[3.3] MF Windripper Deadeye | TS and Barrage | PoB Link

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Lunarsz wrote:
Anyone mind checking out my build and telling me what I should be prioritizing next (Nowhere near the helm enchant price)
Build is mainly gonna be for MF mapping.
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oliver2413 wrote:
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Lunarsz wrote:
Anyone mind checking out my build and telling me what I should be prioritizing next (Nowhere near the helm enchant price)
Build is mainly gonna be for MF mapping.

Get a dying sun flask
And also u don't need life and mana flask tbh
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Madzak wrote:
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acm242 wrote:
I don't get why people like deadeye. Raider is just as fast because you can have an extra movement speed flask because you don't have to worry about using an anti-freezing flask. And with all the frenzy charges giving you movement speed. I changed my character to deadeye and my movement was slower than on a raider.


Because you're not trying to go through map runs as fast as possible with MF gear or not trying to push the char to the limit when it comes to clearing. In which the most important thing are movement (speed and blink arrow recasts) and damage projection (or to put it simply, range). There's no chance a Raider can clear maps faster than Deadeye, no matter what you do. The ascendancy differences just won't allow that to happen.

Say with Raider you take Veil + Slaughter, with MF gear and 7 Frenzy charges, that's 30% increased movement speed, say you have 8, that's still 32%. Deadeye's Tailwind is 100% increased movement speed from that one ascendancy alone, this is not even mentioning Fast and Deadly's cooldown reduction for Blink Arrow. You can get Onslaught easily with Deadeye as well, with Silver or gem+HoI. And honestly, I don't even remember when the last time I was frozen when I'm mapping, grabbing Flask of Heat is also a non-issue. I don't even think I ever needed any more than one Quicksilver flask. No offense, but how do you run maps anyway? I almost never ran out of Quicksilver charges since you'd be killing stuff along the way and the effect's always up during mapping.

Now clearing wise, on Deadeye, Endless Munitions, Far Shot and Richochet are all specifically designed for hitting things as far as possible. Deadeye is inherently designed to clear things off screen. Which made a huge difference when you're trying to go through 50 stacks of Burial Chambers or Dunes or Strand or whatever all at once, as fast as humanly possible.

It's about min maxing, Deadeye is just too suited for Windripper MF, which is arguably one of the best MF map runner in the game atm. Raider is more of an all rounder, it has higher overall DPS, which is very noticeable when you're trying to do higher tier maps which zapping through maps like a madman just doesn't work anymore. Raider is also better for boss kills. But short version, why most MF ranger you'll see is Deadeye, because Tailwind & F&D is broken AF, it allows you to gain some pretty insane movement speed if you actually try pushing it as high as possible, and it allows you to get really high effective crit chance (which is necessary for a consistent IIQ bonus from WR) without relying on flat accuracy on gear which is harder on MF setup due to ventors on any other ascendancy.


How exactly does raider have more DPS? I take the PoB link from the guide, change to deadeye and use chin sol at close range, enable tailwind and 10 attacks (realistic). The DPS goes up 1 mill easily. With the PoB from the guide, I'm looking at 4mill dps with chin sol at close range just by using Deadeye.


Have you tried equalizing the accurracy from gear and Vinktar's? Deadeye doesn't need flat Acc, but Raider does and Acc is a huge factor when it comes to DPS. Since Raider does have a higher combination of damage multipliers from both Frenzy and Veil, but it gets normalized in comparison to Deadeye's double Accuracy. And one of the upside of Raider is being able to use Vinktar's without worry. I might be wrong still even with these put into account however, if so, I stand corrected.

Though with MF, it hardly matters since it's true, there's virtually no reason to take Raider over Deadeye. Raider Windripper MF is dead, period. Tailwind and F&D are just too damn strong.

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acm242 wrote:
I get frozen all the time by strongboxes. Dying sucks not only for lost time but for exp as well. You have to give up a slot to freeze on deadeye which means either giving up evasion flask or a movement speed flask.


Getting frozen by strongboxes is a really bad idea no matter what and you can't really blame the ascendancy for not using Blink Arrow to get away every time you open one. I use Quicksilver and Jade all the time when I'm running MF, not sure what you meant by giving up an anti-freeze slot since you can easily roll anti-freeze with either Diamond or Jade/Silver. You can even pick up Silver if you want on top of that for the Onslaught just fine with Deadeye. Elemental status immunity is overrated if not outright useless. The only dangerous one is Shock, and even then the only prominent Shock debuff that's worth mentioning are Eradicator's on a red map and Vinktar's.

If you really like Raider that much then more power to you, but honestly, I literally can't think of any reason at all to pick Raider over Deadeye for Windripper MF. There's a reason why every Windripper MF player on my friendlist, guild, or heck, every streamer I've seen so far that has no some kind of Raider-fetish have either switched to Deadeye, or are playing Deadeye instead of Raider, every, single one.
Last edited by ultimatecat on Mar 26, 2018, 5:05:09 AM
I die so easy, im level 84 but i think im missing something, would you change something from my build? My profile is open so you can check it
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Axed wrote:
Also a cast when damage taken set up with immortal call and increased duration will help. Also Vinktar's when active you take 50 percent more damage so maybe drop that for lab.

Just a small correction so new players don't freak out: it's 50% increased, not 50% more.
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Carcelero wrote:
I die so easy, im level 84 but i think im missing something, would you change something from my build? My profile is open so you can check it

What tier maps are you doing? I have very similar gear and tree and can do T9/T10 with minor issues.
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Getting frozen by strongboxes is a really bad idea no matter what and you can't really blame the ascendancy for not using Blink Arrow to get away every time you open one. I use Quicksilver and Jade all the time when I'm running MF, not sure what you meant by giving up an anti-freeze slot since you can easily roll anti-freeze with either Diamond or Jade/Silver. You can even pick up Silver if you want on top of that for the Onslaught just fine with Deadeye. Elemental status immunity is overrated if not outright useless. The only dangerous one is Shock, and even then the only prominent Shock debuff that's worth mentioning are Eradicator's on a red map and Vinktar's.


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If you really like Raider that much then more power to you, but honestly, I literally can't think of any reason at all to pick Raider over Deadeye for Windripper MF. There's a reason why every Windripper MF player on my friendlist, guild, or heck, every streamer I've seen so far that has no some kind of Raider-fetish have either switched to Deadeye, or are playing Deadeye instead of Raider, every, single one.



Freeze from strongboxes is instant what are you talking about? I use anti-bleed with diamond flask. Elemental status immune if anything is underrated as it makes the runs so much smoother. Bottom line is I wouldn't give up all the benefits of raider for 60% more movement speed. That's assuming you can fit in a anti freeze flask for which you would prob give up the 30% movement speed bonus on the quicksilver flask. Once again why hassle for just 60% movement speed.
Last edited by acm242 on Mar 26, 2018, 4:59:04 PM
in POB deadeye is faster and has more DPS.

but in practice i dont think i can give up on phasing.
raider full charged with flasks i have easily over 200% move speed and 5 attack speed.
with deadeye it might get to 5.5, which is nice, but movement speed wise- dont think its gonna matter so much, the diff in move speed should be like 30%.

at this point changing asce to deadeye will cost 40c, and if i wouldnt like it its another 40c :\
Can someone please post a poe.trade search for jewels/abyss_jewels? I'm struggling to put together all the different mods which would be good and the minimal values I should be searching for, as well as what to prioritize. Budget is 20c-2ex for each jewel

<3
Last edited by Griff112 on Mar 26, 2018, 8:50:56 PM
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acm242 wrote:
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Getting frozen by strongboxes is a really bad idea no matter what and you can't really blame the ascendancy for not using Blink Arrow to get away every time you open one. I use Quicksilver and Jade all the time when I'm running MF, not sure what you meant by giving up an anti-freeze slot since you can easily roll anti-freeze with either Diamond or Jade/Silver. You can even pick up Silver if you want on top of that for the Onslaught just fine with Deadeye. Elemental status immunity is overrated if not outright useless. The only dangerous one is Shock, and even then the only prominent Shock debuff that's worth mentioning are Eradicator's on a red map and Vinktar's.


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If you really like Raider that much then more power to you, but honestly, I literally can't think of any reason at all to pick Raider over Deadeye for Windripper MF. There's a reason why every Windripper MF player on my friendlist, guild, or heck, every streamer I've seen so far that has no some kind of Raider-fetish have either switched to Deadeye, or are playing Deadeye instead of Raider, every, single one.



Freeze from strongboxes is instant what are you talking about? I use anti-bleed with diamond flask. Elemental status immune if anything is underrated as it makes the runs so much smoother. Bottom line is I wouldn't give up all the benefits of raider for 60% more movement speed. That's assuming you can fit in a anti freeze flask for which you would prob give up the 30% movement speed bonus on the quicksilver flask. Once again why hassle for just 60% movement speed.


I was talking about the nova freeze which is what kills people the most, getting killed by 'freezes you when opened' on the other hand, is really dumb because if it's really that dangerous, people would be dying left and right because most people don't have inherent freeze immunity, but they never even complained about it since they can just flask out of the freeze no big deal. And why couldn't you fit anti freeze flask with Exp. Quicksilver Flask of Adrenaline? That made no sense.

"why hassle for just 60% movement speed" is the difference between you, and people who actually try to push Windripper MF to it's limit. It's gonna make the difference between those who can run, say 200 map on their day of farming and those who can only do 150 in the same time span, that's a lot of difference in loot. There's a reason why TS enchant on a Devoto is almost twice as expensive as it is on Starkonja or Rat's despite that if you neglect movement speed, Starkonja is the much better overall option stat-wise.

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HybridBoy wrote:
in POB deadeye is faster and has more DPS.

but in practice i dont think i can give up on phasing.
raider full charged with flasks i have easily over 200% move speed and 5 attack speed.
with deadeye it might get to 5.5, which is nice, but movement speed wise- dont think its gonna matter so much, the diff in move speed should be like 30%.

at this point changing asce to deadeye will cost 40c, and if i wouldnt like it its another 40c :\


The difference is more than 30%, which is quite valuable, and being able to Blink Arrow more often is even more so. But that's not all. Deadeye clears that much faster and cleaner due to the help of either the free projectile or free Chain with Far Shot. It's actually very noticeable when you try to burst through maps as fast as possible. It'll end up on you saving somewhere around 10-15 seconds of each map run which is huge when a linear map takes around 2-3mins to clear+loot and you're running dozens if not more than a hundred a day, which is kind of the point of doing MF in the first place.

...

On an unrelated note. Please don't take this the wrong way, but I honestly don't get why people are focusing so much on getting the highest DPS as possible, what are you guys doing with your MF char anyway? a WR build can clear up to Shaped Vault just fine even with MF gear as long as you have 6Ls and proper gem level, if you can't, drop down on the map you're farming in, because the entire point of an MF char is gaining currency, which means, running as many maps as possible, as fast as possible, with the proper atlas setup. If you can already one shot critters off screen and it doesn't take longer than a second or two to kill null portals or rares, what's the point on getting more DPS? dump the rest on damage projection and movement speed.



Last edited by ultimatecat on Mar 27, 2018, 2:47:54 AM

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