[On Hold] Glacial Cascade Totems [ALL Content in the Game]

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Valinen wrote:
Any tips for Alluring Abyss?
I spent 4 portals just for the 1st boss, got to the 2nd witch was much easier and pretty straight forward, but never got to Atziri herself.
I dont know how i feel about a totem build, i dont think i like it much. Had tried chieftain in the past and abandoned it.
But i m not starting another char on this league, i will finish it with this.


Your profile is set to private, so can't say anything about why you have so much trouble with Atziri runs.

But about the totems: The playstyle simply is not for everyone. I have played for 4 years now and always hated them. But the Hierophant changes made me give it another go, mostly because of the huge amount of placement speed that got added. And now I am really enjoying them. If that's not the case for you, don't try to force it. Just avoid playing them in the future and only give them another go if there is a big change in the totem meta.
Last edited by Mecielle on Apr 13, 2018, 6:13:18 PM
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thi3n wrote:
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Just trying to figure out if the guide simply did not go into the very expensive endgame possibilities, or if I am missing something and both of my ideas make no sense :D


The Crit Watchers eye is very good. Adding nearly 20% base crit is fantastic for a build that wants to stack crit and crit multi.

A shaper Chest with 1.5 Crit is a great option. Increased Crit Strikes gives you ~2 crit. You do lose out an an extra totem but if I had a well rolled Shaper Astral plate with massive life + resists and 1.5 base spell crit then I'd probably use that.

In both your cases you're talking some really endgame min/maxing that isn't going to apply to 99% of players.


Would an Astral Plate really be worth it? it will be insanely expensive to get 4-5 blue.

I would have went with some Str/Int armour.
Last edited by Mecielle on Apr 13, 2018, 7:46:42 PM
So I decided to waste some ex and meta craft my neck with prefixes cannot be changed and some exalt slamming...

about 5x rolls later.....



disgusting haha

exalted t1 multi and then the % attributes xD
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BuDiu wrote:
So I decided to waste some ex and meta craft my neck with prefixes cannot be changed and some exalt slamming...

about 5x rolls later.....



disgusting haha

exalted t1 multi and then the % attributes xD


Thats an insane neck.

But is there a particular reason you went for shaper? Because when it comes to DPS, the two perfect rolls on extra cold and extra lightning, as you have, are pretty much the same, or less, as "Gain 13% of Non-Chaos Damage as extra Chaos Damage" from Elder. With "pretty much" I mean that it's within 1% total DPS of the build. And that is for me, with two pretty bad stat stick daggers. If I had a 10ex Scepter, the Elder mod would easily outperform the two 20% rolls on the shaper neck.

And the Elder mod is much easier to roll, there is only one tier and it is not that rare. And its only one affix.

So, that one elder mod alone beats all the available shaper extra damage mods. But what else is there? Well, on top of that you could get 20% Physical as extra Fire on the Elder amulet, which would put an Elder amulet miles and miles ahead of any Shaper amulet.

I really don't want to rain on your parade, just wondering if there was a reason for going for Shaper.

There are many builds where your neck is bis, so it is still an absolutely insane craft of course.
Builds that use two stat sticks are the exception, and those are the only ones where 13% as chaos is so much better than anything else.

EDIT: Note, that I only tested the mods, obviously. 20% extra cold and 20% extra lightning vs 13% extra Non-Chaos Damage as extra Chaos Damage. Not the crit multi on yours as that could just as easily roll on Elder.

Check my profile to see what gear I used to make the comparisons.

Also, most people are pretty sure that the non-chaos as extra chaos mod will be nerfed in the near future, as it is simply insane. So maybe you wanna take advantage of it now :D
Last edited by Mecielle on Apr 14, 2018, 9:54:48 AM
Any thoughts about using Loreweave?
HC SSF Harbinguer : Templar Inquisitor, LVL 94 (RIP).
STANDARD : Templar Inquisitor, LVL 97 (ALL CONTENT DONE)
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Mecielle wrote:
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BuDiu wrote:
So I decided to waste some ex and meta craft my neck with prefixes cannot be changed and some exalt slamming...

about 5x rolls later.....



disgusting haha

exalted t1 multi and then the % attributes xD


Thats an insane neck.

But is there a particular reason you went for shaper? Because when it comes to DPS, the two perfect rolls on extra cold and extra lightning, as you have, are pretty much the same, or less, as "Gain 13% of Non-Chaos Damage as extra Chaos Damage" from Elder. With "pretty much" I mean that it's within 1% total DPS of the build. And that is for me, with two pretty bad stat stick daggers. If I had a 10ex Scepter, the Elder mod would easily outperform the two 20% rolls on the shaper neck.

And the Elder mod is much easier to roll, there is only one tier and it is not that rare. And its only one affix.

So, that one elder mod alone beats all the available shaper extra damage mods. But what else is there? Well, on top of that you could get 20% Physical as extra Fire on the Elder amulet, which would put an Elder amulet miles and miles ahead of any Shaper amulet.

I really don't want to rain on your parade, just wondering if there was a reason for going for Shaper.

There are many builds where your neck is bis, so it is still an absolutely insane craft of course.
Builds that use two stat sticks are the exception, and those are the only ones where 13% as chaos is so much better than anything else.

EDIT: Note, that I only tested the mods, obviously. 20% extra cold and 20% extra lightning vs 13% extra Non-Chaos Damage as extra Chaos Damage. Not the crit multi on yours as that could just as easily roll on Elder.

Check my profile to see what gear I used to make the comparisons.

Also, most people are pretty sure that the non-chaos as extra chaos mod will be nerfed in the near future, as it is simply insane. So maybe you wanna take advantage of it now :D



just happens to be a neck i've had for a while. I'm also a big fan of the cold and lighting damage (specifically lighting for shock purposes)
Shaper necks can get quant, is the main thing.
I'm playing around with this currently in bestiary (rip league) as a potential next league starter (I know, pre-details and 6 weeks left.).

I haven't done totems in a long time (did a FB AWC many leagues ago). It's going fairly well as I'm never less than 5 levels under zone level which is about comparable to spectre/SRS summoner I've done as my starter last couple of leagues.

My question though is that I just recently shifted into GC totems from firestorm (this char is level 35ish). I find the totems are really squishy, so getting them up to start doing damage is sometimes a challenge and a bit clunky because they often times die before they can start doing damage. I've mitigated this some with running zombies (found as RNG) as simple aggro. But I'm curious if that is normal or if I'm doing something wrong?
Last edited by Aevaris on Apr 15, 2018, 3:42:26 PM
thinking about going GC totems in next league as starter.

but i were wondering if it would be viable to swap GC/cold pen to frostbolt/GMP for map clearing and then GC for bosses?
i would assume frostbolt have faster map clearing speed compared to GC, altho in PoB frostbolt is half the damage of GC.

also on ascendancy would it be worth while taking mana regen/spell dmg minor node instead of divine guidance? since we already have MoM in tree, its abit of more damage instead.
Last edited by ChilledBones on Apr 15, 2018, 4:53:09 PM
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Aevaris wrote:
My question though is that I just recently shifted into GC totems from firestorm (this char is level 35ish). I find the totems are really squishy, so getting them up to start doing damage is sometimes a challenge and a bit clunky because they often times die before they can start doing damage. I've mitigated this some with running zombies (found as RNG) as simple aggro. But I'm curious if that is normal or if I'm doing something wrong?

The totems will feel a bit squishy pretty much up until you get soul mantle. Mostly it is fine though, just don't drop them directly inside packs.

When you get your cruel ascendancy you'll be able to shit out totems at light speed, which also helps.

GC totems is a great league starter, and has the staying power to carry you all the way to uber elder on a modest budget.

But of course next patch is supposed to be a skill re-balance patch, so I'm hoping to be using one of the newly buffed skills instead.

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