[3.1][ALL MAP MODS]End-Game Lazy Chieftain Flame Totem Build
] Beginner's Build: Dual Flame Totem, Blood Magic Chieftain [Atziri & HC/SC Viable]
At the moment i am using this dual flame totem build, do you think it would be worth trying yours? I have mostly everything aside from a good dagger which is going to be expensive. Thanks. | |
" Idk if the author of the guide is around to answer but I can. It is worth trying out his for several reasons: - crit based so expect a lot higher damage, which leads to faster clear times and faster boss killings - whirling blade based so moving in addition to the fortify is awesome - slower gear cap which in my opinion is good as the above non-crit guide can make you hit the cap at around lvl 80 and after that you have literally nothing to look for. - a lot more jewel slots - his traveling to Ancestral Bond is shorter so you get it at lvl24 which is pretty early. That being said, due to the changes on flame totem a few patches ago, the early levels are a bit of a pain, but once are past that point, it gets faster and faster. I know I sound like such a fanboi, but I've always wanted a crit based Chieftain, and the author has just made the perfect one. On top of that it uses whirling blades, has a good life pool and our totems taunt/are immune reflect. | |
OK i bit the bullet and went for this build. My gear is pretty good but gems aren't as good as op's.
I have a question regarding using Atziri's Acuity gloves in lieu of Facebreakers what is better? I am using Arziri's on another build and am hesitant to roll off the gem colors to suit this build but will if required. I am talking about survivability in extreme conditions. My sheet DPS with ice golem up is 11400 which seems kinda low? If i could link my gear i would but i am old and stupid lol but if it is relatively simple i will. Thanks. BTW my char is lvl90. | |
would using a consuming dark dagger be viable at all for the poison? Great build btw!
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Hi i have been playing a solo run through of this build to try and get a feel for it before the new league starts but i have a slight issue, i was running sunder up until i reached level 24/25 when i reached ancestral bond and converted to the 2 flame totems in a plus 1 sceptre and i really felt my clear speed and general quality of life drop off with sunder, so my question is this, would i be better hitting the totem damage nodes before i take ancestral bond so maybe make the switch in the 32/35 level range?
also i'm assuming i'd greatly benefit from some leveling uniques but i'm worried as a new league build i probably won't have the currency for alot of early level gear, does anyone know the rough price of life sprigs and abberath's in the very early stages of a league because they seem like they would provide a massive boost to the build early doors? thanks in advance. | |
Planning to use this for first char on atlas...
(Could you do a little leveling guide to start of with Would be great if you did as i'm currently in hospital and ill be out Just in time for the atlas release :D) Duh nvm looked a page back and there was a small guide.. Last edited by tntkiller on Aug 30, 2016, 9:08:31 AM
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hi can this build hall of grandmasters map?
Former old diablo 2 median player.
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" I do this map 100% only once but i died 5 times. Very hard and you have to well prepare. Sry for my english and absence, I'm on vacation. | |
Hi, I am planning to play this build during AoW and am currently trying to adjust it a bit in order to increase its survivability as much as possible but I am not sure whether I would lose too much damage.
Spending the same amount of passive skill points as you did on your tree I came up with this version: I basically removed all the crit nodes, took a lot more life nodes and tried to make up some of the lost damage through other nodes. Positive changes: 40% more Elemental Damage if you've Crit in the past 8 Seconds Enemies Cannot Leech Life From You +26% increased Armour +89% increased maximum Life +1.8% of Life Regenerated per Second +35 to maximum Life +3% to all Elemental Resistances +8% to Chaos Resistance +28% increased Fire Damage +15% reduced Mana Cost of Skills +3% Fire Resistance Penetration +28% increased Totem Damage +16% increased Totem Duration +16% increased Totem Life +16% increased Totem Placement Speed +6% increased Cast Speed for Spells Cast by Totems Spending less points on transition nodes (losing 20 DEX and 100 INT (still have more than enough INT for all the gear through the tree alone) and getting 30 STR) Negative changes: No Critical Strike Multiplier -100% increased Critical Strike Chance -225% increased Critical Strike Chance for Spells -10% increased Critical Strike Chance with Totem Skills -100% increased Global Critical Strike Chance if you've Summoned a Totem Recently -45% increased maximum Energy Shield (including the loss from -100 INT) -20% increased Elemental Damage -1 Jewel Socket -6% increased Cast Speed -12% increased Attack Speed With all the crit nodes removed I skilled into Elemental Overload to get that 40% more damage modifier but I am wondering if my crit chance will be high enough to sustain that bonus. Not going crit would also allow me to wear different gloves than Facebreakers (more life) and using an Essence Worm ring might also be an option now. What do you think about this version? I will obviously have a much higher survivability but do I lose too much damage by not going crit? I am okay not to melt every boss in a few seconds but would still like to be able to do all the content the crit version can do with similar gear (5-linked Infernal Mantle and without Empower gem as I will play this build at the beginning of the new league). |
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- 435% crit chance... That is... A LOT of damage gone...
+ 56% increased damage + 3% Fire Resistance Penetration Meh... + 40% more Elemental Damage if you've Crit in the past 8 Seconds The MORE damage is the only part that might make up for it... BUT without all that crit... I do not know... I rather try another build I think. Last edited by silverdash on Sep 1, 2016, 8:53:37 AM
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