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[3.10] Molten Strike Jugg (Thread restored for historical purposes)

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corosou wrote:
...


hey, man. just want to say that I really like this build, and plan to do some tests and run it on next league. I have a couple of questions for you, if you dont mind. If i plan to do lots of lab running at beginning of next league by using BoR helmet,

1. will you suggest to choose Berserk over Jugg like your league starter on the page 1?

2. will you suggest to use BF(with sword or bloodseeker) or Frozen Tectonic(with Frostbreath)?

thank you.
"
TxE4GL3k wrote:

hey, man. just want to say that I really like this build, and plan to do some tests and run it on next league. I have a couple of questions for you, if you dont mind. If i plan to do lots of lab running at beginning of next league by using BoR helmet,

1. will you suggest to choose Berserk over Jugg like your league starter on the page 1?

2. will you suggest to use BF(with sword or bloodseeker) or Frozen Tectonic(with Frostbreath)?

thank you.


Sweet! Thanks :)

Honestly, Uber Lab is pretty easy with any variant you pick, but for sure Jugg has the easiest time in there. As long as you keep moving and use Arakaali + Ralakesh Pantheon, traps hardly do any damage.

As far as damage, any of the skills will give you enough damage for Uber, even Cyclone, so just pick whichever sounds the most fun to you, but if you want to eventually use the same toon to do T16+ content, then either Blade Flurry or Molten Strike is what you want.

Either way, all the variant trees are very similar and share a lot of the same gear, so making the transition from one variant to the next is something you can do anytime fairly easily.

GL!
Last edited by corosou on Apr 16, 2018, 11:13:51 PM
"
corosou wrote:
"
TxE4GL3k wrote:

hey, man. just want to say that I really like this build, and plan to do some tests and run it on next league. I have a couple of questions for you, if you dont mind. If i plan to do lots of lab running at beginning of next league by using BoR helmet,

1. will you suggest to choose Berserk over Jugg like your league starter on the page 1?

2. will you suggest to use BF(with sword or bloodseeker) or Frozen Tectonic(with Frostbreath)?

thank you.


Sweet! Thanks :)

Honestly, Uber Lab is pretty easy with any variant you pick, but for sure Jugg has the easiest time in there. As long as you keep moving and use Arakaali + Shakari Pantheon, traps hardly do any damage.

As far as damage, any of the skills will give you enough damage for Uber, even Cyclone, so just pick whichever sounds the most fun to you, but if you want to eventually use the same toon to do T16+ content, then either Blade Flurry or Molten Strike is what you want.

Either way, all the variant trees are very similar and share a lot of the same gear, so making the transition from one variant to the next is something you can do anytime fairly easily.

GL!


much appreciate your quick response. the reason that i'm very interested in this build is because it's very flexible. by that, i mean that, after lab running, i could easily make some adjustments and use this character for mapping as well. Also, I'm curious, if I use BoR helmet, there will be no body armor, does that make berserk tankier than jugg by much more leeching? I'm not sure how to choose, can you pitch in some your opinions, please? Also, if going with Berserk, what order would you recommend taking ascendancy nodes after each labs? Again, thank you very much.
Last edited by TxE4GL3k on Apr 16, 2018, 11:23:12 PM
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TxE4GL3k wrote:

much appreciate your quick response. the reason that i'm very interested in this build is because it's very flexible. by that, i mean that, after lab running, i could easily make some adjustments and use this character for mapping as well. Also, I'm curious, if I use BoR helmet, there will be no body armor, does that make berserk tankier than jugg by much more leeching? I'm not sure how to choose, can you pitch in some your opinions, please? Also, if going with Berserk, what order would you recommend taking ascendancy nodes after each labs? Again, thank you very much.


Np!

Yes, the core of the build is very flexible. Hell, I even have a Barrage variant of it that I played last league. I plan to work on that again at some point, because it was very fun, but Bankrupcy League doesn't help me with the resources necessary (unless I did it in STD)... it's quite an expensive variant.

Anyway, back to your question... So, yes, the Zerker leech is ridiculous OP, while there are mobs to kill! But you said you wanna do Uber Lab and there is no leeching during traps, so a bit riskier, while for Jugg traps and everything in Lab are a joke.

As Zerker, now that you can grab Aspect of Carnage right from your first Lab, there is really nothing better you can get, even though you'll take more damage. Ascendancy is not really a big concern, it's very doable to get your Lab completions while you're well below the zone level. Really depends on how comfortable/experienced you are doing lab.

Last edited by corosou on Apr 16, 2018, 11:47:46 PM
Just a random update..

Changed the build name to "Wraeclast Army Knife", because well, I can't keep listing all the cheap weapons I've found viable...

So far we have:

BloodSeeker, FrostBreath, Nebuloch, Scourge, and a bunch other stuff that I know works...

The only thing I could come up with that embodies flexibility, strength and a well tested tool is a Swiss Army Knife, so why not a Wraeclast one ;)
Last edited by corosou on Apr 17, 2018, 12:11:58 AM
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corosou wrote:
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TxE4GL3k wrote:

much appreciate your quick response. the reason that i'm very interested in this build is because it's very flexible. by that, i mean that, after lab running, i could easily make some adjustments and use this character for mapping as well. Also, I'm curious, if I use BoR helmet, there will be no body armor, does that make berserk tankier than jugg by much more leeching? I'm not sure how to choose, can you pitch in some your opinions, please? Also, if going with Berserk, what order would you recommend taking ascendancy nodes after each labs? Again, thank you very much.


Np!

Yes, the core of the build is very flexible. Hell, I even have a Barrage variant of it that I played last league. I plan to work on that again at some point, because it was very fun, but Bankrupcy League doesn't help me with the resources necessary (unless I did it in STD)... it's quite an expensive variant.

Anyway, back to your question... So, yes, the Zerker leech is ridiculous OP, while there are mobs to kill! But you said you wanna do Uber Lab and there is no leeching during traps, so a bit riskier, while for Jugg traps and everything in Lab are a joke.

As Zerker, now that you can grab Aspect of Carnage right from your first Lab, there is really nothing better you can get, even though you'll take more damage. Ascendancy is not really a big concern, it's very doable to get your Lab completions while you're well below the zone level. Really depends on how comfortable/experienced you are doing lab.



sweet, I guess that I will stay on Jugg then. Maybe it's better, since I'd like to try your frozen tectonic slam idea as well, cheap weapon and jewels, but DPS hits roof. I will do some tests later. I probably come up with more questions, hope you dont mind.
Great problem with my 14 magma orbs they freeze the screen when they spawn first time in some arenas like malformation for example and when i can move again i do it from my grave......can i do something? (use the search botton on technical section? ^^ )
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Beskaius wrote:
Great problem with my 14 magma orbs they freeze the screen when they spawn first time in some arenas like malformation for example and when i can move again i do it from my grave......can i do something? (use the search botton on technical section? ^^ )


Try setting shadows to low.
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TxE4GL3k wrote:

sweet, I guess that I will stay on Jugg then. Maybe it's better, since I'd like to try your frozen tectonic slam idea as well, cheap weapon and jewels, but DPS hits roof. I will do some tests later. I probably come up with more questions, hope you dont mind.


The Molten Strike orbs freeze too.

Of course! Questions are always welcome, when they are valid, well thought out and not just lazy ones (i.e "my dps is bad, here's my PoB export, fix for me" kinda thing)
Last edited by corosou on Apr 17, 2018, 2:37:29 PM
3.2 New Barrage Juggernaut variant update!

Here's a showcase video of Minotaur / Chimera and Shaper:

YouTube: BarrageJuggernaut - T16/17 Minotaur / Chimera / Shaper (Boss Fights, 1 Death)

~1M Shaper DPS:




I had messed around with a similar setup last league and wanted to give it another shot.

It's a straight up Barrage only build, but you can definitely use Tornado shot or Kinetic Blast or whatever you like for clearing trash, if you wish. It's based on the BarBarrage build that was around a while back but seems to be forgotten now.

I'm working on this in Standard, since it's quite an expensive variant and I can't buy everything I need in Bankruptcy League.

I'll probably be tweaking it a lot more, but just after putting the build together in an hour or two, I was able to do Minotaur, Chimera and Shaper, so as it's presented below, completely end-game viable.

Let's take a look at the gear and skills:

For trash and bosses upto T15 (though it can definitely kill a T16 boss, just takes longer)
For T16+ bosses
Signal Fire is amazing, but expensive with +1 arrows
For the Pierce making the setup a 7L
For the healing, and as you can see can still get +1 projectile enchant, which would push the DPS a respectable amount. Could also use Devoto's or Starkonja's, etc... Lots of options
Intimidate and Maim
You know me and my Death's always ;) the Ice Spear for proccing Elemental Overload during trash and Orb for bosses
Very nice belt for projectile builds
HH is not required, but it's mad fun!
Just a regular Opal
Can be better, but I wanted the Warlord's Mark on hit for some leech and it works great!
For fire penetration and Covered in Ash


https://pastebin.com/84bMH8kL

GL!

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