Breach and Legacy as Core Game Mechanics

Really had high hopes for legacy leaguestones and ancient reliquary keys to make it into the core game, just as they are in legacy! :(
Could have thought of something else for zana... maybe let her spawn masters for chaos?

Also, with the recent major nerf to ES, how are ES shield characters ever able to do breaches again?... no ES steal + low ES + getting swarmed with mobs = not a good combo!
"In Legacy, players had access to past leagues and Breach was one of the most popular options. "

It spawned the most mobs, so it was the best for maintaining your map pool, getting xp, getting loot. It wasn't necessarily "popular".

It was necessary to run breach leaguestone otherwise you were nerfing everything.

You're using the same metric Blizzard does to measure success. They force people to do something and then go "Look at how many people are doing it, great success!"
For more detailed information, I do beta testing for $75 an hour.
Last edited by geoffreytuck#4262 on May 31, 2017, 2:50:20 AM
Great that breaches stay! but 10%? needs to be much higher to make it worthwhile and have the chance of getting 100 splinters.
Legacy could be implemented to Standard/Hardcore Permanent leagues... That for sure could give a second life for them =)
Bummer

While I don't like your decision about breaches, I can understand why you arte doing this.

But I can't agree ad do not understand why yu are removing stones. I hoped to see them in core. More options is always fun...

Sometimes I think this is how thought process in GGG looks like

* League XXX is a great success
* Cool. We will be ending it soon
* So maybe we will put it in core, so players after this league can still have fun with this mechanic?
* Que? Who cares about Standard?
* Well, folks who play on Standard are already considered inferior by us. Why screw them even more?
* Because I can!!!
[evil laugh]

Like I've said. Bummer :(
"War's over, soldier. You just don't know it yet. Everybody lost."
A little late to the party (and too late to read through), but why not itegrate league stones to the map device directly?
Brutus' Lead Sprinkler will receive a similiar nerf like a HoWA?
Bummer, was hoping for you to do the exact opposite. Right now and I imagine in 3.0 there's no real reason to play the regular game at all. Everybody just rushes thru to get to maps and ignores half the game.

I was really hoping you would keep league stones and breaches in the regular game and NOT in maps at all...
I'm torn on Breach. There are some of the items I like, some were over tuned while others were underwhelming. Chayula has been really rare, now likely to be basically non-existent. I do not like how breaches became a grind zone for great experience, I feel they should be more about the breachlord's loot than the huge amounts of experience and loot dropped by the mobs. Didn't like how it perpetuated the need for fast clearing build either since it does alienate part of the player base. I did like the mechanic of the hands and getting a boost of exp and a rush of danger because of the swarm mobs that came with them. Which this is the primary reason it was a top league stone used because it gave loads of loot and experience, then you had blue stones guaranteeing chayula or extra splinters.

I do not like league stones as they are. I think they are an okay addition into the game but would have to be a reward system where all you got were white league stones and they had unlimited charge. So like uber lab trials, some sort of league stone side zones that were rare that gave specific stone at completion and then you didn't have to do it again. Blue stones were much too exploitable and gave way too much loot and allowed too much top tier map sustain. If everyone could acquire a set of white stones, with unlimited uses they could play whatever 3 they wanted at all times and they could be balanced because you wouldn't have instances of certain mods anymore. This would lead to people whining about their HH prices dropping but in reality even during Nemesis it was a really rare item and there wasn't a ton of HH on the market this league, at least not enough to really cause them to become less valuable.

Only thing I'm waiting to see addressed is Sextants, they are far too powerful with the amount of mobs you can add to a map. Being able to lock crappy sextants on maps you wont run so you stack the odds even better for yourself and then of course being able to use white and yellow sextants to effect red tier maps you've shaped is a bit ridiculous. The game is becoming too much of a loot pinata. To combat this you could just simply make uniques ambiguous so that people had to actually pick them up and ID them. You know, every amulet drops as "amulet", 1h sword bases would just be "one-handed sword" a bit like how D2 had it. Also having the model be plain, not like how jewels where you can see what it is before identifying.

It makes loot more exciting without actually having to keep adding in over tuned or really good uniques all the time for people to "chase". Obviously you're still hoping for said items but the added suspense makes it a bit more fun. Secondary effect would be slowing down clear speed builds because they'd actually need to loot items before determining they are trash.
GGG knows what people needs!

Breach is the best thing happened to PoE and it really felt exhausting managing all dem leaguestones, so many times i thought "man the breach league was fine, look more micro management with all those stones".

While all loves micro managing in PoE i rly did not enjoy the legacy mechanics.

Thank you GGG!

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