Caustic Arrow

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Spacke wrote:
Before 0.9.12 it was so that when you aimed for the ground, you hit the ground and when you aimed for a mob (so that the name appears at the top of the screen) the arrow flew parallel to the ground.

The result of this parallel behavior was that when you pierced a monster the arrow flew until it hit the next obstacle. This was a real advantage because you could spread poison clouds way ahead of you, so that the monsters already started taking damage.

With 0.9.12 arrows that pierce a monster just land on the ground right behind the monster. Because of that "Pierce" and "Lesser Multiple Projectiles" have become completely useless to a Poison Arrow build.

Was that done on purpose and is there a chance that it will be changed back?
This is an unintended side effect of the projectile system which I will be looking for a fix for once more urgent tasks are complete.

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Spacke wrote:
Edit: I observed that with the duration as well... the description says the buff lasts 6.62 seconds but it just lasts 1 second once they step out of the cloud. Please tell me that this is a bug!!
The nature of the cloud has changed. It shouldn't still be displaying a buff time, as it doesn't have a separate one - the cloud works like an aura now, only affecting things inside it.
Because it doesn't function correctly with the totem's drawback. When I refactor all the damage stats, and poison arrow's damage actually gets the penalty from the totem, then we'll be able to enable it.
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floh77 wrote:
Hi

I read through the posts, but something is still not clear to me.

Does the qual. effect of added chaos DMG (℅increased chaos DMG) aplly to the DOT or not?

cheers
Reviving a post from several posts back because support are being asked about it
No. "increased damage" bonuses cannot apply to damage-over-time/degen. Increased burning damage is a specific exception which can apply to burning damage, which is DoT, but cannot apply to actual hits of damage.

The quality bonus will increase any chaos damage dealt when that skill hits something, it cannot apply to DoT.
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Laki27 wrote:
Am I missing something, or are there no changes in the 1.0.1 patch notes for any damage over time skills (including poison arrow)? I was really excited to finally try a poison arrow build.
That was further delayed to 1.0.2
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TheManWhoLaughs wrote:
However: Taken that projectile Damage nodes increase The DoT of PA, the +X% MORE Projectile Damage of Projectile Weakness should increase the DoT of PA. According to the new DoT changes it should work and it makes no sense and really sucks that it doesn´t work.
No. The change made damage modifiers applicable to DoT. Damage taken modifiers are both entirely separate, and applied after the point where DoT could be identified as coming from a specific (projectile) source.

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TheManWhoLaughs wrote:
Also: Why is the tool tip dps with conc effect still not fixed after the hotfix patch?
The skill can only show you the stats that are in the skill istelf. Those do not include the "area" flag stat, becase having that there would make the more area damage apply to all the skill's damage, including the arrow. Instead, the action adds the area flag at the point of calculation of the cloud.
Since it's not in the stats the skill has, the skill can't possibly factor it in when showing you it's stats.
Resistance penetration has no effect on damage over time, so adding chaos penetration would do nothing for Poison Arrow.
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tenjou00 wrote:
Degen is now considered a hit yeah!
No, it's not.

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