[outdated] Caustic Arrow Solo Map MFer (20/300+)

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Serleth wrote:
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mezmery wrote:
have fun dealing with 2x hp bosses in 3.0


Everybody's going to have that problem, though.


like bisco wander strand speedrunner or some kind of mf totems? erm, no.
No rest for the wicked
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[...]

And pairing new Decay with Frenzy is very sound idea for additional single Target DPS. Only thing im missing is how IIR/IIQ support gems work, initially i thought that Culling Strike is needed to secure a kill and Trigger those gems as theres big possibility CA will finish the boss and IIR/IIQ would have no effect, or am i missing something?


Damage over Time effects are fully compatible with the IIR and the IIQ support gems. So if you have Item Rarity Support linked to Caustic Arrow and the monster dies from CA (cloud or hit) the game will use the rarity value from the support(in addition to gear) in determining the items dropped from the monster. No Culling Strike needed.

When a monster dies while being affected by DoTs from two different sources, the DoT applied first is given the credit for the kill. Lets say you have CA without Item Rarity and Frenzy with Decay and Item Rarity. Your goal would be to apply the Frenzy/Decay first. This way if the monster dies while under the effects of both DoTs the Frenzy/Decay with extra Rarity is credited the kill. No Culling Strike required, but the timing might be tricky.

You could add Culling Strike to the Frenzy set up in the above example, and the kills from Culling would always have the increased Rarity value. Hits dealing the final blow are a guaranteed kill credit over the applied DoTs when said monster dies.

Over all the build guide doesn't use Culling Strike because it is not needed in a solo play setting. If you are playing in a party, or are going to start using two DoTs, tracking who or what gets the kills for magic finding purposes becomes a little more confusing.
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ChronoExile wrote:


And pairing new Decay...


Thx Chrono for clarification, i certainly can see how timing can be tricky, but its something ill have to test in real environment to see how hard it is to hit the sweet spot.

What are your thoughts on using Support Blind with Fire golem and Maloney's Nightfall quiver? As i think that quiver will be fairly cheap and easy to get early.
Last edited by HoshiBoshiSan on Jul 27, 2017, 9:44:40 AM
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[...]
What are your thoughts on using Support Blind with Fire golem and Maloney's Nightfall quiver? As i think that quiver will be fairly cheap and easy to get early.


Maloney's Nightfall always struck me as a defensive kind of quiver. The life, attack speed, and chaos resistance are all decent stats. The smoke cloud created from the quiver is about the same radius as the flask. If the cloud is triggered by projectiles or spells the users of those skills will likely not be blinded. Linking blind to a different skill or using the flask, could be a decent way to conditionally have 40-60% increased damage.

Comparing Nightfall to the current (2.6) quiver of choice... Drillneck provides a little less life, always has the conditional 50% increased damage(assuming 100% pierce), some attack speed, and provides a lot of evasion.

However looking towards 3.0, I think the best option is still Serleth's suggestion of eschewing a unique quiver for a rare life/resistance quiver. The rare quiver provides more flexibility in resistance balance. Enables the potential for jewels with life and three damage properties, and makes Carcass Jack easier to equip. The ability to use Carcass easier is the biggest boost. In beta, so subject to change, the increase area damage changed from 12% to a range between 40-50%.

I know if I find a Drillneck I would still test and see how it feels in 3.0, but I think the goal will be a rare quiver. Also after writing this answer I might also give nightfall a shot too. I'm curious to see how it feels with how I normally play this build.
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ChronoExile wrote:
I know if I find a Drillneck I would still test and see how it feels in 3.0, but I think the goal will be a rare quiver. Also after writing this answer I might also give nightfall a shot too. I'm curious to see how it feels with how I normally play this build.


It's okay. You need to run Frenzy in your chest with the Blind support gem, as the when-hit mechanic isn't reliable enough as an evasion build to generate the blinded status to benefit from the damage boost, and unless you're running a corrupted +1 arrow quiver you completely lose any implicit QoL.

Thing is, if you're willing to invest in the build to get great gear in other slots, you can run Carcass Jack currently in 2.6 no problems with Drillneck up. You get a 120%+ resistance quiver, you should be able to remove all resistances on jewels for extra damage, to the tune of 60-72%, which outstrips Maloney's.

It'd be a decent and cheap interim option for the damage boost, no question, but it takes away the 5th link slot for Decay in the Frenzy setup as well. In a finalized build, I can't recommend it.

I'm just wondering if we'll get a new quiver or two in 3.0 that might prove interesting for the build =)
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth on Jul 27, 2017, 1:10:39 PM
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Mark_GGG wrote:
Frenzy Charges now grant 4% more damage with Attack skills (as opposed to 4% more Damage).


From this post

I'm noting this more to remind myself to investigate it. It doesn't say "with attacks," but rather with attack SKILLS, so it should still scale the CA cloud damage.

As someone else pointed out in the thread though, the Tinkerskin trapper chest no longer makes any sense. Generate frenzy charges when a trap is triggered, AND not be able to take any advantage of it. Weird decision-making.


EDIT: Confirmed, CA cloud still modified by frenzies.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth on Jul 28, 2017, 3:39:50 PM
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Serleth wrote:
EDIT: Confirmed, CA cloud still modified by frenzies.


Well, that's good news at least. Was definitely going to be trying out a CA build in 3.0 at some point but the frenzy nerf seemed like it was going to be quite a big deal. Glad to know it isn't. Now I can try to gear one up whilst running my league starter of SRS!
poeurl.com/bnZ3

opinions?

300% increased dmg for caustic cload / essence drain
220% life + some 1500 mana to be used by mind-over-matter
I'm guessing you're setting that up for HC?

Your tree:
286% damage
217% life + MoM
No jewels

My Shadow HC tree:
457% damage + 60% from jewels = 510% damage
172% life + 30%-35% from jewels = 202-207% life

You're sacrificing an incredible amount of damage just to run over to pick up MoM and an extra 10-15% life.

Raider's also the least efficient option to run from Ranger. The only applicable perks you're grabbing are some Phasing and MS. Onslaught does nothing except for a bit of ED cast speed help, the evasion rating is tolerable.

I pick Trickster due to its balance of defensive mechanics and its ability to provide some extra damage as well. If you're going to insist on running MoM, Trickster's even better for you defensively due to Weave of the Arcane, which gives 8% damage reduction for 4 seconds after spending 200 mana, mana regeneration and 20% chance to recover 10% mana when using a skill, and 20% maximum mana.

You're honestly going to have an incredibly hard time killing things with that tree.

All those points you're spending going towards MoM would probably better served elsewhere. You can run Cloak of Defiance if you're really insistent on MoM, and rework so as to not need the tree for MoM, and instead grabbing Mana Flows down in duelist, jewel sockets (you can get damage, life and mana rolls for two points each), etc.

Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth on Aug 1, 2017, 7:19:28 PM
Also, I didn't do much investigating of the Pantheon system given that it wasn't complete for the Beta. I'll be updating the guide with recommended Pantheon powers sometime in the first week of 3.0, probably.

Just some notes for myself:

Spoiler
* Tweak skill tree (ranger life > scion life wheel? Check numbers)
* Rapid Decay is now Swift Affliction (thesaurus lul) - also, it's been buffed by 5%
* Update images, namely Stats, Drillneck & Carcass Jack
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth on Aug 2, 2017, 4:09:07 PM

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