[2.6] Milky's Righteous Fire Totems [cheap, SC/HC, Shaper, UberAtziri]

With Rapid decay on the totems they are already fairly short totems so it will be a matter of testing it i imagine for maps it will prolly make sense and then for harder boss fights change Less Duration to Increased Burning Damage which are the same colour anyway but I would prolly have that as my 6L anyway off the top of my head
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ender9 wrote:
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RF + Spelltotem + Inc AoE/Conc + Elemental Focus + Rapid decay + Burning dmg


Wouldn't Less duration > burning damage? It's getting a more multiplier pretty sure.


i´ve had this topic a few times.

Less duration will grant more damage than the burning dmg gem, however you have ~3.5sec totems afterwards which destroys the idea of long totems on a chieftain.

like avmantox said, its easy to swap and test.
https:
Sup guys, I'm still struggling to put together the best passive tree for this patch.

This is my WIP 2.2 version below:


https://www.pathofexile.com/passive-skill-tree/AAAAAwEAxthggFhjJvMWCz38E6V7s4zPF4z2SM9nXz8UIO8OUEfkUWebrj7GrjwtEMwLYcT2g1-DzCu2r2yvp7c-jEZo8hzOQYf-CviT8B8rUJy-8kXYvaIADc0NHzrhNZIEs-Fz_lQ8KKZX_o-aO03jgpuf3-w473w8BYV7OthmVCcvkFUaOFnzcg9mnvrSWOUWbx0UFy_DEySq42oSaY9GZOdaKzbpFxynCFH7m6FV1qPycXmdrtgkzRYYavfXgKQDdVZIHxh4L6yYkSt85fFsOlhYd1gHNtghsFXGXwRJG4PbKo0EB-xVTLOXldAfUlPv6z1fl_Q=


It's like a 93-94 build, it's achievable but definitely unlikely. Thoughts?
By the way, Milky, that Helmann streamer who was running DUAL RF TOTEMS last night and had a high level char, had the EXACT TREE you had, it wasn't you, was it? :P


He just intended to go a different way end game though, he wanted to get BOTH EE + Elemental Overload, but I agree with you. I don't think it's possible to use EE anymore with the retaliation dmg, the totems will cancel EE all the time, I guess he didn't think about it.



"Wealth in a game is measured by the amount of fun, joy and entertainment you can get out of it".
-Mythabril
Last edited by EKTELESTES#1444 on Feb 29, 2016, 4:55:41 AM
guys this is build for hc in new patch

https://www.pathofexile.com/passive-skill-tree/AAAAAwEAxthYYz38jM_2SF8_Gj4UIPIv7w5qO1BHah7kUdIhZ5vyQa4-ggfGrtl8PC0QzAxfFHGDX4PMK7Ycpw48-Ou3PoxGU6Usp7vt893qGEGH_gr4k3hpkc5oZfcydqycvvno8kXYvfaucqnPfjrhNZJVqayqplf-j5e0WfNN42oBnz4aOHIPLdKQVZRvZp4nL2ZU-tJY5TrYFm8dFBcvwxPsOCSq42oSaY9GZOdaK4KbNukXHJuhVdaj8po7cXkYavfXgKThc5_feC-smKIA73w8BXzlOljwH1gHVcZo8oPbBAdMs5eVUlM9X5f00B_v62h02mIYVg==

what u think about it.
no it wasnt me ;p

For packs ee is still usable, but useless because we dont need ee there.
For bosses it wont be useful if they hit a totem once...

https:
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U_FACE_JARAXXUS wrote:
guys this is build for hc in new patch

https://www.pathofexile.com/passive-skill-tree/AAAAAwEAxthYYz38jM_2SF8_Gj4UIPIv7w5qO1BHah7kUdIhZ5vyQa4-ggfGrtl8PC0QzAxfFHGDX4PMK7Ycpw48-Ou3PoxGU6Usp7vt893qGEGH_gr4k3hpkc5oZfcydqycvvno8kXYvfaucqnPfjrhNZJVqayqplf-j5e0WfNN42oBnz4aOHIPLdKQVZRvZp4nL2ZU-tJY5TrYFm8dFBcvwxPsOCSq42oSaY9GZOdaK4KbNukXHJuhVdaj8po7cXkYavfXgKThc5_feC-smKIA73w8BXzlOljwH1gHVcZo8oPbBAdMs5eVUlM9X5f00B_v62h02mIYVg==

what u think about it.


Maybe something like this? I cut most of the inefficient pathing and nodes.

https://www.pathofexile.com/passive-skill-tree/AAAAAwEAxthggFhjJvMWCz38E6V7s4zPF4z2SM9nXz8UIO8OUEfkUWebrj7GrjwtEMzE9oNfg8wrtnKpr6e3PoxG9zKsqhzO_gr4k-oYWfMrUPJF2L12rPjrGjhyDw3NOuE1ks9-u-3z3RRxkFVmnv5Uplf-j5HOaGUOPNl8Jy_60ljlTeMsp4IHOtgWbx0UFy_DE3hpAZHsOONqEmmPRmTnWiv2ri3SgpuFexccpwiboVXWo_KaO2ZUcXnYJBhq99eApOFzn99WSHgvrJiiAO98PAV85TpY8B8Es1gHVcaD2wQHTLOXldAfUlPv6z1fl_Q=

I'm debating whether to use the above tree in softcore or this:

https://www.pathofexile.com/passive-skill-tree/AAAAAwEAxthggFhjJvMWCz38E6V7s4zPF4z2SM9nXz8UIO8OUEfkUWebrj7GrjwtEMzE9oNfg8wrtnKpr6e3PoxGrKoczv4K-JNZ8ytQ8kXYvRo4cg8NzTrhNZKQVWae_lSmV_6PJy_60ljlTeM62BZvHRQXL8MTAZHsOCSq42oSaY9GZOdaKy3SgpuFezbpFxynCFH7m6FV1qPymjtmVHF5na7YJM0WGGr314Ck4XOf3wN1VkgfGHgvrJiiAO98PAWRK3zl8Ww6WPAfBLNYd1gHNtghsFXGXwRJG4PbKo0EB-xVTLOXldAfUlPv6z1fl_Q=
Oh is that confirmed that if they hit a totem it will proc EE now?

Well i guess that makes gems a lil easier removing LT but ill still use VLT
i think so, totems can procc ee and the retaliation should count as a hit.
If not even better
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Hi, first of all: Nice build, it seems really interesting.
I have a few maybe noobish questions:
1) why did you say that EE is bad, now that our totems have fire immunity? I cant see the connection.
2) You took 8% Elemental Damage over Retribution, which provides 15% Spelldmg. Does spelldmg not count towards the spelltotem-RF combo?

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