[3.25]g00fy_goober's EleBuzzsaw Deadeye (Easily Clear All Content) *REVAMPED AGAIN*

I was looking at watchers eye for this build but it seems the only thing worth is lightening pen affected by wrath, the mana leech, phys to lightning and lightning extra seems useless?

Also, a tip for those lazy to recast lighting golem, you can link it to either a lvl 20 or 21 CWDT, since slower projectiles doesn’t do anything in that slot.
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HeidePoE wrote:
I was looking at watchers eye for this build but it seems the only thing worth is lightening pen affected by wrath, the mana leech, phys to lightning and lightning extra seems useless?

Also, a tip for those lazy to recast lighting golem, you can link it to either a lvl 20 or 21 CWDT, since slower projectiles doesn’t do anything in that slot.


Have thought about watcher's eye a few times since so many of them can be so good. Sadly I don't think any will really be worth it for this build.
Hey Goofy, thanks for sharing this build.

I'm currently having an issue where I don't do very well against t11+ map bosses. I'm not doing enough damage and I'm taking an extreme amount of damage from their aoe/ground effect attacks. My current setup includes:

- Maxed elemental resistances
- 5,132 health
- Not running vinktar's
- Only 1 jewel node and it's not that amazing (flat fire, 12% global crit chance, +30 to life)
- Slower Projectiles is giving ST a 40k DPS (with Atziri's Promise up)
- GMP is giving ST 22.5k DPS
- Crit chance is at 30% and Multiplier is 280%

I got majority of all the other nodes but I was wondering if the lack of jewels and vinktar's is the reason why I'm not doing well against t12 bosses, etc. They're kind of expensive for me at the moment (I started with SRS/Zombies to fund this build) so I don't have access to it just it. If that is the case then I guess I'll just save up.

Thanks in advance.
"
iBrownies wrote:
Hey Goofy, thanks for sharing this build.

I'm currently having an issue where I don't do very well against t11+ map bosses. I'm not doing enough damage and I'm taking an extreme amount of damage from their aoe/ground effect attacks. My current setup includes:

- Maxed elemental resistances
- 5,132 health
- Not running vinktar's
- Only 1 jewel node and it's not that amazing (flat fire, 12% global crit chance, +30 to life)
- Slower Projectiles is giving ST a 40k DPS (with Atziri's Promise up)
- GMP is giving ST 22.5k DPS
- Crit chance is at 30% and Multiplier is 280%

I got majority of all the other nodes but I was wondering if the lack of jewels and vinktar's is the reason why I'm not doing well against t12 bosses, etc. They're kind of expensive for me at the moment (I started with SRS/Zombies to fund this build) so I don't have access to it just it. If that is the case then I guess I'll just save up.

Thanks in advance.


Biggest issues I would guess would be your life + lack of dps. And end game min/maxed setup would be around 60k dps (more if really good rolled abyss jewels which are almost impossible this league). 22.5k is pretty low and almost like 1/3 of that. Even a solid high tier mapping good amount of dps without min/max OP gear would be like 35-40k.

With low damage and not a huge amount of life and leech based on a % of your low damage this would be my guess as to why you are having some issues.
"
g00fy_goober wrote:
"
iBrownies wrote:
Hey Goofy, thanks for sharing this build.

I'm currently having an issue where I don't do very well against t11+ map bosses. I'm not doing enough damage and I'm taking an extreme amount of damage from their aoe/ground effect attacks. My current setup includes:

- Maxed elemental resistances
- 5,132 health
- Not running vinktar's
- Only 1 jewel node and it's not that amazing (flat fire, 12% global crit chance, +30 to life)
- Slower Projectiles is giving ST a 40k DPS (with Atziri's Promise up)
- GMP is giving ST 22.5k DPS
- Crit chance is at 30% and Multiplier is 280%

I got majority of all the other nodes but I was wondering if the lack of jewels and vinktar's is the reason why I'm not doing well against t12 bosses, etc. They're kind of expensive for me at the moment (I started with SRS/Zombies to fund this build) so I don't have access to it just it. If that is the case then I guess I'll just save up.

Thanks in advance.


Biggest issues I would guess would be your life + lack of dps. And end game min/maxed setup would be around 60k dps (more if really good rolled abyss jewels which are almost impossible this league). 22.5k is pretty low and almost like 1/3 of that. Even a solid high tier mapping good amount of dps without min/max OP gear would be like 35-40k.

With low damage and not a huge amount of life and leech based on a % of your low damage this would be my guess as to why you are having some issues.



I'm assuming the 40k dps you said I should be having is for Greater Multiple Projectiles.

What would you suggest I should get my life to before trying t11+ bosses again?
Now is amazing build :D IN ho i have 70.000 toltip dps. And 5800 life
"
iBrownies wrote:

I'm assuming the 40k dps you said I should be having is for Greater Multiple Projectiles.

What would you suggest I should get my life to before trying t11+ bosses again?


You can see the post in the guide but you should be able to get way past 40k dps with GMP. In hideout with auras + golem you should be able to get 50k-60k. Life should get up to right above 6k.

"
JustMane wrote:
Now is amazing build :D IN ho i have 70.000 toltip dps. And 5800 life


Glad your enjoying it :)
I Put Shroud of the Lightless and Tombfist in your PoB. It's something like 200 less hp and about 90k more shaper dps. But for abyss jewels I just used your weakest one which, to be honest, is still pretty GG. So, idk, sounds like a good option. Less life but significantly cheaper.
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BundesHeinz wrote:
I Put Shroud of the Lightless and Tombfist in your PoB. It's something like 200 less hp and about 90k more shaper dps. But for abyss jewels I just used your weakest one which, to be honest, is still pretty GG. So, idk, sounds like a good option. Less life but significantly cheaper.


Also have to take into account already sort of struggling with res, especially if you try to ele cap your char. Swapping out gloves is a huge hit. More importantly however abyss jewels are so rare this league along with abyss's, depths, liches etc IMO. Finding even a mediocre double ele jewel with even 30 life is numerous exalts.
Annulled this for the crit craft (had 12% fire res) now it's huge *_*

58154 dps in base (with golem) and 5773 hp res: 133% 139% 107% and -60% (D:)
Last edited by Salonim on Apr 4, 2018, 7:38:25 AM

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