[3.25]g00fy_goober's EleBuzzsaw Deadeye (Easily Clear All Content) *REVAMPED AGAIN*

Really fun build so far...this is only my 2nd league but I can already tell I'm going to get a lot further this time than last league.

I'm currently grinding up to level 90 for a few more damage nodes on the tree...and I also still need to get my uber lab done. Both of which will obviously be big in terms of dmg.

I know my gear is still pretty trashy...looking for a little advice on what to upgrade first? I'm assuming my claw...but what should be my next course of action?

All in all even only being 85 with sub par gear, dps, and life...I'm BREEZING through most stuff.


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Soske wrote:
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Grnite wrote:
Hmmm, been wondering why you havent used shield slam to travel instead of Whirling blades?


Because Whirling Blades is faster, and it goes through enemies instead of stopping when it hits someone.


With Quartz infusion i go though enemies when i charge, so ur wrong. and please tell me more about how whirling blades is faster when every smart person that pushes for lvl 100 always uses shieldcharge

Edit: they always run really straight forward maps so might be why... since shield charge in such maps IS faster, but whirling blades is probably better for anything else.
Last edited by Grnite on Mar 14, 2018, 11:37:42 AM
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Grnite wrote:
Hmmm, been wondering why you havent used shield slam to travel instead of Whirling blades? and why are you not using BM instead of reduced mana cost gem? A starkonja's might also be a better defensive choise seeing as Ranger has quite small amounts of life on this side of the tree....

Other then that the build seems solid, im sitting on 20k gmp dps atm in my H/o without any cracy items or jewels.

Still no lvl 20gems or 21 so this build should scale up well... also missing my 6l... but yeah this build seems solid otherwise. also would recommend using Bloodrage for free Attackspeed buff, since our leech and lifeonhit is more then enough, not sure if vaal pact is even worth it at this point.... its just 40% instead of 20% but it might be better then nothing, i didnt feel any better using it


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g00fy_goober wrote:
Whirling blades is faster and better than shield charge and also gets stuck on less obstructions and can pass through enemies. Blood magic is fine if you want to run instead. I don't because if I whirl to get to like hydra boss room and there wasn't any mobs in the last bit im starting boss fight with not my full hp. Using reduced mana still lets me whirl infinitely so there is no problem. Why use life, when you can use mana.

Starkonjas is ok but I don't like it nor do I need more life with 6k+. Blood rage is useless with the build, and I would not take a degen for more trash clearing speed which is instant anyway and that was even if we had space to put it. Vaal pact doubles your leech rate, its 100% worth it or you would not be able to tank anything.


Thanks for your quick reply, i have a few pointers, there is no reason NOT to take BLoodrage early on, but for the amount of gear you display its totally unneeded, but when starting out.. every little dps counts. and bloodrage is a free 15% IAS. As for the Shieldcharge vs whirling, ur right about maps with obstructions, but you do remember you get quarts infusion, so charging through enemies is not a problem. Currently not finding any problem running t10-t13 maps without vaalpact, might be a bigger impact on tier 15+ ( i wouldnt know havent been there yet with this build ) Starkonjas vs rat's nest just depends what kind of playstyle... Rat's nest is 1000% better for dps, but Starkonjas does have the defensive upperhand, then again this just depends on how much Money you put into the build. I feel Starkonjas is the cheaper option so you can save money on jewelery (since life stats on GG jew is expensive AF)
Last edited by Grnite on Mar 14, 2018, 12:27:05 PM
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Grnite wrote:
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Soske wrote:
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Grnite wrote:
Hmmm, been wondering why you havent used shield slam to travel instead of Whirling blades?


Because Whirling Blades is faster, and it goes through enemies instead of stopping when it hits someone.


With Quartz infusion i go though enemies when i charge, so ur wrong. and please tell me more about how whirling blades is faster when every smart person that pushes for lvl 100 always uses shieldcharge

Edit: they always run really straight forward maps so might be why... since shield charge in such maps IS faster, but whirling blades is probably better for anything else.


If you went quartz infusion that you have already screwed up :/

I personally have nothing against shield charge, but it does get stuck on everything constantly, being able to whirl through stuff is great. That is why most attack speed based players doing rangers/shadow type of things usually use whirling blades.



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Grnite wrote:
Thanks for your quick reply, i have a few pointers, there is no reason NOT to take BLoodrage early on, but for the amount of gear you display its totally unneeded, but when starting out.. every little dps counts. and bloodrage is a free 15% IAS. As for the Shieldcharge vs whirling, ur right about maps with obstructions, but you do remember you get quarts infusion, so charging through enemies is not a problem. Currently not finding any problem running t10-t13 maps without vaalpact, might be a bigger impact on tier 15+ ( i wouldnt know havent been there yet with this build ) Starkonjas vs rat's nest just depends what kind of playstyle... Rat's nest is 1000% better for dps, but Starkonjas does have the defensive upperhand, then again this just depends on how much Money you put into the build. I feel Starkonjas is the cheaper option so you can save money on jewelery (since life stats on GG jew is expensive AF)


Honestly 15% ias is very little between aps of weapon and attack speed we get through tree and on gems and gear. More is always better but 15% just really doesn't do anything. The main benefit of blood rage is that it gives frenzy charges which we don't need at all. Again if you want to use it feel free, but most people HATE the degen, especially for VP users that have no life regeneration. Yes your usually fine while general mapping and killing but its still a degen on you. If you stop or afk, or go to the bathroom or waiting for someone to catch up, or looking at an item or anything, your life just continues to go down and down. If you die in a map and cast it when reenetering at like start of strand or gorge not thinking, you have to whirl through the entire map w/o hitting monsters to get back to where you died taking degen damage the whole time OR you have to open your inventory to pop the skill out.

Is all of that really worth 15% attack speed? If you think so then feel free to remove another gem that is much better for you and run blood rage. I however will not be doing so.


As for quartz infusion as I said above, we do not use quartz infusion.... read the changelog.

As for starkonjas, a rat's nest is like 5c... its not exactly very expensive. And as I have stated last time as well you already have 6k+ life on a char, don't need another couple hundred. Personally I hate any item that has a negative drawback to it, the same as I hate items that only give a buff for like 4 seconds out of every 10 or something, they just personally drive me nuts. Now starkonja gives 50% reduced damage when on low life. Low life is anything that is 35% or lower. MOST of the time this does not effect us... but if I am in middle of a shaper battle or something or a guardian or some super rippy map, life steal and everything else is based on a percent of the dmg you deal. I do not want to be in a dangerous situation getting hit hard enough or often enough that my life dips down to below 35% dmg and as a result I am doing 50% reduced damage.

So to me Way more dps with one less life roll and no drawback, or 1 extra life roll with way less dps and a drawback... For me it will be rat's nest everytime, but again if you prefer to run starkonjas over rats nest then feel free.
does orb of storm contribute alot to our boss killing?
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nightwalker76 wrote:
does orb of storm contribute alot to our boss killing?


Orb of storms has culling on it and also applies ele weakness to our single target bosses and such which are the most important thing in the game. The damage increase with ele weakness is pretty big, so yes I would say so.
Thanks for your answer, but doesnt spectral throw already apply elemental weakness as herald of ice is linked to elemental weakness?
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nightwalker76 wrote:
Thanks for your answer, but doesnt spectral throw already apply elemental weakness as herald of ice is linked to elemental weakness?

Answered in the FAQ section in the first post.
ok i understand now, thanks for the help
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szulerecki wrote:
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gigantop1993 wrote:
So bad build, 0 damage, 0 all content, pls delete this build man.


Please do git gud man, i hit level 93 with this build, if you can't do at least that, switch game, not build.


I just want to second this. I have been playing this build every other league since....2.4 or 2.6 I think. This was my "off league" to try something new you know? I just swapped over to this again, this morning....

If you have issues, it is you, not the build

Oh and edit: And I actually do suck at this game; which is why I appreciate a good build like this. Thank you
Last edited by Ariachne on Mar 15, 2018, 2:46:57 PM

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