Path of Exile 2.4.0: Atlas of Worlds Patch Notes

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Kastmar wrote:
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zeldzioszka wrote:
"Mjölner: Its chance to cast socketed lightning skills on hit has been increased from 30% to 100%. Use a Divine orb if you want your legacy one to change."


are u ggg kidding me ? i spent a lot of time to get legacy Mjölner and now this shit?
never again support for GGG !
Don't worry I'm on same page. I pay A LOT for legacy mjolner 2 weeks ago. No support from my side either.


they made patch notes and now after ppl got it for 40-50 ex they change it ? it is fucking ridiculous and not serious !
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
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Aynix wrote:
I just cant stand those bullshits "I am melee so I have to be able to facetank everything in game!". Even as fking melee, you need to move from most deadly thing. You cant just stay at "tentacles" or "blood ball" in T15 core or at Pozza Blast of Uber Atziri because "you are melee". If it is possible, build have to be nerfed, because game is just too easy with it.

Melee are by their nature close to dangerous things. So they should be able to facetank more of them. Or else what's the damn point? Let's say boss have 6 attacks. Out of this six let's say 4 should be avoided at all cost for most ranged - but only 1 should be the same for melee. If melee couldn' facetank more or do way more damage then there is no point of being one! Or you don't agree with it?
need change all meta of ballance with orbs & droped shity uniques

and do auto price from game when you want sell it to other player
autoprice on items and no random cost bcs seller want
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TwiceBorned wrote:
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Aynix wrote:
I just cant stand those bullshits "I am melee so I have to be able to facetank everything in game!". Even as fking melee, you need to move from most deadly thing. You cant just stay at "tentacles" or "blood ball" in T15 core or at Pozza Blast of Uber Atziri because "you are melee". If it is possible, build have to be nerfed, because game is just too easy with it.

Melee are by their nature close to dangerous things. So they should be able to facetank more of them. Or else what's the damn point? Let's say boss have 6 attacks. Out of this six let's say 4 should be avoided at all cost for most ranged - but only 1 should be the same for melee. If melee couldn' facetank more or do way more damage then there is no point of being one! Or you don't agree with it?
Don't bother with explaining. He will not get it.
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TwiceBorned wrote:
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Aynix wrote:
I just cant stand those bullshits "I am melee so I have to be able to facetank everything in game!". Even as fking melee, you need to move from most deadly thing. You cant just stay at "tentacles" or "blood ball" in T15 core or at Pozza Blast of Uber Atziri because "you are melee". If it is possible, build have to be nerfed, because game is just too easy with it.

Melee are by their nature close to dangerous things. So they should be able to facetank more of them. Or else what's the damn point? Let's say boss have 6 attacks. Out of this six let's say 4 should be avoided at all cost for most ranged - but only 1 should be the same for melee. If melee couldn' facetank more or do way more damage then there is no point of being one! Or you don't agree with it?


So for you and for Kastmar, melee should stand for character, who can literally afk in battle, even with end game boss, because "he is melee, he shouldnt use brain to play"?
Go play Diablo 3, there is plenty of space for braindead players like you.
1 example why 500 ms CoC decrease build diversity:
CoC+emberwake+taming build. If CoC dont proc enough then you cant stack up the ignite. I didnt tried out it, because i played in league and taming was too expensive so i found out i will wait the end of the league and i will try it out in standard.... And i bet not this the only build where the proc number matter.

Before prophecy league i decided to try out in next league the faster/piercing proj spark. GGG nerfed at the start of prophecy league...

GGG you know what i feel now?! Or those guys who bought the items for alot of exalts and played with the coveted build for a few days only?!

GGG you are the sadistest game developer ever!

Only 1 thing i wanna now. Wipe out the whole game and create a playable one where dont come huge nerf every 3-4 months and everything is well balanced. Thanks i believe in you!
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Aynix wrote:
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TwiceBorned wrote:
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Aynix wrote:
I just cant stand those bullshits "I am melee so I have to be able to facetank everything in game!". Even as fking melee, you need to move from most deadly thing. You cant just stay at "tentacles" or "blood ball" in T15 core or at Pozza Blast of Uber Atziri because "you are melee". If it is possible, build have to be nerfed, because game is just too easy with it.

Melee are by their nature close to dangerous things. So they should be able to facetank more of them. Or else what's the damn point? Let's say boss have 6 attacks. Out of this six let's say 4 should be avoided at all cost for most ranged - but only 1 should be the same for melee. If melee couldn' facetank more or do way more damage then there is no point of being one! Or you don't agree with it?


So for you and for Kastmar, melee should stand for character, who can literally afk in battle, even with end game boss, because "he is melee, he shouldnt use brain to play"?
Go play Diablo 3, there is plenty of space for braindead players like you.


>Out of this six let's say 4 should be avoided at all cost for most ranged - but only 1 should be the same for melee.
This. Melee shouldn't AFK in the-toppest-of-top content. Melee SHOULD be able to tank more. Like 90% of boss abilities(while ranged say 50%). OR do more damage. Or something. Being melee is a weakness(huge one) and from balance standpoint should be compensated one way or another.
Last edited by TwiceBorned#6498 on Sep 1, 2016, 3:55:00 PM
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Aynix wrote:
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TwiceBorned wrote:
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Aynix wrote:
I just cant stand those bullshits "I am melee so I have to be able to facetank everything in game!". Even as fking melee, you need to move from most deadly thing. You cant just stay at "tentacles" or "blood ball" in T15 core or at Pozza Blast of Uber Atziri because "you are melee". If it is possible, build have to be nerfed, because game is just too easy with it.

Melee are by their nature close to dangerous things. So they should be able to facetank more of them. Or else what's the damn point? Let's say boss have 6 attacks. Out of this six let's say 4 should be avoided at all cost for most ranged - but only 1 should be the same for melee. If melee couldn' facetank more or do way more damage then there is no point of being one! Or you don't agree with it?


So for you and for Kastmar, melee should stand for character, who can literally afk in battle, even with end game boss, because "he is melee, he shouldnt use brain to play"?
Go play Diablo 3, there is plenty of space for braindead players like you.


I agree with your general feeling, I believe just 'cos you're melee you shouldn't have to stand in the voidzones and not die. (See World of Warcraft for example, melee or ranged, you stand in a voidzone, you fucking die.)

I'll disagree with diablo 3. Once you hit greater rift 80+, melee or ranged, you WILL get one-hit-killed by most of the dodgeable things.
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PathOfShalti wrote:

I agree with your general feeling, I believe just 'cos you're melee you shouldn't have to stand in the voidzones and not die. (See World of Warcraft for example, melee or ranged, you stand in a voidzone, you fucking die.)

I'll disagree with diablo 3. Once you hit greater rift 80+, melee or ranged, you WILL get one-hit-killed by most of the dodgeable things.


Through most melee still could take more damage or/and have better save abilities. And often better damage too. There should be tradeoff where you trade something for range. Else balance is flawed.

Main difference between PoE and D3 is build complicity. Not skill you need too play. Brain you need to play - may be. But not skill.

Oh. And in WoW there is tank. Who CAN somtimes stay in void zone. And under boss damn dragon breath. And all other abuse that kill everyone else. That tank protect DPS - melee and ranged. And there is no tank in poe. Ranged are protected by range. Melee... sorry. No luck there. You tank for youself or die.

TL/DR for all my posts - ranged have HUGE advantage over melee of being well.. ranged. Melee should have some other advantage over ranged then - either more tankyness or damage. Cause balance.
Last edited by TwiceBorned#6498 on Sep 1, 2016, 4:04:23 PM
Best Buff for elementalist ever! 14second circle 100% chance to trigger without killing that even better then before:D
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Shaper of Desolation now grants different Confluxes over a fourteen-second cycle: Chilling Conflux for four seconds, Shocking Conflux for four seconds, Igniting Conflux for four seconds and then all three together for two seconds. Each Conflux means that any damage causes that Status Ailment. Elemental Conflux was too powerful. The new version requires more strategy
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.

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