Breach and Legacy as Core Game Mechanics
" I seriously, not a single time, saw someone complaining about that... Anyway, I dislike this decision. Paying for leagues again via Zana mods is just boring. 10% chance to spawn in maps is riddiculous low, and adding breaches to Sextant mods is just weird, buffing out of control Sextants even more... nope. Not a good manifesto in my opinion. check out my hideout templates at https://hideoutshowcase.com/viewprofile/Noooberino/uploads Last edited by Noooberino#5579 on May 31, 2017, 2:22:10 AM
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Disappointing, my favorite mechanic will not be in core ;( This is sad day and news.
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" Remember when you said Standard players will get more love and talked about Standard events, instead you essentially removed Zana mods from Standard for four months and then arbitrarily (I assume, because you don't often explain your decisions about Standard) stopped Standard players from using an existing mechanic? |
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" tl;dr "Let your smile change the world, but don't let the world change your smile." -unknown
"The Emperor beckons and the world attends." -Izaro "Shine boldly so that all may find you when the night falls." -Izaro |
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Honestly i rarely post, but as a hardcore early season player that has played since closed beta i give you guys double thumbs up on this manifesto. Really nice job guys keep it up!
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I'm glad they are getting rid of leaguestones, it's just too much clutter and excess micromanagement.
Breaches could use more love though, like 20%, since we only get them from maps now, but ok. All in all great decisions. "Let your smile change the world, but don't let the world change your smile." -unknown
"The Emperor beckons and the world attends." -Izaro "Shine boldly so that all may find you when the night falls." -Izaro |
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Sad about the legacy choice, was looking forward to enjoying standard and not needing to restart in league every time.. oh well
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" Heh, now that is a understatement. |
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Hi !
Breaches ? In 3.0 ? What a good surprise ! I was scared about that, Breach League was my favourite and I wanted to see them in the future. About Leaguestone, I approuve your choice. Thanks GGG ! |
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As a player who plays only on leagues and play this game from closed beta, I think that breaches on maps only are good idea, because breaches are causing a lot of lags on any PC rig. When you play hardcore you can gear up before you go to maps where you can come across a breach. However, the amount of splinters will be ridiculously low if you dont increase the drop rate. As only league player I always get to lvl 90-93 on my league character, but was never able to create more than one full breachstone. Domains were made AGAIN not balanced mechanic. You dont care about defenses in domain because you have to have enough damage to kill mobs in really short time limit. So again another damage over defenses mechanic.
For leaguestones, its a shame you are canceling them. Legacy league was finally league where every plaer had access to all mods, not only the rich grinding one, who spend a lot of time playing the game. Not every player can afford to play game for few or several hours a day (btw i am plaing several hours a day, but many players dont). Lot of your supporters probably are employed to afford the supporters pack and they dont have much time laft per day to grind poe to get to full game content. Zana mods are just ridiculously expensive. You could just add to map device functionality for leaguestones or rework maps so than you can roll maps with leaguestones instead of orbs, where leaguestones would roll some negative mods not only positive. It is really a shame you removed legacy features in 3.0.0 Leaguestone mechanics was finally fun mechanics. The statement that you dont want to overhaul new players with lot of mechanics is nonsense. A lot of mechanics is what makes game good, not fancy graphics or physics nor microtransactions (btw i know you make profit from them to run this game, i like microtransactions i spend over 400€ on them already). The game before endgame maps is empty, you just rush progress to get to maps to enjoy the mechanics (at least me). The drop rate of reliquary key was really low and chance to get good item from chest was even lower. You just created a lot of new "legacy" copies of items before league start. Lot of these "legacy items" was just less powerful versions of normally dropable items (for example Taryns Shiver). You always write to manifesto or posts, that you want to make this game fun to every player. Congratulation you are just removing the fun from the game. Because the Legacy was finally fun. Sorry for long post and bad grammar. Last edited by Quincy#3357 on May 31, 2017, 3:15:18 AM
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