(3.2) [Lighty] 2H RT Cyclone: Dope for Beast League & Lab™
OK thanks for the carification.
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Dudes i'm using the Vaal Ground Slam Gem Skill, but now i changed my weapon and cant use it anymore.
Any idea for another High AoE, Vaal skil? |
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Followed your build, had so much fun! I have a few questions,
1. I'm using 5L cyclone + blood magic+ physical dmg + fortify + added fire, I'm not using LOH because my base leech 1.35 and plus blood rage seems to be enough, do you think I should use faster attack instead of added fire as my 5th? I tried but faster attack gives me a little less damage than added fire. 2. Also, I only run 2 auras, hatred is must, but which should be my second? Ash or Haste? I've been using Ash, because it gives me more dmg( toolkit). Suggestions please:) thank you! IGN: TeamForDead
SRS all day everyday!!! Don't you dare nerf my spirits again :( |
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I have just opted out of soverignty and the chaos life nodes.
my stats before i did it. Armour-4.9k Life regen-544 a second HP - 8024 My stats after i respecd the points else where Armour-6.1k Life regen-710 a second HP-8250--------------------------------- I lost 500dps I'm still deciding if i wan't to run Hatred and Haste or Hatred and Herald of ash. At the moment i'm running Hatred and Haste i like the move speed but ash gives more dps. but i need to use this with Hatred and Haste so i have enough mana left to run this gem combo And so i have the mana to use Leap slam in this gem combo Leap slamming into packs and getting full endurance charges is the goods Vengance keeps them up. But if i ditch Haste and use Herald i can probably opt out of Champion of the cause and the other 2 nodes and respec them else where dunno yet i will have a tinker around with it some more. IGN: Elem_Mental
Lets all drink red bull jump out of a plane and hope for the best. |
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" cwdt(1/0) + immortal call(1/20) + increased duration (20/20) lasts about 1 second with 0 charges Overall unless your casting enduring cry yourself constantly with warlords mark and endurance charge on melee stun linked to something.. Id suggest overall your better off having a constant amount of endurance charges 3-7, your call how many you want to spec into, I seldom have trouble maintaining my 3 from endurance charge on melee stun + vengeance + stun. LightyGaming.com
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" Looks pretty good overall, check my passive trees i updated as i think they will fit what your going for better now, also if possible you can throw blood rage into your weapons 6th slot and run a second vaal cyclone, will help with group mapping more than you'd think. LightyGaming.com
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" I don't think its needed really, you could def go lightning coil + purity of lightning if you wanted, nothing wrong with it, i personally value the life more than the conversion and chance to become shocked later on, ive been running a fair amount of 80+ maps and having a large life pool over the conversion method just seems safer nowadays, although it really boils down to preference. The only thing i seem to have a problem with is the boss from Village Ruin Map, but that seems to be everyone as hes WAY fucking overtuned. LightyGaming.com
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" Check the current skill tree from my recent guide update, covers and agrees with 90% of this. LightyGaming.com
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" Check my current passive trees since the guide update but overall I would drop versatility and maybe berserking, def get hematophagy. LightyGaming.com
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" Spec out of hard knock (30 int node) and use those 2 points to grab the jewel slot near marauder, use brute force to convert 70 of your str to int ( 90ish int overall ) and that should cover all your int problems. Drop precision and do the same 2 point jewel maneuver for fluid motion to convert 70 str to dex ( 90 ish dex overall ). Grats on the fishing rod you lucky bastard! LightyGaming.com
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