Poe Price Check – Check Single Item and Stash Tab Items with Ease

Hmm, from the contribution, I cannot see the spell % combined with the attack. They should not combine. 19% is the percentage of contribution (weight of how important this mod is). It is not the combined value...

"
unsane wrote:
Another bug looks like. Fire Damage to Attacks should contribute a negative % on Spell Damage gloves. Yet here it seems to have combined the implicit Spell Damage and Fire Damage to Attacks into a positive % for "increased Fire Spell Damage". These 2 things do not combine. One is for Attacks, one is for Spells.

Last edited by SlugPranker on Jun 23, 2019, 3:28:54 AM
"
SlugPranker wrote:
This jewel's combination does not look very interesting. ilvl could be why it worths 1c... ilvl does affect jewel price if they are 83+ in the past few leagues. If this league turns out to be opposite, ilvl can be removed.

There's a key difference you aren't aware of, which is what I'm reporting:

Base Jewels (Cobalt/Crimson/Viridian): Item level has no effect on rolls. All item levels can roll all mod tiers. i83 has no special value.

Abyss Jewels (Ghastly Eye/Hypnotic Eye/Murderous Eye/Searching Eye): Item level has an effect on rolls. Higher tier mods are available on higher item levels. i83 has special value.
Character archive: view-thread/963707
HC: 96 RIP
SC: 95 97 96 100 95 96 97 98 95 97
3.26: tbd
Last edited by unsane on Jun 23, 2019, 4:19:30 AM
"
SlugPranker wrote:
Hmm, from the contribution, I cannot see the spell % combined with the attack. They should not combine. 19% is the percentage of contribution (weight of how important this mod is). It is not the combined value...

I understand the 19% is contribution. But you can see the stats are incorrectly combined, from the name. The item does not have "Increased Fire Spell Damage" (there is no such stat in the game*), but the contribution list indicates it does. The item has:

1) Spell Damage
2) Fire Damage to Attacks

Which should each be contributing completely differently. An item that has both these things is a bad item because they are mutually exclusive properties. There is no skill in the game that can benefit from both, because no skill is both a spell and an attack.

*The game has Increased Spell Damage, Increased Fire Damage, flat Fire Damage to Attacks, flat Fire Damage to Spells, etc.
Character archive: view-thread/963707
HC: 96 RIP
SC: 95 97 96 100 95 96 97 98 95 97
3.26: tbd
Last edited by unsane on Jun 23, 2019, 4:18:58 AM
Got this error, idk where to problem is, my end or trade sites but it says to link it here:)
Request and response:
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"encodedData": "",
"league": "Legion",
"requestUrl": "https://www.poeprices.info/api?l=Legion&i="
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"error": 2,
"error_msg": "Uncaught error",
"warning_msg": ""
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Request and response:
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"retHeader": "200",
"timeoutParam": 25
},
"failed": "ERROR: Parsing response failed, invalid JSON! "
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Sorry for spam...
Request and response:
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Received This Error Today:

Request and response:
{
"added": {
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Hey, this is a very good point. I will limit the ilvl only on Abyss Jewels. Thanks for the checking and suggestion.

"
unsane wrote:
"
SlugPranker wrote:
This jewel's combination does not look very interesting. ilvl could be why it worths 1c... ilvl does affect jewel price if they are 83+ in the past few leagues. If this league turns out to be opposite, ilvl can be removed.

There's a key difference you aren't aware of, which is what I'm reporting:

Base Jewels (Cobalt/Crimson/Viridian): Item level has no effect on rolls. All item levels can roll all mod tiers. i83 has no special value.

Abyss Jewels (Ghastly Eye/Hypnotic Eye/Murderous Eye/Searching Eye): Item level has an effect on rolls. Higher tier mods are available on higher item levels. i83 has special value.
I think the "Increased Fire Spell Damage" is coming from the implicit mod which will affect fire spell damage. It should be a `pseudo` mod. There is a catch here: the implicit mod will also affect Increased Cold Spell Damage, while it is not showing up in the contribution. The reason behind is very implicit due to colinearty, which was discussed in the past...

"
unsane wrote:
"
SlugPranker wrote:
Hmm, from the contribution, I cannot see the spell % combined with the attack. They should not combine. 19% is the percentage of contribution (weight of how important this mod is). It is not the combined value...

I understand the 19% is contribution. But you can see the stats are incorrectly combined, from the name. The item does not have "Increased Fire Spell Damage" (there is no such stat in the game*), but the contribution list indicates it does. The item has:

1) Spell Damage
2) Fire Damage to Attacks

Which should each be contributing completely differently. An item that has both these things is a bad item because they are mutually exclusive properties. There is no skill in the game that can benefit from both, because no skill is both a spell and an attack.

*The game has Increased Spell Damage, Increased Fire Damage, flat Fire Damage to Attacks, flat Fire Damage to Spells, etc.

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