[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

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MagikYams wrote:
First off I love this build, thanks for the great guide, been using it for several leagues now. But I've always been curious why there is a focus on using the empower gem when fighting t16boss/shaper?

Unless you can get the empower gem to lvl 6, the damage it offers doesn't even beat out controlled destruction, from what my poe builder showing. Only at empower 6, does it deal 11% more damage than controlled destruction would.

Also curious why concentrated effect never seems to be used, it offers great damage in boss fights more so than controlled destruction. And even in mapping, the wave-clearing doesn't feel much difference for me.


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Probably because golem level (not only dps but health, so they won't die during the fight, which for me would be pretty much game over, because I have 69 free mana with removing ona aura, when I want to summon specters/golems).


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While that is a valid reasoning, its pretty much negated by the primordial harmonies. The golems will never die even on crazy t16 mods, once you have 4-5 harmonies.


Thanks for support ^^

Build is around 1-button playstyle, so that you never have to resummon Golems or swap Gems for bosses. That's why Conc effect is not used as its bad for mapping and bosses die very fast anyway even without swapping gems.

Like I posted earlier :

Golems
- Base ele res : 40%
- Skill-tree : 15% = 55%
- Commander of Darkness (situational) : 20% = 75%


Golems are not actually elemental resistance capped outside of Necros aura radius or Elementalist, so Empower gives them massive boost to HP as well as DPS.

Golems can die in some bosses like Minotaur, Phoenix Uber Atziri and Elder if they are not elemental resistance capped, using elder minion support helmet or using Empower as single huge elemental damage can deal them more damage than what they have HP. Empower gives them enough HP to tank about any hit in Sotl, so they will have time to regen HP back.

It's possible to switch links to match own taste, but default links have to work on all configs. That's why Empower is safer than extra damage gems with 10-15% more damage.


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Thanks for your very detail answer.
At this moment, I am using spectres because I do not have anime stone yet. I am using Midnight Bargain wand to get extra spectre, but then I cannot use shield charge. Should sacrifice 1 spectre and replace it with Brighbreak or other weapons for go map faster?


Hi :)

Weapon attack speed doesn't affect shield charge speed anymore after 3.4 patch.

If you want to go with extra Specter, you can equip 2-3x quicksilver flasks to keep good speed up. In many maps Shield charge gets stuck in obstacles anyway, so the difference is not that big between charge <-> flasks.

You can also go full Golems with new "The Primordial Chain" amulet. It's very cheap to test and you can use Shield Charge with it as you will be using Clayshaper anyway.


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whats the best setup for a 5 golem elementalist(not using the neck yet)?
should I just use 5 flame golens or add any other to the mix


Hey :)

I recommend Flame Golems + 1x Ice Golem + 1x Lightning Golem for Harmony damage boost. You can put Ice and Lightning Golems in "chance to blind" gloves as they are both projectile based and will keep boss in permanent blind. Other Golems don't really add DPS and eat sockets.


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Thx Mika / Toxomania.

Not sure how I missed the section re: harmonies - it's in the obvious section!! Doh!

Even worse - the couple I bought were of the skill cooldown & goelm damage variety - I paid no heed to the cooldown recovery rolls....DOH!!!

Oh well, I should end up with 8 of them so even if the cooldown recovery rolls are bad on a couple I should still hit the 2 sec timing anyway!

I'll experiment with primordial might in Delves. Easy to swap out for an eminence whilst delving if needed.

I know a question was asked a page or so ago about having higher level golems for surviveability. I believe that there are VERY few circumstances that golems will die but 2 that I seem to recall (and these are from the point of elementalist so elemetnal immunity but no block chance):

1. Minotaur falling rocks? Never tried him so can't confirm at all. Just seemed to remember some discussion about this killing lvl 20 flame golems.

2. The chaos degen (?) in the t16 vaal temple map. This I know can kill lvl 20 (possibly 20/20) golems as I had to resummon mine mulitple times in the fight. May have had boss damage mods on map - can't remember.

I was all quite hyped to try and get my hands on a level 4 Empower this league to supercharge my golems then realised that with Caustic Arro being meta prices are going to be SOOO EXPENSIVE. Will probably just go for fire pen as usual!!! Maybe CA will fall off heavily in Delves and people might start selling off their empowers towards the end of the league....well better late than never!


Hey :)

Good thing is that with Skin of the Loyals +1 to levels even Empower 3 is enough to move Golems out of dying range for most endgame bosses. You can use Fire pene instead of Empower when low on currency and if Golems start dying, add few "elemental resistance to minions" jewels. This however wont help against physical bosses like Minotaur, but before t16 there's usually enough currency to buy at least Emp 3.

Golems are now actually lot beefier than before :
- 3.4 Added extra minion life nodes
- Golems get extra life from elder helmets mod

I have tried all bosses in standard with worst mods and not lost even single Golems in a loong time. My only worry is the new amulets "-% less life on Golems" and not using Empower or Elder helmet with "minion life support" as Golems will have very little HP.


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Used this as my league starter and so far rolling along fine. I had survivability issues early on, but now that I have most minion nodes setup and some new gear I run around with ~3k hp/es in act 10 which is fine for a glass cannon.

Delve my level rapes me hard though, guess I need to improve on that. It's the DOTs that get me. Cold dmg I assume?

Still using 9 zombies as meat shield, but I guess I can drop those soon, 4 golems now (3 fire, 1 light). I could run 4 fire, but then I loose the bonus from 2 different golems. Stopped using SRS in act 9 and moved to 2 curses. Guess I should have something to cast with curse on hit now I guess. Also running 3 spectres with spell echo + gmp.

My only gripe is the cost of the gems on poe.trade at the moment. With chaos vs ex at 71:1 I'm going to be doing a lot of chaos recipes and maps to get the primordial gems (+ anima stone in either 1 go or 3 loose to craft) ...

Though this was less expensive :) it is easy going so far though.

One thing I noticed, AFK killing isn't working anymore right? Did I miss this in patch notes?


Hi :)

AFK killing actually was removed multiple leagues ago, maybe in 3.0 or 3.10?

I would drop Zombies at your level and all zombies nodes from tree. You have also lot of non-optimal nodes taken like "Spiritual aid" / extra regen for minions and not all EHP nodes taken to boost your own survival. I would drop all extra minon damage nodes and got for "nullification" and "Written in blood".

You can go :

- Golems + Specs

This has advantage of using Tukohama Specs against bosses and Rares if you get good Elder helmet. However without minion life support in elder helmet Specters damage / survival will be only ok with Elementalist

- Full Golems

You can equip the new "The Primordial Chain" amulet and use only Golems for now. This gives you good boost to DPS and you can level Specters gems / save for elder helmet to use Specs later.

For Survival I recommend boosting Temporal Chains as high as possible. Take all builds area nodes to boost Temp Chains area and try to link Temp Chains with Enhance as soon as possible. Quality on curse gems / blasphemy affect curses effectiveness and so does "Skittering Runes". With stacking EHP (HP + ES) on each rare piece of gear and raising Temp Chains, you should have significantly easier clear at Mines. Also keep moving all the time as Temp Chains slows enemies targeting but wont lower their DPS.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Last edited by mika2salo on Sep 4, 2018, 4:51:43 AM
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mika2salo wrote:


Hi :)

AFK killing actually was removed multiple leagues ago, maybe in 3.0 or 3.10?

I would drop Zombies at your level and all zombies nodes from tree. You have also lot of non-optimal nodes taken like "Spiritual aid" / extra regen for minions and not all EHP nodes taken to boost your own survival. I would drop all extra minon damage nodes and got for "nullification" and "Written in blood".


Just gave it a small whirl and without zombies killing speed seems the same. I'll switch some nodes around yea.

Initially I wanted to go for CI, but I think it is not viable any more so will allocate more double nodes.

Keeping the specters though, and going to save currency for the first primordial to get the aggressive thing on the golems.
Equip craiceann helm,boots and chest and BOOM afk mode is enabled again..1k liferegen capped phys rduction and bleed immunity you can afk uber lab traps etc

thats just stupid. 1 league i see such high prices. omgf, this just ruines all plan =___= and we need two...=/


And harmonies for 15 chaos. Im rly sad that i choosed golemancer now...=/ unplayeable
Last edited by Melanholic7 on Sep 4, 2018, 6:35:34 AM
I'm positive the price will go down, the anima stone is also 2 ex atm. Better to buy that than to craft yourself for the moment.
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Dofolo wrote:
I'm positive the price will go down, the anima stone is also 2 ex atm. Better to buy that than to craft yourself for the moment.

sure it will, but still sad that we cant start using full build from early league.. maybe week later prices will be normal to medium player wealth^^
btw, found new amulet with almost top rolls (35,36 abd like 93%). swapped from 2 golems/3 spectres/zombies to just 5 golems, dmg wise seems kinda same , weak part is their hp ( but maybe just cause no meatshield with zombies?) and AI without Might jewel. But yeah , viable lvling thing.
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Dofolo wrote:
I'm positive the price will go down, the anima stone is also 2 ex atm. Better to buy that than to craft yourself for the moment.

Price are just as high as they were during all harbinger league.
I wouldn't expect they go any lower tbh...
My version of golementalist: https://www.pathofexile.com/forum/view-thread/1827487/page/276#p15615251
first question:


can i run 2 stone golems? or did i get the reggen just 1 time?




and seond question:


if i only can run 5 golems atm. which one should i run?
4 flame and 1 stone?

or 3 flame 1 stone and 1 lightning?



third question:

is the new amulett worth it? better then only 5 golems? or is it shity?

PS: tryd the amulett.. and its HUGE!!! the golem speed on it makes it insane stronk
Bayern des samma mia
Well, finally managed to transition to golems from Ele BV.

Spoiler


Built the early map MF version. Not gotten the Ventor's yet. Also only have 4 harmonies. Sold the 3 I bought with the wrong stats (faceplam) and replaced them with the (sadly) more expensive versions with cooldown recovery & golem damage.

First few hours have been a pain. Not played a summoner in a while and I forgot how important it is to just not get hit!!!! Opened one strong box and insta-dead. Also Delves were very sketchy initially. Taking me a while to get into the rhythm of when to convocate, when to just charge ahead to get golems to TP to you. Not running a blasph / temp chain atm. I think if I want to continue leveling that may have to change!!! Was planning on going full meme triple purity and purity of elements meaning I could get horrendously rolled Ventor's resist wise but GG quant / rarity. Hoping now to not need some of the purities so I can slot in a blasph temp chain but we'll see.

Will plan to go to tanky version once I have saved up for the items. That is going to take a LOOONG time.

Pleased to get the 2 Primordial Mights at not insane prices. Kinda surprised to see golems this popular. They always seemed to be the more expensive version with the same clear as spectres but less ST. Still I always liked the ele golemancer as Uber lab feels optional; hell Merc lab is optional and screw lab!!! Plus not having to get status immunity on flasks is nice.

Anyway, aside from a few hiccups now starting to make some progress on my Atlas. Even 5-linked golems have great map clear. Boss damage is a little meh but that will improve once they get levels. They have stopped dying now too which is nice!

Looking forward to hear how others get on!!! Good luck in the league :)
Damn, people already have 6links and 2ex worth jewels :o What a no-lifers world we live in :P

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