Breach and Legacy as Core Game Mechanics

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Falafas wrote:
Standard guys, you are permanently crying about standard economy being ruined due to legacy items and stuff. Do you really are crying this loud for legacy not being added to core game?


I seriously, not a single time, saw someone complaining about that...

Anyway, I dislike this decision. Paying for leagues again via Zana mods is just boring. 10% chance to spawn in maps is riddiculous low, and adding breaches to Sextant mods is just weird, buffing out of control Sextants even more... nope. Not a good manifesto in my opinion.
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Last edited by Noooberino#5579 on May 31, 2017, 2:22:10 AM
Disappointing, my favorite mechanic will not be in core ;( This is sad day and news.
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Leaguestones will therefore not function in normal leagues


Remember when you said Standard players will get more love and talked about Standard events, instead you essentially removed Zana mods from Standard for four months and then arbitrarily (I assume, because you don't often explain your decisions about Standard) stopped Standard players from using an existing mechanic?
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ghoulavenger wrote:
I'm actually happy with the addition of breach, having never experienced it since I choose not to play league content. I'm not happy with the implementation of a random 10% chance during maps though. At least not as the only way to get them. I'd much prefer them to be a map affix like beyond is. The reasoning being the only way if you have a 10% chance to encounter them is to spam maps, which clearly favors the clearspeed meta in finding of breaches. They already have this advantage with currency and xp, and now you're just reinforcing quantity of maps more than anything else. Besides, rolling it on a map can be a chaos sink. Edit: I'm less impressed with the idea of breach on a sextant, but I guess that's a start.

As far as legacy goes, I am actually sad at this possibility going away with the end of Legacy league. I'm still not interested in playing leagues, even this one, but I thought the dynamic was actually a much better implementation of Zana modding maps. People might complain about the overhead or the clunkiness, but it is the practical impact that made Zana modding maps and leaguestones worthwhile. As far as the reliquary keys not dropping, I don't think I care either way, legacy items went legacy for a reason for better or for worse. But the leaguestones, that had potential.

On the nature of the 2.6.0 Zana experiment: I've stated this before, the reason I didn't like the new Zana mods was because they usually didn't offer anything unique. It was just basically an extra affix to a map, that was already available to roll onto maps, which left it with little impact. Especially when you couldn't stack beyonds. Having seen some of the results of double and triple beyonding though (like getting to level 100 in 20-21 hours), perhaps that this functionality is being discontinued or discouraged is for the better.

tl;dr
"Let your smile change the world, but don't let the world change your smile." -unknown
"The Emperor beckons and the world attends." -Izaro
"Shine boldly so that all may find you when the night falls." -Izaro
Honestly i rarely post, but as a hardcore early season player that has played since closed beta i give you guys double thumbs up on this manifesto. Really nice job guys keep it up!
I'm glad they are getting rid of leaguestones, it's just too much clutter and excess micromanagement.

Breaches could use more love though, like 20%, since we only get them from maps now, but ok.

All in all great decisions.
"Let your smile change the world, but don't let the world change your smile." -unknown
"The Emperor beckons and the world attends." -Izaro
"Shine boldly so that all may find you when the night falls." -Izaro
Sad about the legacy choice, was looking forward to enjoying standard and not needing to restart in league every time.. oh well
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what was implemented for Zana in 2.6.0 wasn't received well.


Heh, now that is a understatement.
Hi !

Breaches ?
In 3.0 ?

What a good surprise ! I was scared about that, Breach League was my favourite and I wanted to see them in the future.

About Leaguestone, I approuve your choice.

Thanks GGG !
As a player who plays only on leagues and play this game from closed beta, I think that breaches on maps only are good idea, because breaches are causing a lot of lags on any PC rig. When you play hardcore you can gear up before you go to maps where you can come across a breach. However, the amount of splinters will be ridiculously low if you dont increase the drop rate. As only league player I always get to lvl 90-93 on my league character, but was never able to create more than one full breachstone. Domains were made AGAIN not balanced mechanic. You dont care about defenses in domain because you have to have enough damage to kill mobs in really short time limit. So again another damage over defenses mechanic.

For leaguestones, its a shame you are canceling them. Legacy league was finally league where every plaer had access to all mods, not only the rich grinding one, who spend a lot of time playing the game. Not every player can afford to play game for few or several hours a day (btw i am plaing several hours a day, but many players dont). Lot of your supporters probably are employed to afford the supporters pack and they dont have much time laft per day to grind poe to get to full game content. Zana mods are just ridiculously expensive. You could just add to map device functionality for leaguestones or rework maps so than you can roll maps with leaguestones instead of orbs, where leaguestones would roll some negative mods not only positive.

It is really a shame you removed legacy features in 3.0.0
Leaguestone mechanics was finally fun mechanics.
The statement that you dont want to overhaul new players with lot of mechanics is nonsense.
A lot of mechanics is what makes game good, not fancy graphics or physics nor microtransactions (btw i know you make profit from them to run this game, i like microtransactions i spend over 400€ on them already). The game before endgame maps is empty, you just rush progress to get to maps to enjoy the mechanics (at least me).

The drop rate of reliquary key was really low and chance to get good item from chest was even lower. You just created a lot of new "legacy" copies of items before league start. Lot of these "legacy items" was just less powerful versions of normally dropable items (for example Taryns Shiver).

You always write to manifesto or posts, that you want to make this game fun to every player.
Congratulation you are just removing the fun from the game. Because the Legacy was finally fun.

Sorry for long post and bad grammar.
Last edited by Quincy#3357 on May 31, 2017, 3:15:18 AM

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