[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

this is the best guide I've ever seen (step by step! kinda guide). thanks for the great build. it is work perfectly.
my Tukohama Vanguards dying so fast
If I had money I would try golem army with both Primordial Chain and Anima Stone (as well as Elementalist with Clayshaper). All types of golem x1 + 5 fire golems (or 7 with two Anima Stones?). Had enough luck to get Primordial Might for exalt, but that's is, another step is way too far away for now.
Last edited by Gosen on Sep 6, 2018, 2:08:44 PM
Now I have 2k HP and 6k5ES (8k5EHP). I do not go red map yet but still feel so easy to die. Do you know how to improve the survivability?
The damage from spectres is fine now, what do you think about change to 4 golem and use 3 solar guards? (cost a lot to change)
Thank you!
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Draegonz wrote:
my Tukohama Vanguards dying so fast


Did you make the same mistake as me, not level desecrate?

Later levels eat lower level mobs.

You can also try Kitava's heralds, last area act 10; give them GMP and spell echo and it's like a red ball death rain if you have 3.
How is this build doing in Delve Dungeon?
i really want to make this but are afraid to start respeccing just to find out its not very effective in Delve.


Also can i start with the Primordial Might and Harmony, use the new Necklace undtil i have enough to buy an Anima Stone? will i be able to grind in Delve and maps with that kind of setup? or should i wait to respect til i can afford tje anima stone?


sorry for all the Questions :)

(ノಠ益ಠ)ノ ign Cazjer
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Well it works like a charm I guess, the ball lightening triggers a lot of poison and the stacks go high fast. (they also drain fast ...) and the crawler hops around happily with the rest of the group.


Hello :)

Very interesting, have to test it later.


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it's off Topic, but after a "short" talk in game with Guilmates, here is some of my work (Home made bread)


Hi :)

Haha, thats some delicious looking bread :P


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this is the best guide I've ever seen (step by step! kinda guide). thanks for the great build. it is work perfectly.


Thanks for support ^^


"
my Tukohama Vanguards dying so fast


"
Did you make the same mistake as me, not level desecrate?

Later levels eat lower level mobs.

You can also try Kitava's heralds, last area act 10; give them GMP and spell echo and it's like a red ball death rain if you have 3.


Hi :)

TV Specs are tied to lowest of 3x factors :
- Level of Desecrate you use to summon the corpses
- Level of Raise Specter you use to raise Specs
- Level of area that you are summoning in

Remember also to raise Specs level up as you move between low -> higher level area.

When you enter any area while you have certain type of Specter up, it will automatically add that Specter type to the possible monster types that can be desecrated in the area. If you have level 50 Specters and want to raise them to level 60, you have to :
Enter level 60 area with wanted type of Specter raised
Start casting high enough level Desecrate to summon level 60 Corpses
Continue casting Desecrate until you find wanted type of corpse
(Optional) At this point drop all original Specters by removing the gem and inserting back again
Raise the Specter and it will be now level 60
Continue casting Desecrate until you have maximum number of Specters from the area


If you are Elementalist or Occulstis, Specs need minion life support in Elder helmet. They wont have 100% increased life from Necromancers "Soul Weaver".


"
If I had money I would try golem army with both Primordial Chain and Anima Stone (as well as Elementalist with Clayshaper). All types of golem x1 + 5 fire golems (or 7 with two Anima Stones?). Had enough luck to get Primordial Might for exalt, but that's is, another step is way too far away for now.


Hey :)

Flame Golems + 1x Ice Golem + 1x Lightning Golems seems to be most optimal at least for my own play-style as you can put both projectile based Golems in chance to blind gloves and they will keep bosses perma blinded.

Mixing more Golems types starts to drop DPS dealing Golems, and you have less projectiles flying around. Even if Golems total DPS stays about same, you will start to lose effective DPS as Golems are not shooting 247 at target.

Let's hope that the prices will go down soon :)


"
Now I have 2k HP and 6k5ES (8k5EHP). I do not go red map yet but still feel so easy to die. Do you know how to improve the survivability?
The damage from spectres is fine now, what do you think about change to 4 golem and use 3 solar guards? (cost a lot to change)
Thank you!


Hi :)

Survival relies heavily on kiting and Temporal Chains.

Try to get Quality on both Blasphemy and Temporal Chains as they both affect TC strength. You also need lvl 2-3 enhance even as corrupted with your Temp Chains. Enhance REALLY boosts TC effectiveness.

Depends where you die. If you are dying in Delves, try to cast Storm Burst in front of the carriage. That way minions will go in front and draw aggro. Follow cart as far behind as possible and when pack surrounds you trust in Temp Chains and just shield charge through the pack.

If you die to bosses, you need to kite most dangerous moves. Build is not really block focused, so blocks can make you survive 1-2 bad kites but placing yourself is most important in fights. Try to circle around the boss about 1/2-1/3 screen away so that minions will stay on target, Temp Chains will hit boss and boss cant hit you with melee strikes.

Also make sure you are using the stun immunity Pantheon as you are not using Chayula yet.


"
How is this build doing in Delve Dungeon?
i really want to make this but are afraid to start respeccing just to find out its not very effective in Delve.

Also can i start with the Primordial Might and Harmony, use the new Necklace undtil i have enough to buy an Anima Stone? will i be able to grind in Delve and maps with that kind of setup? or should i wait to respect til i can afford tje anima stone?

sorry for all the Questions :)


Hey :)

I'm doing Delves at about level 80-90 myself atm with pretty bad gear and no anima stone. I'm using 7x Flame Golems and relying heavily on Temporal Chains for defense. So far had no bigger problems.

In Delves try to cast Storm Burst in front of the carriage. That way minions will go in front and draw aggro. Follow cart as far behind as possible and when pack surrounds you trust in Temp Chains and just shield charge through the pack.

For maps only the bosses are really dangerous when you get good amount of EHP (HP + ES) and high level Temporal Chains to protect you.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
"
Mixing more Golems types starts to drop DPS dealing Golems, and you have less projectiles flying around. Even if Golems total DPS stays about same, you will start to lose effective DPS as Golems are not shooting 247 at target.


Why? With three (or more) Harmonies you get like (20*5)*3+ increased damage. Still focused on fire golems (5 or 7), rest are just meat for boosts, but they can deal some damage as well, so why not? So it's better to have 7 fire golems than 5 + 2 other types? We're talking about setup with 9-11 golems (5 flames and single of each type, so additional 4).
Last edited by Gosen on Sep 7, 2018, 7:03:23 AM
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Gosen wrote:
"
Mixing more Golems types starts to drop DPS dealing Golems, and you have less projectiles flying around. Even if Golems total DPS stays about same, you will start to lose effective DPS as Golems are not shooting 247 at target.


Why? With three (or more) Harmonies you get like (20*5)*3+ increased damage. Still focused on fire golems (5 or 7), rest are just meat for boosts, but they can deal some damage as well, so why not? So it's better to have 7 fire golems than 5 + 2 other types? We're talking about setup with 9-11 golems (5 flames and single of each type, so additional 4).


With only 7 golems for example, 5+1+1 or 6+1 seems to be the best combo possible, and it's still around 13% more damage than full FG.
With less golems this is probably still true but it's not a good idea to have less than 4 FG (this can work, but here you start to really lower your damage output)

If you are having 9 or 10 golems, you "have to" 6+1+1+1+1 or 7+1+1+1 for 10 golems or 5+1+1+1+1 / 6+1+1+1 for 9 (both combo have around the same damage).

Why: this makes no sense to lower your real dps, especially if you use primordial chain.

You don't start to lose effective dps because "your golem are not shooting 24/7", especially because even if you are full FG, it's the same.
You are using 7+ harmonies to lower cooldown of magma orb charges to avoid that the most possible.

The only place where it's probably true, it's in open areas, where golem can magma ball all the time. Unless you only play these maps, you won't notice difference. (And even tho, I don't really imagine you will notice any)

Also, clearing map is not the issue when talking about golem dps, since they are already more than just good at this job. Lowering your dps mean that boss fights will be longer, and here, having 10 golems shooting or 6 shooting more powerful magma orbs at the face of the boss will make a difference. :)
My version of golementalist: https://www.pathofexile.com/forum/view-thread/1827487/page/276#p15615251
Last edited by Anakhon on Sep 7, 2018, 7:51:58 AM
Hello mate! :-) I love your guide. It is my like 10th league and this is frist time im trying something more complicated then just easy budget one skill build...

Currently siting on lvl 82 and yeah. I choosed to do that as my first build so i dont have enought money atm. I have like 100c and not rly sure where to invest.

Still doing 5 spectres 7 zombies and wondering if its worth to go like 4 spectres 2 fire golems or something like that.

Can i borrow little bit of ur time to check my character and tell me where to improve? Or any of you (more experienced guys) ?

Thx a lot for your work bro. This is actually pretty awesome.

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