[FIXED] Cannot remove bleeding with flasks

Well, we did it. Now the next objective is the Pantheon.
Glad to hear this is fixed. GJ everyone for uniting and making our small voices well heard enough to get a single bug fix...
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http://www.pathofexile.com/forum/view-thread/346754
PK massacre, http://www.youtube.com/watch?v=Ldz09uBZ-ug
Last edited by GrindcoreTHRALL on Sep 29, 2017, 8:02:34 AM
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Glad to hear this is fixed. GJ everyone for uniting and making our small voices well heard enough to get a single bug fix...


To be fair, they probably fixed it because they plan to release monsters using this keystone and it would have been pretty embarassing to have PvE player dying to it.

But anyway, GJ for the bug fix.
Last edited by IceDeal on Sep 30, 2017, 7:51:38 AM
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To be fair, they probably fixed it because they plan to release monster using this keystone and it would have been pretty embarassing to have PvE player dying to it.

But anyway, GJ for the bug fix.


trve.
"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
I disagree but understand the humor in your remarks. While I do give GGG some shit about the current state of pvp, I do think its important for us to try to work together to get some traction on some of the problems with PvP. The bleed immunity during flask was very important, thankfully thats taken care of. We still have invis projectiles, Yugol's freezing during immunity, broken ladder, and a fkn lame leo XD

GGG has dilivered on their 10 act promise, hopefully now the reddit PvE plebs who are against PvP will stfu. Trolling ignorant threads can be funny...it seems like every thread gets trolled now. I get it everyone has lost hope and its now its the cool thing to "make fun of PvP' If this is the case, it might be time for you to move on to something else. Some people here on the threads are generally trying to improve pvp anyway they can, however hopeless it is. Community PvP events, PvP streams and show downs, community ladders, bugg fixes, PvP improvements, and it goes on.

The forum pvpers have long since turned against GGG and also have turned on the community. I urge people to try to stick together on pvp problems, even the small ones(they may be the only ones ever fixed XD)
With the Chinese and Russian community advocating pvp so much, maybe GGG will finally be inspired to make some small improvements. It never hurts to try but wasting your time trolling the pvp forums is only fruitful for people with nothing else to do and possibly some other issues.
I Stream PvP Twitch.tv/GrindcoreTHRALL
THE STORY OF MY Descent into the Abysmal Afterlife( HC to SC, too Stronk!)
http://www.pathofexile.com/forum/view-thread/346754
PK massacre, http://www.youtube.com/watch?v=Ldz09uBZ-ug
I wanna add that my post wasnt directed at anyone specifically but more so to the whole community. I have been noticing the vibe for a long time and finally wanted to say something about it. Seems like a good time to speak up when GGG is addressing some pvp issues lately.
I Stream PvP Twitch.tv/GrindcoreTHRALL
THE STORY OF MY Descent into the Abysmal Afterlife( HC to SC, too Stronk!)
http://www.pathofexile.com/forum/view-thread/346754
PK massacre, http://www.youtube.com/watch?v=Ldz09uBZ-ug
k
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GGG has dilivered on their 10 act promise.


I really want to agree with this, but what they really did was add one new act, say you don't gotta repeat the game three times, then merged existing map concepts with old act material and make you repeat the game twice. I'd give them credit for some of the new boss fights, but then others are just luck lustre by comparison such as Kitava, the man with X face!1!!!!1! Damn spooky innit!

What about that fresh monster design, like handmaidiens, cause they got big hands, gettit! How about yugul, the personification of fear, or rather, a spikey pillar and a bunch of spikey gaping maws. Or the original monster concepts brought in, like skeletons type enemies! Or those ghosts! Personal favorite was those enemies that eat corpses then regurgitate them. Oh and blackguards, but wearing furs. Nice touch bumping up the biodiversity in certain areas by reusing pet assets as enemies.
About the only cool thing they added was that full set of religious zealots, and they didnt even make them a map monster set you could roll! They made Luna and solar zealots a map mod, those are just reskins!

The only thing all this innovation cost us was destroying all the in place systems of reward and making the high level arena fucking deserted. Have they fixed the free bandit respec yet? I kinda wanted to play the game now so I sacked up and spent 20 regrets, not much considering the regrets I get just trying to squeeze some fun outta this game.

On a positive note, fixing the bleed thing is gonna make Hall of grandmasters less frustrating, I've encountered flask proof bleeding in there.
"That's nice cupcake" ~ Rlowe, 1984 - RIP in pieces, least we 4get
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I've been making fun of PvP for years, don't you fucks start riding my coat tails.
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IGN: MullaXul
Last edited by MullaXul on Sep 30, 2017, 7:47:49 PM

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