[3.3] MF Windripper Deadeye | TS and Barrage | PoB Link

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hce1989 wrote:
To clarify the fork/ pierce discussion:

Tornadoshot has two projektile types:
- the First projektile (the arrow flying away from your Char.)is always piercing and pierce fork chain has no effect on it
- The second projektiles (the 3 smaller ones going off in the explosion) doesn't pierce and pierce, fork and chain do effect these secondary projektiles

The order is first pierce then fork and at last chain. Every pierce must be used before the projektile will fork.


this is true ... BUT

usually every player that plays with TS is using projectiles pierce x additional target from skill tree!

+ many use the enchant that tornado secondary projetiles pierce 2 additional times


Every enemy can only be hit by 1 secondary projectile - therefore with TS 3 arrows + additional arrow (or even 2 on shaped quiver) you have 4 x 3 or 5 x 3 secondary projectiles the monster groups have to be over 12 or 15, without any "projectiles pierce" nodes to be able to fork and hit another monster, that wasnt hit yet... If you have the node on tree: "projectiles hit an extra 2 targets" your 12 or 15 secondary projectiles already hit 36-45 targets ... see the problem with forking secondary projectiles? They can not hit any monster anymore, because the secondary projectile is not allowed to hit the same monster twice
Making Fork even for the secondary projectiles useless - even tho they could, theoretically, fork

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xDGree wrote:
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xDGree wrote:
Great build, played it alot.
Im playing deadeye, can smn explaine isnt Endless Munition > Ricochet? One more arrow for more dmg and more aoe. Or does Ricochet gives more mdg and practical aoe becouse of Chain? Can smn plz explaine mechanic of this, cant decide what to pick as last point.
Im even thinking is it worth to switch Fast And deadly to have both, ricochet and munition?

So can smn clarify it?


explained multiple times in the discussions on the last few pages.

But to clarify it specifically for you too: Tornado Shot Projectiles have 100% pierce and therefore can not chain at all

Secondary Projectiles explained in the quote above - can also only theoretically chain, not in praxis

Additional Arrow is the only thing that does anything for a Tornado Shot player, because it give you an additional 100% piercing Tornado Shot + extra 3 Secondary Projetiles (or 5 with helm enchant)
Last edited by exxidus on Apr 13, 2018, 9:13:26 AM
Thx. Was confused, becouse many TS players pick Rigwald, this skill and even pierce gem, while its not worth so much.
i dont understand how being frozen by enemies isnt a problem for this build...
am I missing something? no flasks address that...
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maEBma wrote:
i dont understand how being frozen by enemies isnt a problem for this build...
am I missing something? no flasks address that...


An ailment is a detrimental effect associated with one or more damage types.

Ignite, chill, freeze and shock are collectively referred to as elemental ailments.

https://pathofexile.gamepedia.com/Avatar_of_the_Veil
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exxidus wrote:
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maEBma wrote:
i dont understand how being frozen by enemies isnt a problem for this build...
am I missing something? no flasks address that...


An ailment is a detrimental effect associated with one or more damage types.

Ignite, chill, freeze and shock are collectively referred to as elemental ailments.

https://pathofexile.gamepedia.com/Avatar_of_the_Veil


ok that definitely seals the deal for me for going with Raider.
one more question, im confused about the skill tree, i see link for mapping, single inspired (dont know what this means), and deadeye, so where is the skill tree for Raider? apology for silly questions, im a new player
Last edited by maEBma on Apr 13, 2018, 10:17:35 AM
PoB
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this is true ... BUT

usually every player that plays with TS is using projectiles pierce x additional target from skill tree!

+ many use the enchant that tornado secondary projetiles pierce 2 additional times


Every enemy can only be hit by 1 secondary projectile - therefore with TS 3 arrows + additional arrow (or even 2 on shaped quiver) you have 4 x 3 or 5 x 3 secondary projectiles the monster groups have to be over 12 or 15, without any "projectiles pierce" nodes to be able to fork and hit another monster, that wasnt hit yet... If you have the node on tree: "projectiles hit an extra 2 targets" your 12 or 15 secondary projectiles already hit 36-45 targets ... see the problem with forking secondary projectiles? They can not hit any monster anymore, because the secondary projectile is not allowed to hit the same monster twice
Making Fork even for the secondary projectiles useless - even tho they could, theoretically, fork


That is wrong, Tornadoshot secondary projektiles can hit the same enemy multiple times, thats why it is a decent Single target skill.

This build focuses on speed clearing so you want to hit as many enemys as possible with one shot and clear the whole screen and beyond with it. Thats why People use Rigwalds quill and they use chain because it works After fork so That the forking projektiles all aim for a target.
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hce1989 wrote:
"

this is true ... BUT

usually every player that plays with TS is using projectiles pierce x additional target from skill tree!

+ many use the enchant that tornado secondary projetiles pierce 2 additional times


Every enemy can only be hit by 1 secondary projectile - therefore with TS 3 arrows + additional arrow (or even 2 on shaped quiver) you have 4 x 3 or 5 x 3 secondary projectiles the monster groups have to be over 12 or 15, without any "projectiles pierce" nodes to be able to fork and hit another monster, that wasnt hit yet... If you have the node on tree: "projectiles hit an extra 2 targets" your 12 or 15 secondary projectiles already hit 36-45 targets ... see the problem with forking secondary projectiles? They can not hit any monster anymore, because the secondary projectile is not allowed to hit the same monster twice
Making Fork even for the secondary projectiles useless - even tho they could, theoretically, fork


That is wrong, Tornadoshot secondary projektiles can hit the same enemy multiple times, thats why it is a decent Single target skill.

This build focuses on speed clearing so you want to hit as many enemys as possible with one shot and clear the whole screen and beyond with it. Thats why People use Rigwalds quill and they use chain because it works After fork so That the forking projektiles all aim for a target.


https://pathofexile.gamepedia.com/Tornado_Shot

Secondary projectiles: Upon reaching the targeted location, Tornado Shot's projectile explodes and fires three secondary arrows in random directions. No target can be hit by more than one secondary arrow from a single explosion.
Last edited by exxidus on Apr 13, 2018, 10:26:25 AM
Sry was not 100 % accurat one of the secondary projectiles of each explosion can hit the same enemy. so if you shoot 5 arrows 5 secondary projectiles can hit the same enemy, one of each explosion.
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BanDeat wrote:
My mana drains so fast. It's hard to sustain with bosses, even rare monsters. Pls help.

Use Thief's Torment.

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