On Balance Feedback and Charge Changes
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GGG... let me say you are a great company run by nice people, I love you, I love POE and will always support your work.
BUT throwing out of the door big balance changes like these one week prior to release (changes that by your own words you didn't have the time to deliver with more accurate values) looks... amateurish... and shows one thing: the game still needs a few weeks of balancing and polishing. You decied to release next week and I'm sure you did it for good reasons, I really hope you won't regret it in the lung run. |
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Not in the beta, but make sure to check additional sources of chill/lightning damage. Vaal lightning trap comes to mind.
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" ME personaly i hate this change and hate is me using the lighest word to describe my feelings about this change. One of the biggest drives for me when it comes to playing poe is the "endless possibilities" for exploring and creating builds. When you guys remove frenzy charges from characters that are spellbased that reduces the fun aspect of broader possibilities. for instance Blood dance boots + RF + Trickster that stacks frenzy charges. The other thing is this feels like GGG is purposely dumbing down this aspect of the game to cater to "console players" for their X box poe release. I playh poe not d3 . I don't want a game going downward spiral in IQ requirement to play it. Thanks. IGN : Sir_Big Last edited by Achilion#0497 on Jul 29, 2017, 8:22:41 AM
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Don't misunderstand that there isn't a misunderstanding of the changes, GGG. Also, whoever said "please nerf Assassin" (which I hope no one actually said) SURELY meant "please buff other classes".
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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when i comes to the change to assasin, i wouldnt mind because it is quite easy to get crit cap while using skill such as freeze pulse. but the change kills builds that use skills with low crit or no crit chance such as herald bomber builds. if there is compensation for this nerf there wouldnt be an issue, such as adding crit to heralds.
the change to power and frenzy charges is just ruining builds. if you use power charges as an attack based build you just lost 20% crit per charge and you get a useless spell buff. if you use frenzy charges as a spell caster you just lost 4% more damage per charge and sustaining frenzy charges just for abit of cast speed isnt worth it and especially as an essence drain build that doesnt really benefit from having lots of cast speed i would prefer to see changes that only change the things needed to be changed. if you want people to use power charges as none crit build give people general damage instead of only giving it to spell casters because now using power charges as a spell caster is nice because you get damage but as a crit spell caster its even better because you get you get crit and damage. so maybe the change could have been more like this: power charges grant 40% crit and 4% more damage on none crit. then players using power charges for crit attack builds arent punished as hard and player using crit spell casters dont get even stronger and now players that dont use crit get something that the crit builds cant get |
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BEST CHANGES EVER !!! do your work and don't listen to the reddit trash talk i hope you do what needs to be done i mean nerf everything buff monster and make game more hard
IGN : Piechol
Pc specs: i7 6700k 4,5GHz / 32gb G.Skill DDR4 3200MHz / Asus Maximus VIII Formula / Asus Gtx 1080 TI / Corsair RM1000i / Samsung SSD 500gb 850 Evo / Case Corsair Graphite T780 / Corsair H115i / Windows 10 x64 |
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" yeah, but not by killing a core feature of the game: global charges affect all characters. I will never be good but always I try to improve.
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" Explain to me how these changes are good? Go on do it. Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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Is 10 of the pages replies from I_NO?
Ever heard of.. vocal minority :D " You wouldn't hold your own in an empirical dance with me! And you're lucky since im going to sleep so saving you the lesson. Also wtf are you even going on about, i'm telling them they overnerfed assassin.. Lots of work to do tomorrow - busy days ahead! I am the light of the morning and the shadow on the wall, I am nothing and I am all. Last edited by Crackmonster#7709 on Jul 29, 2017, 8:32:55 AM
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Okay so my opinion on the power/frenzy charge change is that I initially was very shocked....after thinking it through I see reasons for both ways. Frenzy charges thematically are awkward for casters, and having power charges be amazing for both attack and casters makes them a bit too strong. I think what you did puts a bandage on the underlying problem. That problem is - Crit is 99% of the time better than just hit. Without hit, its hard to scale damage for 90% of attack builds (unless you're one of the OP ascendancies that adds a ton of damage).
I think if you keep the charges this way- some of the ascendancies should be changed as well. There are far too many ascendancies that are just not being used aside from hipster builds. Check out my Ascendancy of the day threads on reddit and you'll see the overwhelmingly negative responses to a large number of ascendancy classes. I'm honestly a little disappointed that 3.0 comes out next week (though I really want to play!) - having 1 week to test all the most important changes is a bit rough, plus the ascendancy classes really need a touch up with all these big changes...not just assassin/trickster. Elementalist is useless now that ignite isnt as good, hierophant/deadeye are still a meme, scion needs a look again tbh. I'm sure you guys have plenty of work to do, so not everything can be done, but I really really think they all need to be re-looked at. |
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