[outdated] Caustic Arrow Solo Map MFer (20/300+)

"
Piros wrote:

How profitable would you guys consider Perandus mapping yourself? I mean... I could pay 3c per map and complete Perandus challenge in about 150c... or try and catch the people in trade 820 selling for 6-8c and finish in 60-80c... you guys making up the 70-90c difference?

There's an analysis about the profitability of Perandus on reddit, albiet for Essence League. The conclusion is that Perandus was marginally profitable in Essence; non-unique drops from Perandus mobs were not tracked though, so it's a bit more profitable than raw numbers from the analysis would indicate.

Note that the cost of Perandus coins used in the analysis is 53 Perandus coins = 1c. On ESC, it's now about 115 to 140 Perandus coins = 1c.

Since about half the value of the wealth generated by the Perandus mod comes from coins, and since the coins are now worth about 1/2 as much as they were in Essence, it appears that Perandus is not profitable for Breach League, at least in softcore.

Trying to buy the coffers in 820 chat seems to be better than using the Perandus mod on maps.

I'm going to try Perandus for a few more maps - if nothing good happens I'll drop it and use Bloodlines instead.
Last edited by hankinsohl on Jan 18, 2017, 2:16:22 AM
Well... I decided to give it a go... I consider my first try a success so far

I'm running Shaped Strands with 15-20% quality depending on whether I get the chisel prophesy, 1 white and 1 yellow sextant (at least until I burn through my SSF supply of them) 1 sac fragment I have laying around outside of full sets... and Perandus for the challenge

My first try with this, I got 2 Shaped Strands unrelated to Perandus, 2 Shaped Strands and a Shaped Mesa from an Archive, and an Eye of Chayula from Cadiro...

Hello guys,

Anyone tried CA Occultist(-20% chaos dmg on enemies) in endgame with full damage gear, i mean guardians/shaper, with the new chaos damage crafted rings and helmet enchant, empower 4+CA 21/20.

I like this skill a lot but they nerfed FeelsBadMan:(
can you tell me which jewel mods are more important
chaos
damage over time
increase area damage
"
eso259 wrote:
can you tell me which jewel mods are more important
chaos
damage over time
increase area damage


I was wondering the same, which damage mode on jewels should be prioritized and on what order of importance:
inc chaos dmg
inc proj dmg
inc area dmg
inc dmg over time
inc dmg
"
Anyone tried CA Occultist(-20% chaos dmg on enemies) in endgame with full damage gear, i mean guardians/shaper, with the new chaos damage crafted rings and helmet enchant, empower 4+CA 21/20.


I haven't. Closest I came was just recolouring my bow to throw in another damage gem. DPS output was unsatisfying vs Guardians. Doubt it'd hold up vs Shaper simply because of the Vortex balls, but it can work against Uber Atziri.

Even without recolouring my bow, a few leagues ago I got to Uber Atziri with 2 portals left and knocked down the first split phase. So you'd be able to do at least that.

It could probably do Guardians with a lot of patience and great mechanical skill, but there's just too many other builds out there better suited for it.

"
eso259 wrote:
can you tell me which jewel mods are more important
chaos
damage over time
increase area damage


Also, projectile damage.

Doesn't matter, they all impact cloud damage equally. Just keep in mind area damage won't show up on the tooltip, but it does work with the cloud damage.
Jul 27, 2011 - Sept 30, 2018.
Like Serleth said... for an example, I saved this search in BSC: http://poe.trade/search/omonanirioukuh
It let me find 3+ mod jewels with any combination of 30-35% dmg mods or 20-25% dmg mods and 5-7$ life as cheap as possible... when not resistance capped i just switched life for the all resists 8-10% mod
"
Serleth wrote:
"
Anyone tried CA Occultist(-20% chaos dmg on enemies) in endgame with full damage gear, i mean guardians/shaper, with the new chaos damage crafted rings and helmet enchant, empower 4+CA 21/20.


I haven't. Closest I came was just recolouring my bow to throw in another damage gem. DPS output was unsatisfying vs Guardians. Doubt it'd hold up vs Shaper simply because of the Vortex balls, but it can work against Uber Atziri.

Even without recolouring my bow, a few leagues ago I got to Uber Atziri with 2 portals left and knocked down the first split phase. So you'd be able to do at least that.

It could probably do Guardians with a lot of patience and great mechanical skill, but there's just too many other builds out there better suited for it.


In a two player party, with a curse/ED support I've managed to kill Phoenix and Hydra. Lots of manual dodge, and movement precision. With those two guardians you can keep range and they will not teleport to you. I do not actually want to try against the other two due to higher damage output and how they close the gap with your character.
any thoughts regarding the recent consolitis? :)
"
mobutu wrote:
any thoughts regarding the recent consolitis? :)


Yeah, people are over-reacting morons.

That said:

Spoiler
The game has generally improved, but there are legit concerns about how performance improvements are hit and miss: they help some people, but others suffer. I'm in the latter. Every patch, until my last PC upgrade anyway, the game was constantly getting chuggier for me, despite supposed "improvements."

The other main things that pop up with the game supposedly getting worse is balance/power-creep; things like double-dipping being OP; no point to life builds with CI in its current state; etc.

The game's become a lot more accessible, and generally better for most people as far as performance goes, and more and more people and succeeding in the end-game. To some, that last point is not necessarily a good thing. There's definitely a die-hard section of the playerbase that longs for the days when a 67 Cemetery map was legitimately dangerous and making it to a 77 Shipyard was a MAJOR accomplishment. And now, you grab two 10c HoWA claws and a few misc ex worth of other gear and you just murder the toughest boss in the game. Some legit concerns about balance.

Then, you throw in the xbox announcement and people just feel generally betrayed that a game which clearly still has issues to sort out is trying to latch onto a different platform, which indirectly may very well affect the development of the PC game (i.e., balance/mechanic considerations required for console that change what gets implemented in the PC version of the game) and well...

Don't get me wrong, the game's improved, but to the point where we'd be comfortable with any development time being taken away from refining the original game first? Eh, not quite.

Although they have said it hasn't taken away from PC development and, in fact, the console development is the reason we've had the performance improvements as quickly as we got them.

So... okay.

"
(The console version) has been in progress in at least planning form since 2014, so if you're happy with Forsaken Masters, The Awakening, Ascendancy and Atlas of Worlds then I suspect you'll be happy with our future expansions also. Those expansions were also developed with a console version in mind. There's no difference to how we're developing them.


- Chris

In other words, the game's balance seems to have already been dulled down for a console version for a long time right now.

Aka, they're fine with power creep, and it's probably not going away.

Which... okay, I guess. While disappointing for me personally as a player that prefers a game that's hard front-to-back instead of just T14+ being challenging... alright. I mean it makes sense for them from a marketing perspective, console or not, to give players the opportunity to feel powerful.

Which basically just leaves the normal concerns we've already had for a while, which the console development has (apparently) had no impact on:

* Life vs CI
* Double dipping
* Power creep in general

Which, GGG has all addressed and said they're working on.

And unlike what they would do previously with things like FT, RAT, etc., where they just bring a knee-jerk nerf hammer to, they're taking their time to make sure it gets right.

This is where the overreacting morons part comes in.

Until we see evidence that the planned changes for balance issues and other performance concerns are poorly addressed (HOW are these problems actually addressed), there's no real cause for concern, balance-wise, other than the fact it seems to be taking an inordinate amount of time, which to be honest probably has more to do with their rapid development cycle than anything else.

The game is still going to be the one that we've kept playing.

All of this said, there's two legitimate concerns. But the whole doomsayer attitude about it pisses me off, because again: no evidence. We have to wait to see how GGG actually handles it.

A) Eventually (like other developers have) will the console version will take precedence over the PC version, and the PC game will basically die?
B) That, in the event the console version flops (like has been the case with other games), the company is forced to fold, and the game dies.

Only time will tell.

And, "This game has gone Blizz"

Like what the fuck did you people expect? You had to know a console version was coming, because that expands the market, generates more revenue, and allows them to continue working on the game longer into the future as a result, AND hire more people to address some of the other stuff, faster.

Other than the possibility about console taking precedence / resulting in the game folding, the release is actually a great thing for everybody.

Here's my MAJOR concern regarding a potential fold, however:

IF GGG thinks they can release a console version without a trade system (because there's no way something similar to Loot 2.0 will fly in this game), and expect console players to go SSF and have the game succeed at the level the PC version has (thanks entirely to poe.trade)... then this will have been for nothing. Other than the PC improvements we got as a result of it.

So, you have to think we're getting a trade system.



Edit for Strand stuff:

Spoiler
Norse himself posted results from 100 runs with his method.

In 100 maps, he was only +16.

:P
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth on Jan 20, 2017, 2:35:48 AM

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