Enki's Arc Witch - dead for now

Hey guys, no matter what i do my damage is kinda low because i dont use the staff reduces resistances... still capped with 75% 3.6k hp and god damn t10 maps one shotting me all the time, what i can do to improve my build?
Always a solid build Enki!

Easily my favorite "fast action" witch build!

Act 2+ are an easy walk

BUILD MELTS ALL, Mapping (tier 10 currently) with about 10 chaos budget gear and personal use of jewelers/fuse + chroma orbs (I just swapped over to the 1st staff suggestion, as it dropped for me in a map).

This guide could use a small update, gathering all "crafting" info/advice into their own section
Last edited by Aazard#4473 on Nov 12, 2022, 9:49:13 PM
"
decuervo34 wrote:
Hey guys, no matter what i do my damage is kinda low because i dont use the staff reduces resistances... still capped with 75% 3.6k hp and god damn t10 maps one shotting me all the time, what i can do to improve my build?


DNGHM - (Do Not Get Hit Method)

- F.Dash + Distance drops of "Galvanic Field" at mobs + F.Dash back (Let Golems suck aggro)
- F.Dash to range + Wave/Hex & drop "Galvanic Field" on Boss + F.Dash back (repeatedly)


Depending on current gearing/res stats, these are pretty low level items:

- "Valako's Sign Topaz Ring" is pretty cheap (damage boost/Res, ++)

- As is "Berek's Respite Two-Stone Ring" (damage boost/Dual Res, ++)

- "Doryani's Invitation Heavy Belt" (lightning damage) is excellent (Dual res/Damage boost, ++)

- "Replica Prismweave Rustic Sash" (Corrupted) with "+xx% increased Lightning Damage" (or spell damage), can add a fair amount of spell damage

The rings are pretty reliable "gear gap" fillers, normally a chaos each for an avg roll.

The belt runs a few (3+) chaos to ten (+) chaos for the corrupted belt


Some other gear can have "+XX% increased XYZ damage with Spells"

With XYZ as flat (spell) or lightning. Maybe "to shocked enemies" also (unsure)

All add spell damage, default:

- "Occultist's Vestment" Chest
- "Fingerless Silk Gloves"
- "Chrysalis Talisman"
- "Opal Rings"

Also:

- "Bone Helmets" - will improve minions
- "Blizzard Crowns" - will add cold damage (but boost enemy cold res)
- "Archdemon Crowns" - will cause socked skill to inflict elemental exposure on enemies (but lowers your res)
Last edited by Aazard#4473 on Nov 12, 2022, 11:01:32 PM
What do you recommend for the Elementalist points after the first labyrinth
"
Barak_Darkstar wrote:
What do you recommend for the Elementalist points after the first labyrinth

Liege of the Primordial
It's right there in the Opening Post on page 1, scroll down to 'Passives & Ascendancy'!
Just do it! And keep it simple -
Things will become complicated by itself.
tyvm
Ok so I've done this build a few times

in 3.19, on a 555 chaos orb budget, it shines!

I've hit level 90 so far.


Easiest gap fill (on the cheap) (155C total for below / or 1 Div)

I am assuming self corruption of items in price
Getting 2x "The taming rings" is a very nice gap fill = 10C for below

- +10% to all Elemental Resistances
- +30% to all Elemental Resistances
- +10% chance to Freeze, Shock and Ignite
- +30% elemental damage
- +20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
- +30% increased Elemental Damage with Attack Skills

The Stygian belt, with an abyss jewel
Well rolled can basically cap elemental resistances (+110%+), and add +43% chaos res

Stygian belt (6 mods + corruption) = 85C for below

- Corrupt for Wrath has 20% increased Aura Effect
- Roll = (3 mods) +30% to 2x Elemental Resistances & Chaos resistance
- Roll +30% increased Lightning Damage
- Roll high (100+) life

Abyss Jewel (4 mods + corruption) 50C for below

- Corrupt for (IDEALLY) Cant be stunned OR cant be silenced / cant be effected by corrupted blood
- Roll +13% Chaos resistance
- Roll +30% to 1x Elemental resistance
- Roll high (+30%) Increased Lightning damage
- Roll high (100) life

Cant be stunned will recover 1+ (1-5) passive skill points from "Unwavering Stance" allocation
- Used elsewhere, ideally Shaper > Ash, Frost & Storm > Elemental Mastery node

Ideal Skill tree jewel corruptions (really frees up flasks)

You will have ONE on your abyss jewel
Look for the 4 missing for your rare skill tree jewels
IMHO SKIP the watcher's eye (an ideal one is like 10 divine orbs+)

- cant be silenced
- corrupted blood cannot be inflicted on you
- can not be poisoned
- can not be hindered
- bleeding cannot be inflicted on you
Last edited by Aazard#4473 on Nov 29, 2022, 3:38:16 PM
I'm going to start updating this guide for Patch 3.20 on Friday! It will be a complete rework of the guide structure and atleast partially be done on stream.

Please save yourself any information that you need from the current 3.19 setup!
twitch.tv/enkivt
I played this build on the Delirium Everywhere and I really liked.
However, I went only to early maps and level 72.
I see that this is not a good build for "uber pinnacle content", but is it good for all bosses non uber? Including uber elder?
I'm just concern that when I reach T16s I might not be able to farm and improve the build further.
Has anyone played this far and went good with it?
"
CiceroRiPi wrote:
I played this build on the Delirium Everywhere and I really liked.
However, I went only to early maps and level 72.
I see that this is not a good build for "uber pinnacle content", but is it good for all bosses non uber? Including uber elder?
I'm just concern that when I reach T16s I might not be able to farm and improve the build further.
Has anyone played this far and went good with it?

You can find some endgame bossing with the 3.20 setup in my recent twitch vods.
twitch.tv/enkivt

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