GhazzyTV - Beginner's Build: Lich Queen Skeleton Summoner [AWAKENER FARMABLE]

Will check questions later due to league start, pop by the stream for any help right now, here's the correct link for melee skelly PoB:

https://pastebin.com/jzhMNcLG
Guides: https://www.poe-vault.com/guides/ghazzy-guide-hub
YT: https://www.youtube.com/GhazzyTV
Twitch: https://www.twitch.tv/ghazzytv
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Ghazzy wrote:
Will check questions later due to league start, pop by the stream for any help right now, here's the correct link for melee skelly PoB:

https://pastebin.com/jzhMNcLG


For Melee Skeletons, does it "need" spectres? I feel like specters require more game knowledge than I have I don't understand which ones to get when, etc.

I was wondering if there was a better way to handle this if yo udidn't want to.

OR should I suck it up and learn cause it's very strong and will help me a lot?

It should be described in the main post.

If I understood correctly, solar guards are the way to go, the locations for them should be posten in the OP
You mention maximizing skeleton count for Melee skeleton builds, but you pass up on two of the max skeleton nodes in favor of Spectres. Additionally you reference stacking auras for Commander of Darkness but have Soul Weaver allocated for Spectres instead. How dependent is this build on Spectres, with how much we're sacrificing just to make them viable?
A small question:
Which build is easier to survive and not to die on t11+ maps?
This lich queen build or your recently updated srs build: https://www.pathofexile.com/forum/view-thread/1921787

*edit* in other words: which one of all your great summoner builds is the most tanky/hard to die build?
Last edited by Enterich on Mar 3, 2018, 2:41:45 AM
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ComMcNeil wrote:
It should be described in the main post.

If I understood correctly, solar guards are the way to go, the locations for them should be posten in the OP


There is no mandatory need to utilize spectres for the build. They are complementary to which ever type of skellies you decide to use (melee/mages).

Example:

Mage skellies are solid map clearer which is complemented by using TV spectres to help with severely buffed HP on map bosses.

Melee skellies are extremely efficient at boss killing and is simply complemented by using SG spectres to help with the general map clearing.

Now, this doesn't mean you "have to" use them. It's the same way Zombies are complementary to almost all type of summoner builds in the form of a defensive addition to your character, either as decoys or ailment appliers (maim/blind/taunt on hit jewels).



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RegulusNorth wrote:
You mention maximizing skeleton count for Melee skeleton builds, but you pass up on two of the max skeleton nodes in favor of Spectres. Additionally you reference stacking auras for Commander of Darkness but have Soul Weaver allocated for Spectres instead. How dependent is this build on Spectres, with how much we're sacrificing just to make them viable?


Will refer to my response above :)
And also mention that this is how I would do a skelly build as I believe this is the most effective route to keep up with the general clear speed meta.


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Enterich wrote:
A small question:
Which build is easier to survive and not to die on t11+ maps?
This lich queen build or your recently updated srs build: https://www.pathofexile.com/forum/view-thread/1921787

*edit* in other words: which one of all your great summoner builds is the most tanky/hard to die build?


Of all? The spectres are considered the best summoner build in the game atm for it's versatility as well as efficiency.

Between this & SRS, this is tankier for the mere fact that you have actual decoy targets making enemies hit them rather than yourself other than that they are pretty similar :)
Guides: https://www.poe-vault.com/guides/ghazzy-guide-hub
YT: https://www.youtube.com/GhazzyTV
Twitch: https://www.twitch.tv/ghazzytv
"
Ghazzy wrote:
And also mention that this is how I would do a skelly build as I believe this is the most effective route to keep up with the general clear speed meta.


Thanks Ghazzy. I appreciate the time your dedicate to providing us with a good baseline build with which to branch off of and develop our own variants.

I was tweaking your melee build, trying to find a more HC oriented tree while picking up the max skeletons we missed.

https://pastebin.com/fr8GPTQy

I was hoping to get your expert opinion on this. We lose DPS by not having Necro Aegis on Victario's, but we gain the survivability of actually wearing our shield. Spectres are Solar Guards with your setup or a proximity shield mob.

I'm still not in love with how many uniques we have to dedicate to using The Baron. I feel like we're compromising our amulet, boots, and helmet for more damage. I might swap Warpath for Bones of Ullr, or ditch Baron entirely which removes the need for Astramentis.

If we go proximity Spectres I'd fit Melee Splash into the skeleton links for clear speed, drop Soul Weaver, and pick up Puppet Master.

Anyone else with experience, feel free to comment. I've never made it to high level mapping so I'm not sure if I'm overlooking anything.
Thanks Ghazzy :)

So your refering to: Spectre Summoner [HC/SC/Atziri/Shaper Viable]
https://www.pathofexile.com/forum/view-thread/1623489
as the current best/most tanky summoner build, right?
For the baron skele warrior variant, what is the pros/cons of the build vs your baron srs build in terms of bossing/map clearing

I usually play srs but I want to change it up a bit this league. I'm still in the mid 40s, but with the little experience I had with the skeles, they seem like they are just a slower version of srs in terms of map clearing.

Thanks
I'm pretty new to summoners, played Golems twice over the years but not SRS or skeletons. How do you sustain the cost of SRS? Or skeletons later?

Also, is Necromantic Aegis necessary? I feel like thats gonna make you cringe level squishy.

Also, the gear recommended leaves you WAY under resist cap. What am I missing?
Last edited by DamageIncorporated on Mar 4, 2018, 7:53:49 PM

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