[3.5]Wild Strike||T1-16 viable||UPDATED||500k+ shaper dps + instant leech survivability
Hey guys, i really enjoy this build, thanks for sharing this guide.
But i want know what changes i have to make to using Lightning Strike instead Wild Strike ?? |
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" Last edited by Cchris07#7105 on Mar 16, 2018, 8:52:05 AM
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" you swap the wild strike gem for the lightning strike gem, use a rats nest with 40% lightning strike damage enchant, its that simple :) |
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In 3.1 this build was fun af , but now in 3.2 just cant the berserker nerf ... took the fun out of it , at least for me .
Highest problem is that we need to be alert all the time cause of the hp degen and its annoying af just wanna sit back and enjoy lazy play , but its not possible anymore :( |
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" check the changelog spoiler / basics spoiler this should solve your issue. Last edited by Cchris07#7105 on Mar 16, 2018, 5:48:50 PM
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this is my gear, i have capped resistances. When i do bosses, i generally switch off ancestral call with fortify. however, the boss damage is really dropping off. Guardians just take forever and so does t11 elder. how can i improve this? mapping is great btw |
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I have a question is acrobatics worth it? We use shield and have some armor?
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" this build is not exactly a power house and you are pretty much mid/maxed. but you still got room to improve your damage by 40-60% -20 QUALITY GEMS!!!!!!! + 20 QUALITY HERALD OF ASH -invest in a wild strike 40% dmg enchant as a helm switch for bosses -elemental weakness curse on hit gloves are very good -t1 phys roll on gloves (curse on hit still better if u cant find any with phys) -use a rustic sash base belt, this gives u more phys, have elemental damage with attacks on the belt too -t1 phys, crit multi, crit chance, lightning damage, elemental damage with attacks on your jewellery will give you a huge buff (steel rings or diamond rings are best in slot) -do you have dual t1 phys abyss jewels? #-# physical damage to attacks, #-# physical damage to claw attacks/attack speed/life -culling strike corrupt mod on claw, (10% more damage technically) -20 quality flasks to keep that duration of damage up longer -are you keeping an ancestral warcheif up during your fights also you could use ruthless instead of fortify and whirl through the guardians to hold fortify, thatl give you a good buff too. we are pretty limited with the claw though, the builds a tank it gets bosses done, but its not insanely fast, its your choice if you want to invest :) if i was to list of the main ones -elemental weakness gloves -culling strike claw -20 quality gems -rustic sash with EDWA -20 quality flasks work on these first, a new pair of gloves will mean recapping wise oak witch opens up opportunity to change your jewellery, i would not mess with jewellery till you have these gloves, try get 60+ res 60+ life and attack speed or flat on them. Last edited by Cchris07#7105 on Mar 22, 2018, 11:35:53 PM
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" i spec out of it around level 85-90 |
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what about going juggernaut for the easy accuracy and kaoms roots ascendancy?
could remove lyco for a stat stick/something else and boots for the bubonic trail for example. jugg would have a more defensive side while also getting enough accu for 93% on PoB, but losing around 300k dps, but when u got 1mil, does it matter? only problem would be some mana leech prolly needed to take from tree, which we have near the ranger for 1 point, should be enough? |
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