(3.2) [Lighty] 2H RT Cyclone: Dope for Beast League & Lab™

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Cirdecus wrote:
I'm finding that Added Fire Damage is not as good as Concentrated effect or Increased Area of Effect. Both of these gems increase Cyclone's DPS quite a bit more so there's really no room for Added Fire Damage. Also, why use Fortify with Cyclone? Tying it to Leap Slam and Leaping into mobs to get the buff seems better than giving up a socket to it.

Currently I use:



(Don't mind the CoH, I had warlord's mark in there and replaced it with Fortify. Looking for something to put in place of CoH)

I also noticed that you're not using immortal call or molten shell. I find using an immortal call and molten shell CwDT gives much needed survivability when casting enduring cry manually after leaping into mobs.



Also, Herald of Ash is a huge DPS bonus over Haste. Haste is giving me maybe 1k dps while Herald is around 3-4k.

Using Hatred and Herald seem to be the best thing to do.

Also, how do you deal with the lack of ARMOR on your Chest piece? I'm finding that running less than 7k armor leaves me fairly vulnerably. Chests like Carcass and Kaom's Heart leave me with 2k less armor.


I use conc effect and inc aoe for atziri setup but i dont need the damage when mapping, same reason i swap haste for hoa, i prefer the movement speed over the dps loss. I dont run immortal call or molten shell on cwdt as i would need a high level cwdt for either do to much of anything, for self casting its decent; though i find have endurance charges up at all times a better alternative. Armour isnt really an issue except for certain bosses, in that scenario molten shell would be advantageous.
LightyGaming.com
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Enwx wrote:
i asked on anotheer thread.. bloodlust doesnt work with disfavour since it has bleeding by iteslf?



So im told to believe, not 100% sure yet, looking into it more.
LightyGaming.com
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Cirdecus wrote:
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Enwx wrote:
i asked on anotheer thread.. bloodlust doesnt work with disfavour since it has bleeding by iteslf?


The skill linked to Bloodlust cannot provide the bleed, so Cyclone would not provide it. However, you can Leap Slam into the mobs while wearing disfavour and Leap will apply the bleed, then you can Cyclone for the increased DPS of bloodlust.

I planned on trying this and seeing if there is room for Bloodlust in my Disfavour.

It's also worth mentioning the Vengeance would cause bleed as well.

I honestly think the best way to play is to leap into mobs to apply fortify and bleed and then cyclone, leap, cyclone, leap cyclone, etc.


This is very true and most likely the best method of applying bleed. I'm looking into a bleed build ( bloodletting & hatchet master related ) cyclone variation although i suspect its going to be a flaming pile of dumpster trash.
LightyGaming.com
Last edited by Lighty on Jul 25, 2015, 10:58:14 PM
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Enwx wrote:
well i try both and i cant figure out which works better..

With bloodlust i have 29k dps and with fortify i have 31k clearspeed seems same though...

there is a difference on quality and level though


Im going to test bloodlust with hatchet master & bloodletting on the southern duelist area and see how the dps fairs for aoe clear speed.
LightyGaming.com
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Gunteraz wrote:
I'm planning to use this build (Hardcore Marauder axe version) for my Tempest character and i have couple changes in mind. I'm quite new to PoE and would love to hear feedback about my changes and any advice from those who play this/similar build on Tempest.
I'm mostly playing Warbands and don't plan leveling much over 85 or so. Here's my planned lvl 90 skilltree: https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAAAwEBBLMFLQU8B3UJlgthDF8OPBLhE0wTyRQgFE0UcRfhGJEcpyFVJvgnICz7MHc5DjpSOuE8BTwtPfxAoEa3R35IeE4yUEdTpVdUWGNZ_l4TXz9hIWFSZFJlTWWnaGVo8nKpdO12rHrvfNmCB4Nfg8yE2YTvhVKGYIdqiiKKs4zPkGyRzpLQk6iXeaIAouqmV6knqZStja5Qr2y3PrvtvJ-9Nr6nwGbApsGjxFjE9sVTxq7G2M9-02_Yvdlh2XzcMtw94mHkUeoY6wnvDu9O73zwH_JB8kXz3fZI9zL46_xL_gr-aw==


looks pretty good, your planning on using enduring cry to generate endurance charges i assume?
LightyGaming.com
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Cirdecus wrote:
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Gunteraz wrote:
I'm planning to use this build (Hardcore Marauder axe version) for my Tempest character and i have couple changes in mind. I'm quite new to PoE and would love to hear feedback about my changes and any advice from those who play this/similar build on Tempest.
I'm mostly playing Warbands and don't plan leveling much over 85 or so. Here's my planned lvl 90 skilltree: https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAAAwEBBLMFLQU8B3UJlgthDF8OPBLhE0wTyRQgFE0UcRfhGJEcpyFVJvgnICz7MHc5DjpSOuE8BTwtPfxAoEa3R35IeE4yUEdTpVdUWGNZ_l4TXz9hIWFSZFJlTWWnaGVo8nKpdO12rHrvfNmCB4Nfg8yE2YTvhVKGYIdqiiKKs4zPkGyRzpLQk6iXeaIAouqmV6knqZStja5Qr2y3PrvtvJ-9Nr6nwGbApsGjxFjE9sVTxq7G2M9-02_Yvdlh2XzcMtw94mHkUeoY6wnvDu9O73zwH_JB8kXz3fZI9zL46_xL_gr-aw==



Looks pretty solid. Depending on how your resistances on gear play out, consider taking the resistance nodes near the marauder start.

Take a look at mine:

https://www.pathofexile.com/passive-skill-tree/AAAAAwEAAecEswUtB3ULYQxfDc0TTBQgFE0X4RiRGjgaPhpVHKccziFVJvgnICcvK1As-zB3Nug8BTwtPfxAoEd-TjJQR1OlVw1YY1nzWf5eE18_YSFhUmRSZU1lp2ebaPJyqXTtdqx4enrve3R82YIHg1-DzITZhO-GYIdqiiKQVZHOns2iAKcwqSeplKyqrY2uPq5Qr2yvp7c-u-28n702vqfAZsCmwaPEFcRYxPbGrsbYz37SIdi92WHawdw94mHkUeoY7w7vfPAf8i_yQfZI9zL46_xL_gr-VA==


I would drop diamond skin and pick up hematophagy and rampart, aside from that it looks ok
LightyGaming.com
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Cirdecus wrote:
I found that by taking a hit in area range and taking off Increased Area Effect, I can take my DPS up by 10k by adding Added Fire. However, my cyclone is very narrow now. This will be great on bosses, but I think clearing will be a bit less efficient.

I'm finding it hard to determine whether swapping out Added Fire for Bloodlust is better. The tooltip doesn't represent the added damage to bleed enemies, so I can't tell how much it's actually adding.


I run added fire when mapping and a blue socket to swap inc aoe and conc effect when farming atziri. Bloodlust im sure is less dps than added fire but i haven't tested it enough to say that with 100% certainty.
LightyGaming.com
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Therian wrote:
Cast When Damage Taken has it been nerfed? I put it with warlords mark (still in the sqiushy stages of build) and I don't see it being cast even though I'm getting hit hard enough for it to cast.


Well for curse application you should be running a lv1 cwdt which will apply your lv5 curse fairly often. cwdt's nerf isn't direct and more towards that Enduring cry doesn't work with it so the immortal call setup doesn't really exist anymore.
LightyGaming.com
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Eranicus wrote:
I have a question guys. I never played melee character before, only magic. And I have no idea how mechanic for cyclone works.

The build is not cheap one considering atziri axe and/or good 6l armor. The dps tooltip is 30-40k in 6l. Are these 30k dps enough for 78-79 hard maps ?

Because if we compare it to some magic builds which can easy get 100-200k dps..

Sorry if the question is stupid, but as I said I never played melee, and these 30k tooltips look very strange to me.


Cyclone can deal with all forms of content from mapping to Atziri and can sustain 60k dps ( its double tooltip for cyclone basically ) while maintaining extremely high life and Survivability. Its the safest and best overall melee build in my professional opinion.
LightyGaming.com
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leopard2lx wrote:
How do we use blood rage correctly? I mean, I'm just taking a ton of damage when its active.


You counteract bloodrages degeneration with life regen and Armour as it deals physical damage now ( dealt chaos before ) and Armour will mitigated some of the degeneration.
LightyGaming.com

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