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After some quick math, it comes down to this:
Elementalist:
+110% increased damage on average (this includes Pendulum swings)
+15% penetration
+0.5% leech
-8% reduced elemental damage taken (against multiple hits)
reduced mana reservation for Herald of Ash
Scion EleSlayer:
+80 BASE Int (+106 Int total with WI and belt; MAY be worth using Perandus Signet again for even more)
+2 skill points
*27% MORE damage (this includes Culling)
+perma leech
I don't think permaleech works with CI though.
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Posted byenrilxon Feb 28, 2018, 4:17:40 AM
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"
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After some quick math, it comes down to this:
Elementalist:
+110% increased damage on average (this includes Pendulum swings)
+15% penetration
+0.5% leech
-8% reduced elemental damage taken (against multiple hits)
reduced mana reservation for Herald of Ash
Scion EleSlayer:
+80 BASE Int (+106 Int total with WI and belt; MAY be worth using Perandus Signet again for even more)
+2 skill points
*27% MORE damage (this includes Culling)
+perma leech
I don't think permaleech works with CI though.
Ghost Reaver - from wiki (as of 3.1):
"
Interactions
The Slayer's Endless Hunger ascendancy point does not work with Ghost Reaver, as leech effects will stop at full energy shield."
too bad :( but still elementalist looks promising
Last edited by adambog on Feb 28, 2018, 4:45:48 AM
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Posted byadambogon Feb 28, 2018, 4:44:30 AM
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"
After some quick math, it comes down to this:
Elementalist:
+110% increased damage on average (this includes Pendulum swings)
+15% penetration
+0.5% leech
-8% reduced elemental damage taken (against multiple hits)
reduced mana reservation for Herald of Ash
Scion EleSlayer:
+80 BASE Int (+106 Int total with WI and belt; MAY be worth using Perandus Signet again for even more)
+2 skill points
*27% MORE damage (this includes Culling)
+perma leech
Well... it looks like we have a new winner! 80 base Int + 2 points are easily better than 110% inc dmg. 0.5% leech won't matter, both classes will have to use Life Leech anyway, but perma-leech is awesome. 27% MORE damage is definitely better than extra 15% penetration, there is already a lot of penetration. Small defensive bonus against repeated elemental hits and probably 1 less skill point to reduce mana reservation to incorporate Herald of Ash without losing AA and Purities, or not having to spend 1 socked on Enlighten - that's what Elementalist has on the Scion. But the Scion stuff looks more interesting!
Scion only gets 12% MORE damage in comparison with Elementalist, since Elementalist will also run Herald of Ash with 25% increased effectiveness, resulting in a 12 * 1,25 = 15% MORE modifier.
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Posted byAldehyon Feb 28, 2018, 5:00:59 AM
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"
Ghost Reaver - from wiki (as of 3.1):
"
Interactions
The Slayer's Endless Hunger ascendancy point does not work with Ghost Reaver, as leech effects will stop at full energy shield."
too bad :( but still elementalist looks promising
Oh bummer! You meant Brutal Fervor, but that doesn't work either according to the wiki.
In that case, Ele+Inq is the best option.
"
Scion only gets 12% MORE damage in comparison with Elementalist, since Elementalist will also run Herald of Ash with 25% increased effectiveness, resulting in a 12 * 1,25 = 15% MORE modifier.
EleScion gets 17% MORE from HoA, and both EleSlayer and EleInq get another 10% MORE mod of their own, taking the overall bonus to 19%.
19/15 = 1.27, i.e. the Scions will get 27% MORE damage than the pure Elementalist from the multiplicative mods.
Last edited by Kelvynn on Feb 28, 2018, 8:55:35 AM
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Posted byKelvynnon Feb 28, 2018, 8:34:50 AM
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can some1 tell me if this build in this state is still good regarding the ascendancy changes?compared to the other classes as well
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Posted bynataraul97on Feb 28, 2018, 10:40:03 AM
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EleScion gets 17% MORE from HoA, and both EleSlayer and EleInq get another 10% MORE mod of their own, taking the overall bonus to 19%.
19/15 = 1.27, i.e. the Scions will get 27% MORE damage than the pure Elementalist from the multiplicative mods.
I guess you are multiplying the 17% More from HoA by 1.1 (from Slayer/Inq) to get your 19% overall bonus (17 * 1.1 = 18.7). I think the correct way to do it is 1.17 * 1.1 = 1.287, so a 29% overall bonus.
Then next thing you do is divide both percentages (19/15=1.27) to get to the 27% difference. Wouldn't the correct way be to divide the multipliers: 1.19/1.15 = 1.035 so a 3.5% difference in damage?
Or, with my numbers above: 1.29/1.15 = 1.12 so a 12% difference.
Last edited by Aldehy on Feb 28, 2018, 11:02:20 AM
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Posted byAldehyon Feb 28, 2018, 11:01:03 AM
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where we will take the life leech? Warlord's Mark or something else ?
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Posted bySpell_Singeron Feb 28, 2018, 11:07:31 AM
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May be Warlord's Mark + blasphemy + Increased Area of Effect - for life lich.
And old aurs???
Last edited by Nejilex on Feb 28, 2018, 11:37:54 AM
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Posted byNejilexon Feb 28, 2018, 11:37:14 AM
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Hello, since you are revising your build for the upcoming ascendancies, you mind me asking why you are not self-casting Ice Storm?
It seems a bit odd to me that noone likes to self cast it using totems and triggers...
What about duration nodes, since you have fairly high base duration of Ice Storm, would that be worth it at all?
Also, for your CI needs, I think AscendantEle/Inqui is (not by far) the best option at the moment.
Greetings
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Posted byCrystallineDIVAon Feb 28, 2018, 11:46:23 AM
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"
Hello, since you are revising your build for the upcoming ascendancies, you mind me asking why you are not self-casting Ice Storm?
It seems a bit odd to me that noone likes to self cast it using totems and triggers...
What about duration nodes, since you have fairly high base duration of Ice Storm, would that be worth it at all?
Also, for your CI needs, I think AscendantEle/Inqui is (not by far) the best option at the moment.
Greetings
because the manacost of selfcasting is something like 111 mana while cwc+sr is negligible.
Tvätta dina händer i min stjärt
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Posted byZelvason Feb 28, 2018, 12:17:14 PM
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