[3.25]g00fy_goober's EleBuzzsaw Deadeye (Easily Clear All Content) *REVAMPED AGAIN*

Thank you for the updates, gonna go over it all later tonight
Since claws are going to be better in 3.0, do you got any baseline on what to look for on a claw? I'm assuming just AS, crit chance/multi and a high lightning damage roll? Looking to go something like this as my league starter for 3.0
Last edited by TwRBugzBunny on Aug 2, 2017, 11:45:57 AM
why take the 2 10 int nodes for the jewel socket (above blood drinker)

instead of the 2 4% proj dmg ones?

is it just because of int requirements on gems?
going added cold + cold pen makes for easier colouring too :P
Awesome, thanks.

Looks like you also have an extra dex node taken above forces of nature.

Maybe the 3 points to get fangs of the frost for the 8% pen will also make sense if you ended up going added cold/ice bite route
Last edited by dperls on Aug 2, 2017, 12:25:22 PM
Are Atziri's acuities BiS for this build? or there is a reason you dont use them on this build?
Can someone please explain to me why claws gonna be a better option for this build now?
Be a LEADER when you see a path others have missed,and Be a FOLLOWER when you are shrouded in the midst of uncertainty.
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Pixle_Twitch wrote:
Can someone please explain to me why claws gonna be a better option for this build now?


I believe it is due to the nerf to crit
It's in his FAQ

but ultimately, nerf to crit and life/mana gain on hit is great sustain.
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Jungla_ wrote:
Thank you for the updates, gonna go over it all later tonight

Your welcome. Only wish I had time to test all the gems and the changes.

"
TwRBugzBunny wrote:
Since claws are going to be better in 3.0, do you got any baseline on what to look for on a claw? I'm assuming just AS, crit chance/multi and a high lightning damage roll? Looking to go something like this as my league starter for 3.0


Ironically claws aps/crit stats are slightly better than daggers alredy. They just don't have the crit implicit as well, they have lgoh/mgoh or leech. Which can be just as good or better. 30% crit implicit is not exactly very much for dagger now.

The best base I think would be Gemini claw for the mgoh + lgoh. Any of the 1.5 aps 6.3 crit, or 1.6aps 6.0 crit would be good bases. The rolls themselves would be exactly the same as daggers. Tri ele + attack speed + crit chance.

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shaunika90 wrote:
why take the 2 10 int nodes for the jewel socket (above blood drinker)

instead of the 2 4% proj dmg ones?

is it just because of int requirements on gems?


Mainly yes. Ultimately I will be getting that jewel socket (with proj dmg) as well. Depends on how far you level the build and how many points we will get in a9 + a10. The int ones are really good for giving us a little bit extra leeway though for the crazy int requirement we need on some of our gems.

"
villur wrote:
going added cold + cold pen makes for easier colouring too :P


I could be wrong, but don't think cold pen will ever be one of our gems, even with added cold + ice bite majority of our damage will still be lightning. Again lots more testing will have to be done on gems, so don't want to say for sure and give people false information. Don't think cold pen will ever be in build though.

"
dperls wrote:
Awesome, thanks.

Looks like you also have an extra dex node taken above forces of nature.

Maybe the 3 points to get fangs of the frost for the 8% pen will also make sense if you ended up going added cold/ice bite route


Thanks for catching this. Yes I got confused with my frost blades build because that takes the claw nodes right above this (claws of the pride) so the node is required. Fixed on the trees for this build, thanks.

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AngrYDonutZ wrote:
Are Atziri's acuities BiS for this build? or there is a reason you dont use them on this build?


Multiple reasons.

1.) Acuity is an expensive piece already. With new meta being life in 3.0 and uber atziri phases having double the hp, I will almost gurantee acuity will sky rocket in price.

2.) Why would we limit ourself to only having instant leech when we crit? Vaal pact costs one point and we pass right by it. Not having regen doesn't matter unless your doing a regen build which is pretty much ALMOST only RF.

3.) While acuity would be nice for the intel they give and thus help us needed intel on tree/gear at all, they are armour base gloves (which means we only get 50% because of acrobatics), we would lose lots of res, more life, and attack speed, along with projectile damage if using gripped gloves.


Don't get me wrong, I love acuities and think they will be huge this patch, but for this build, going acuity would be a huge investment for more negative then positive.

"
Pixle_Twitch wrote:
Can someone please explain to me why claws gonna be a better option for this build now?


For a few reasons, most of it which is covered in the changelog.

- Claws seem to be a lot less expensive to get compared to daggers (at least last league, no idea why this is)

- Crit has been nerfed a ton in this patch, and don't even think running inc crit strikes will be worth it compared to some of the newer gems, lowering crit even more.

- Claws have slightly better base stats in terms of attack speed + crit, along with a little more sustain with life + mana gained on hit (if you get proper base)

- The big dagger node was adders touch and it gave a whopping 60% crit multi. It was now nerfed to 50% effectiveness and only gives 30% crit multi.

- Going claws allows us to save 3-4 points on passive tree by not having to get leech down by duelist area in the big wheel. Soul raker is the big claw node and gives us life and mana leech from it.

Saving those 3-4 points allows us to get another jewel socket or which I prefer to head up towards written in blood and grab claws of the falcon. This gives us a lot more crit as well.

If you do a side by side comparison of what claws will give you compared to daggers you will see it is much superior. If you want the exact stats feel free to post up or ask further and I will break down the exact difference between them

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