PvP - skills/passives balance/rework

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jcostello1 wrote:

Point blank works very very well with puncture or tornado traps, but mainly I despise it for how overpowered it makes freezing pulse or fireball traps. They shotgun with lmp, they benefit from trap dmg increase, and they also get a 50% MORE damage bonus from point blank. Ridiculous one shot capability.


Point blank doesnt work with spells (if it does it is an actual bug), it only works with attacks. FP, and Fireball deal high dmg cause of lmp and cold/fire penetration.


FP has point blank built in the spell itself
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So why does acrobatics say less block chance and is a multiplier?
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FP has point blank built in the spell itself


I always assumed it just started at the listed dmg and droped from that at range. So not really point blank (more dmg at close range) but rather less damage at range.
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FP has point blank built in the spell itself


We dont know for sure if the values are exactly the same as point blank, but yes FP works better at close range.


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Pyrokar wrote:
So why does acrobatics say less block chance and is a multiplier?


Cause you know man, GGG and their wording.
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https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions
Last edited by Regulator on Jan 5, 2015, 7:30:09 PM
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FP has point blank built in the spell itself


We dont know for sure if the values are exactly the same as point blank, but yes FP works better at close range.


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Pyrokar wrote:
So why does acrobatics say less block chance and is a multiplier?


Cause you know man, GGG and their wording.


So GGG's fault for not being consistent again?

GGG Y U NO CONSISTENT?
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
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Pyrokar wrote:

So GGG's fault for not being consistent again?

GGG Y U NO CONSISTENT?



Yes its a matter of inconsistency probably.


Offtopic
Spoiler
ahhahhahahahah, malaka exo liosi re
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https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions
Its pretty consistent, the formula is base value * (1 - sum of reduced) * product of (1 - less multiplies). So if you have 10% reduced, 20% reduced and 30% reduced and 5% less, 15% less and 25% less the the value would be base value * (1 - .10 - .20 - .30) * (1 - .05) * (1 - .15) * (1 - .25).
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Its pretty consistent, the formula is base value * (1 - sum of reduced) * product of (1 - less multiplies). So if you have 10% reduced, 20% reduced and 30% reduced and 5% less, 15% less and 25% less the the value would be base value * (1 - .10 - .20 - .30) * (1 - .05) * (1 - .15) * (1 - .25).


Block base value is 0.
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Elemental equillibrium is not a problem lmfao. You can easily overcap resistances, use pots with all res, and many other resistance flasks. There are way more serious things to be adjusted and this should be last on the list. Whens the last time summoner won ANYTHING?

Minion instability lol? There is counters to summoners. Multi conversion trap, spectral throw, poison arrow, RoA, Traps in general, anything that pierces their target. Its hilarious that things like this are even being mentioned when other things arent even close to being possibly countered. Heavy strike not even on the list? come on seriously.

The health pool on summoners outputting reasonable damage is so little they get 1 shot constantly. No one takes their multistrike gem out to fight summoners as well so they constantly proc MI. I think this is a classic case of people QQing just because they dont understand the matchup. The amount of insane gear to make a summoner that can only beat casters and some melee class is absurd compared to other gear. Also using like 5 lvl 2 empowers? the cost in the gems is beyond any other build by far.


Lets not nerf things like this when 2 people play them? Summoners are in a good spot and are barely viable for anything other than team battles. When they become as rampant as tornado shot puncture traps, facebreaker cycloners, facebreaker shield chargers, facebreaker anything, or moltenstrike/heavystrike sword and board, then I would start to worry. Right now there are far too many complaints to be muddying the waters with ideas like nerfing EE and MI lol. People throwing around terms like "Uncounterable" without even entertaining conversion trap is a huge clue. Far too many people without the proper experience trying to balance the game. I dont think its even a matter of peoples own intentions to gain awards/win tourneys as much as people just being frustrated and praying for mega nerfs to anything that beats them.

nerf everything and then this please.
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Last edited by GrindcoreTHRALL on Jan 6, 2015, 4:34:19 PM
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Elemental equillibrium is not a problem lmfao. You can easily overcap resistances, use pots with all res, and many other resistance flasks. There are way more serious things to be adjusted and this should be last on the list. Whens the last time summoner won ANYTHING?

Minion instability lol? There is counters to summoners. Multi conversion trap, spectral throw, poison arrow, RoA, Traps in general, anything that pierces their target. Its hilarious that things like this are even being mentioned when other things arent even close to being possibly countered. Heavy strike not even on the list? come on seriously.

The health pool on summoners outputting reasonable damage is so little they get 1 shot constantly. No one takes their multistrike gem out to fight summoners as well so they constantly proc MI. I think this is a classic case of people QQing just because they dont understand the matchup. The amount of insane gear to make a summoner that can only beat casters and some melee class is absurd compared to other gear. Also using like 5 lvl 2 empowers? the cost in the gems is beyond any other build by far.


Lets not nerf things like this when 2 people play them? Summoners are in a good spot and are barely viable for anything other than team battles. When they become as rampant as tornado shot puncture traps, facebreaker cycloners, facebreaker shield chargers, facebreaker anything, or moltenstrike/heavystrike sword and board, then I would start to worry. Right now there are far too many complaints to be muddying the waters with ideas like nerfing EE and MI lol. People throwing around terms like "Uncounterable" without even entertaining conversion trap is a huge clue. Far too many people without the proper experience trying to balance the game. I dont think its even a matter of peoples own intentions to gain awards/win tourneys as much as people just being frustrated and praying for mega nerfs to anything that beats them.

nerf everything and then this please.


Couldn't have said it better myself. The 1.3 pvp wave comming to balance
It's hard to remember what you have forgotten
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Why are police looking for missing people? None of them were missing last time I saw them

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