Enki's Arc Witch - dead for now
" Where do you have it slotted on your passive tree? I gain 116 mana regen from it. It needs to be slotted near Quick Recovery. |
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"Make your character public so we can look at it. If you have your tree setup like mine it gives you: 14% increase mana recovery which is a different stat than mana regeneration. Recovery is the base level stat, increasing it makes significant differences. Regeneration is on top of recovery and while also important it is a second level effect. You might have to use PoB to see the impact of tempered mind in its totality. |
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" The effects of %mana recovery don't show on your character sheet. So it looks like it's useless, but actually the impact is great. % mana recovery acts as a multiplier on your mana regeneration. So 15% mana recovery means you will recover 15% more mana than without it (not counting the loss of intelligence, ...). This also means that the more mana you regenerate (either from flat sources like clarity or % sources on notables or gear), the more effective that % mana recovery will become. I have around 45-50% mana recovery atm from 3 sources, and they increase my mana regen by more than 1500 mana per second. |
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Okay, to set the record straight, increased mana recovery rate acts essentially like a more multiplier for both mana regen and flasks. (And leech, too, but that doesn't apply to us.) It's calculated after your total mana regen is, making it much more powerful than increased regen rate, and IS NOT REFLECTED IN TOOLTIP. Use PoB if you want to see the actual effect on your net mana recovery.
Transcendent Mind is good, but you need to take the additional intelligence node near the templar's starting position to get the full effect. Otherwise, you're missing out on 5% increased recovery rate. You may as well buy one if you want one, as the vial needed to upgrade Tempered Mind is almost as expensive as the jewel itself (not cheap). Edit: looks like my two comrades beat me to the punch here. Lol Last edited by WorderMostFoul#7154 on Feb 5, 2021, 4:09:43 PM
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" Don't sweat it, you mentioned that the recovery rate of mana flasks is affected too (and leech, but not really used by us), so you get points for the most complete answer ;-) " As a comparisation: - Tempered Mind (without the templar intelligence node) gives you 14% mana recovery - Tempered Mind (with the templar intelligence node) gives you 16% mana recovery - Transcendent Mind (without the templar intelligence node) gives you 19% - Transcendent Mind (with the templar intelligence node) gives you 24% I went with a Transcendent Mind, but without the templar node. I find the loss of damage to path to the templar node just too big to stomach, but you do get a little more out of your Pure Talent with that setup, so it has its upsides. Last edited by Reechaani#7330 on Feb 5, 2021, 4:19:01 PM
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Hello, i just wanted to ask if it's possible to find a way to get Decoy Totem and max it out? Maybe sacrificing some Int for more STR?
I just feel much better while using it (i'm lvl 71). Thank you! |
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" I don't even have the belt mod or a watcher's eye, and I still have been really happy with it. Could barely notice the difference in mana regen. |
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Could anyone give my some idea for improving my character (LvlOneArc)? I could get watchers eye, but I kind of wanted to farm for it. Other that that I'm a little lost on what to do next. I've been struggling at t16s (a lot of time its getting insta-killed after stutters...).
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" I'm still very new to this build but a lot of people have been saying to take "The Agnostic" keystone to help in survivability. |
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"One shots are just going to happen with this build, large physical crits are hard to defend against. You really have to watch the map mods and it's a glass cannon build where dying just happens. For some more defense, these boots and 30/30 gloves to try and keep mana pool high to absorb hits. For more offense upping the mana pool helps but you should also look to get your gems to level 21. You should also look for wands with a lot more mana on them. You could try switching your anoint from Mind Drinker to Mana Flows and use catalysts on the amulet. Consider switching to Openness small clusters to pump up the mana pool as well. Consider Anima Stone (you only need two skill points for another jewel socket) so you can run a fifth golem. Get a Healthy Mind jewel to push mana up. When I went from ~3.5 life down to 2.8k and got the mana pool up to ~11k deaths decreased and damage increased but this is by no means a tanky build no matter what you do. You can get to the point where large mobs won't kill you very often because you clear them almost instantly but I have not found a way to avoid one shots from high damage dealers. When I run maps with Elemental Weakness it almost always involves dying a couple of times so now I always re-roll those. |
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