Caustic Arrow
Unavailable Post your 0.9.4 feedback for this skill here. Make sure you concisely state your character build, level, and other complimenting abilities you have when you talk about a skill - The more we know about your character, the better we can understand your feedback. Balance & Design Last edited by Mark_GGG on Jun 19, 2016, 8:24:17 PM Last bumped on May 13, 2023, 7:59:51 AM
Some items in this post are currently unavailable.
| |
"They will make extra clouds when they hit things, but turns out there was some weird behaviour going on with multipler projectiles on arrows which didn't hit anyone. I've fixed it up now for 0.9.5 | |
"Because a skill can only have one base duration - there's one specific stat used for that. The reduction is so that the poison lasts less time than the cloud - otherwise they'd last the exact same time because they're coming from the same base duration. | |
"Fireball was specifically decided that the AoE is only when the fireball actually explodes. Ice spear has nothing to do with pierce - it gets it's extra crit in it's second form and not in it's first, and the form is determined entirely by how far it's traveled and has nothing to do with whether it's pierced anything. If you apply pierce support to ice spear then the second form can pierce and will have the increased crit chance for everything it hits. | |
"Skill duration increase increases both the cloud duration and the duration of the debuff it places on monsters. Buff durations applies only to the debuff, not the cloud. | |
All feedback after this point is for 0.9.6.
Balance & Design
| |
Feedback after this point is for 0.9.7
Balance & Design
| |
"This is not true. There is no relation between poison arrow and minion instability, they are completely different things. Minion instability absolutely does not work by using a skill or making a "cloud" which causes damage. The reason Minion instability doesn't deal a hit of actual damgae is because we can't make the minion use a skill at that point - only skills can actually deal damage in the game engine at the current point in time. The question you asked later: "in fact explains exactly why it doesn't - the support gems apply only to killing blows - i.e. when you hit something and the damage of that hit kills it. The DOT never deals "killing blows", because it never deals blows of any kind in the first place, it's just degen reducing life over time. The base stats for increased quantity/rarity of items found apply to all monsters you kill, and will apply to monsters which die from your poison arrow degen. However, the support gems apply only to items dropped by enemies killed by the supported skill hitting them for damage, so will not apply to monsters killed by the degen. I will look into updating those stat descriptions to make this more clear. Last edited by Mark_GGG on Apr 10, 2012, 8:06:58 PM
| |
"No. adding damage to hits is not the same as increasing the rate of degen. | |
"It's different because it's important to be able to place the poison clouds wherever you want, so you can make things walk through them. This requires the ability to shoot the arrow at a specific position on the ground and have it hit there. |