[2.6] Milky's Righteous Fire Totems [cheap, SC/HC, Shaper, UberAtziri]

Yeah I'm also preferring the idea of longer totems especially for atziri mostly, but i guess for mapping and general farming less duration/increased burning damage can be the swap since they are both red.

I did some testing with leveling today which is the only thing im meh about till we hit 32 in act 3 and dom.

But I love the fact we don't need much gear to be able to really start farming DL when we hit merc act 4 which will be very important when the patch drops and start getting into atziri asap
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Avmantox wrote:
Yeah I'm also preferring the idea of longer totems especially for atziri mostly, but i guess for mapping and general farming less duration/increased burning damage can be the swap since they are both red.

I did some testing with leveling today which is the only thing im meh about till we hit 32 in act 3 and dom.

But I love the fact we don't need much gear to be able to really start farming DL when we hit merc act 4 which will be very important when the patch drops and start getting into atziri asap


i did it totay too for the leveling section (marauder start, gems etc).
already updated it to dom.

I just used groundslam til marveil chamber and until fixture of fate an unlinked +1 firestorm with dualherald and later iron will, worked out better than expected :D

just rush dualtotem and use 2x firestorm til you can/wanna swap place the totems, run to the next pack and gain xp on the way. singletarget is good too.

edit: dont know about labyrinth yet, as far as i can see on alpha its better to do it after koam and daresso... its not like the first 2 points are THAT important.
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Last edited by Milkyslice on Feb 28, 2016, 9:47:03 AM
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EKTELESTES wrote:
Nice one, Milky.

I guess we'll have a lot of testing to do in the near future :)




yes, week 1-2 will require a few updates in the build. already doing what i can but some stuff just needs playtime
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Yeah Firestorm + Flame Totem + Fire trap is what I was doing up until 32 I never thought of trying Firestorm totem as well.

I was using Ground slam, but then tried out Molten Strike + LGoH + Added Fire and Brutus melted instantly lol.

But you're right the slowest boring part is getting to 32 to switch over with Blas + flam and RF totems then imo
firestorm + firestormtotem was my way to go, just had problems getting a linked crystal szepter (or 2). No fuses, no drops, no vendor ^^

stopped after dominus because its straightforward after that point (38, add inc aoe gem, kill shit)
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Last edited by Milkyslice on Feb 28, 2016, 9:49:51 AM
Yep then that 4L carries you till endgame ;)

When would you look at getting whispering of doom to add your 2nd curse?
after picking up the chieftain.

This is the point where i would drop purity of fire for an additional blasphemy curse.
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Last edited by Milkyslice on Feb 28, 2016, 10:03:19 AM
So Cruel Labyrinth then
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Avmantox wrote:
So Cruel Labyrinth then


excactly, could be earlier but it can be a pain in the ass to get a coh setup running with the first character (links)
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Looks like a great build Milky, I hope not many people would play it next league.

I did some work on jewels for this build. Hope you find it helpful and feel free to use it in your guide.






Perfect Jewel:
12% increased Totem Life
16% increased Totem Damage
16% increased Fire Damage
7% increased maximum Life



Secondary Stats:
+16 to Dexterity
6% increased Rarity of Items found
+10% to all Elemental Resistances
+15% to Lightning Resistance
+12% to Cold and Lightning Resistances
12% increased Damage over Time

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