[2.6] Milky's Righteous Fire Totems [cheap, SC/HC, Shaper, UberAtziri]
" Wouldn't Less duration > burning damage? It's getting a more multiplier pretty sure. Last edited by ender9 on Feb 29, 2016, 12:27:03 AM
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With Rapid decay on the totems they are already fairly short totems so it will be a matter of testing it i imagine for maps it will prolly make sense and then for harder boss fights change Less Duration to Increased Burning Damage which are the same colour anyway but I would prolly have that as my 6L anyway off the top of my head
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" i´ve had this topic a few times. Less duration will grant more damage than the burning dmg gem, however you have ~3.5sec totems afterwards which destroys the idea of long totems on a chieftain. like avmantox said, its easy to swap and test. https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w
My Youtube channel with builds, unique and mechanic discussions etc |
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Sup guys, I'm still struggling to put together the best passive tree for this patch.
This is my WIP 2.2 version below: https://www.pathofexile.com/passive-skill-tree/AAAAAwEAxthggFhjJvMWCz38E6V7s4zPF4z2SM9nXz8UIO8OUEfkUWebrj7GrjwtEMwLYcT2g1-DzCu2r2yvp7c-jEZo8hzOQYf-CviT8B8rUJy-8kXYvaIADc0NHzrhNZIEs-Fz_lQ8KKZX_o-aO03jgpuf3-w473w8BYV7OthmVCcvkFUaOFnzcg9mnvrSWOUWbx0UFy_DEySq42oSaY9GZOdaKzbpFxynCFH7m6FV1qPycXmdrtgkzRYYavfXgKQDdVZIHxh4L6yYkSt85fFsOlhYd1gHNtghsFXGXwRJG4PbKo0EB-xVTLOXldAfUlPv6z1fl_Q= It's like a 93-94 build, it's achievable but definitely unlikely. Thoughts? |
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By the way, Milky, that Helmann streamer who was running DUAL RF TOTEMS last night and had a high level char, had the EXACT TREE you had, it wasn't you, was it? :P
He just intended to go a different way end game though, he wanted to get BOTH EE + Elemental Overload, but I agree with you. I don't think it's possible to use EE anymore with the retaliation dmg, the totems will cancel EE all the time, I guess he didn't think about it. "Wealth in a game is measured by the amount of fun, joy and entertainment you can get out of it". -Mythabril Last edited by EKTELESTES on Feb 29, 2016, 4:55:41 AM
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guys this is build for hc in new patch
https://www.pathofexile.com/passive-skill-tree/AAAAAwEAxthYYz38jM_2SF8_Gj4UIPIv7w5qO1BHah7kUdIhZ5vyQa4-ggfGrtl8PC0QzAxfFHGDX4PMK7Ycpw48-Ou3PoxGU6Usp7vt893qGEGH_gr4k3hpkc5oZfcydqycvvno8kXYvfaucqnPfjrhNZJVqayqplf-j5e0WfNN42oBnz4aOHIPLdKQVZRvZp4nL2ZU-tJY5TrYFm8dFBcvwxPsOCSq42oSaY9GZOdaK4KbNukXHJuhVdaj8po7cXkYavfXgKThc5_feC-smKIA73w8BXzlOljwH1gHVcZo8oPbBAdMs5eVUlM9X5f00B_v62h02mIYVg== what u think about it. |
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no it wasnt me ;p
For packs ee is still usable, but useless because we dont need ee there. For bosses it wont be useful if they hit a totem once... https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w
My Youtube channel with builds, unique and mechanic discussions etc |
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" Maybe something like this? I cut most of the inefficient pathing and nodes. https://www.pathofexile.com/passive-skill-tree/AAAAAwEAxthggFhjJvMWCz38E6V7s4zPF4z2SM9nXz8UIO8OUEfkUWebrj7GrjwtEMzE9oNfg8wrtnKpr6e3PoxG9zKsqhzO_gr4k-oYWfMrUPJF2L12rPjrGjhyDw3NOuE1ks9-u-3z3RRxkFVmnv5Uplf-j5HOaGUOPNl8Jy_60ljlTeMsp4IHOtgWbx0UFy_DE3hpAZHsOONqEmmPRmTnWiv2ri3SgpuFexccpwiboVXWo_KaO2ZUcXnYJBhq99eApOFzn99WSHgvrJiiAO98PAV85TpY8B8Es1gHVcaD2wQHTLOXldAfUlPv6z1fl_Q= I'm debating whether to use the above tree in softcore or this: https://www.pathofexile.com/passive-skill-tree/AAAAAwEAxthggFhjJvMWCz38E6V7s4zPF4z2SM9nXz8UIO8OUEfkUWebrj7GrjwtEMzE9oNfg8wrtnKpr6e3PoxGrKoczv4K-JNZ8ytQ8kXYvRo4cg8NzTrhNZKQVWae_lSmV_6PJy_60ljlTeM62BZvHRQXL8MTAZHsOCSq42oSaY9GZOdaKy3SgpuFezbpFxynCFH7m6FV1qPymjtmVHF5na7YJM0WGGr314Ck4XOf3wN1VkgfGHgvrJiiAO98PAWRK3zl8Ww6WPAfBLNYd1gHNtghsFXGXwRJG4PbKo0EB-xVTLOXldAfUlPv6z1fl_Q= |
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Oh is that confirmed that if they hit a totem it will proc EE now?
Well i guess that makes gems a lil easier removing LT but ill still use VLT | |
i think so, totems can procc ee and the retaliation should count as a hit.
If not even better https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w
My Youtube channel with builds, unique and mechanic discussions etc |
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