Enki's Arc Witch - dead for now

Hi there, can you suggest what I should look to upgrade next. I'm dying a lot in t12 and up maps. Not really sure how I would do on bosses I haven't gotten that far yet but its annoying dying sometimes 2-3 times a map and not being able to level. I don't want to keep running t10s.

Here is my gear, and I have maybe 80c available in currency. What should I try to upgrade? Also how do I upgrade my single target dps?

Edit: made a post about golem buffs not calculating correctly/at all in PoB and explained how to add the buffs yourself if anyone wanted on a piece of gear to see actual dps for example, but can ignore this post since there is a version of PoB with golem buffs correctly calculated and another player here told me its in the "PoB" section on the first page now , I guess I missed that :D



so, nevermind, all good!
Last edited by secret_service86#3947 on Jan 9, 2020, 4:29:40 AM
I'm having a realy hard time here to fight sirus >.< any help on my gear would be nice thank you :D
I feel like any upgrades I can make now are going to cost me a few exalts which is going to take a fair while to gather especially considering the widely reported difficulties with simple target foes this build has.

However perhaps i'm missing something or somebody can just point me in the right direction when it comes to what I should be looking to get next.

Thanks! :)


Hi,
i am a beginner in POE and found this build.
I followed so far this build, but i have some problems with understanding the level section for A4.

"‣ Get Passive Skillpoint, Summon Lightning Golem and Summon Flame Golem in town"

I can not see any Passive skill point for summon these golems.

Can someone help me?

Thanks
Dns
"
dns_1 wrote:
Hi,
i am a beginner in POE and found this build.
I followed so far this build, but i have some problems with understanding the level section for A4.

"‣ Get Passive Skillpoint, Summon Lightning Golem and Summon Flame Golem in town"

I can not see any Passive skill point for summon these golems.

Can someone help me?

Thanks
Dns


They are not passive skill points, but skill gems you can get in town either as a quest reward or from a vendor from now on.
Spoiler

"
Eyedema wrote:
Hi all! I need some advice on what to upgrade next. I feel like nothing would get me a big bump like before (correct me if I'm wrong!). I just got the staff and currently only have ~2ex. I would like to have some more damage, but Duskdawn is not an option right now. Thank you all!

I upgraded my build quite a bit:

And i also got a Jewel with %life, %mana and dmg penetrates % resistances while affected by Wrath (and swapped Zealotry with Wrath). Maybe next I can upgrade my other ring and get a better amulet! I'd leave chest, staff and gloves as they are for now. Can't see how I would upgrade them either in a cost-effective way. Any help is appreciated!

Also: is there a way behind the Three Dragons helmet? Can't we achieve the same result with some "Adds # to # Cold Damage Added to Spells"? That way we would have another great source of ~100 flat life and some ES. What would another great stat for an helmet be?
Last edited by Eyedema#3484 on Jan 9, 2020, 3:39:38 AM
"
Eyedema wrote:
"
dns_1 wrote:
Hi,
i am a beginner in POE and found this build.
I followed so far this build, but i have some problems with understanding the level section for A4.

"‣ Get Passive Skillpoint, Summon Lightning Golem and Summon Flame Golem in town"

I can not see any Passive skill point for summon these golems.

Can someone help me?

Thanks
Dns


They are not passive skill points, but skill gems you can get in town either as a quest reward or from a vendor from now on.


Ty, i got them, I recognize that i can spell only 1 golem by now, am I right that I will get the other by finishing the ascendancy tree?
"
dns_1 wrote:
"
Eyedema wrote:
"
dns_1 wrote:
Hi,
i am a beginner in POE and found this build.
I followed so far this build, but i have some problems with understanding the level section for A4.

"‣ Get Passive Skillpoint, Summon Lightning Golem and Summon Flame Golem in town"

I can not see any Passive skill point for summon these golems.

Can someone help me?

Thanks
Dns


They are not passive skill points, but skill gems you can get in town either as a quest reward or from a vendor from now on.


Ty, i got them, I recognize that i can spell only 1 golem by now, am I right that I will get the other by finishing the ascendancy tree?


Correct. Some of the nodes on that particular tree give +1 to maximum summoned golems.
"
Crucifero wrote:
Hi Enki,

I'm having the same issue as Macoflash.
I've invested 20ex into my gear and still only get 5.8k EHP with Max resists...
I'm constantly dying... I've never been so frustrated with a fully fleshed out build before!

I'm considering respeccing this character but it feels bad to have invested so much into this and fail.

I do piddling damage to Uber Atziri and Max lvl Drox is IMPOSSIBLE. The flags simply do not die to my single target Arc.
Let alone Sirus...single target is severely lacking.

What can I do?






Your setup is really solid; I'm surprised you're having difficulties across the board like this.

Start by corrupting every single juicy 20/20 gem you have and replacing Minion Life Support with Empower. Also, get Awakener's versions of lightning penetration and added lightning damage.

I think I'm finding that using Inpulsa's and dropping Three Dragons is providing better damage. I'm considering trying Beacon of Ruin, though I'm not wild about losing life leech and elemental reflect immunity, but the extra damage is tempting.

Edit: also, your ES is really lacking; that's probably why you're dying so much. The gloves are awesome, but the low ES is a liability; upgrading the amethyst ring and amulet to stuff with better ES mods would make a noticeable difference. And I think as good as Loreweave is, you'd be way better off with Queen's Hunger or a really good rare in terms of both damage and survivability.
Last edited by WorderMostFoul#7154 on Jan 9, 2020, 3:44:16 AM
"
secret_service86 wrote:
"
Enki91 wrote:
.



@Enki91 and anyone else using Path of Building to check their effective damage with this build, I just noticed that PoB does not account at all for the increased damage per summoned golem you get from elemancer ascendancy node, or liege of the primordial node, and also not the golem commander node on tree, PoB also does not account for the increased buff effect from our ice/lightning/flame golem at all in damage calculations,


this is quite a big chunk of dps that is missing from the calculation, (around 300k effective shaper dps on my current gear/character, and thats not even accounting for the increased buff effect on flame / lightning / ice golem, too much math for me to do that lol)


and can be important in many aspects of figuring out how this build compares to other versions (like going for mastermind of discord instead and dropping some golem ascendancy node, etc) or just for a fair effective dps value,


if you look in PoB, you see that the text is red on "20% increased damage per summoned golem" and "25% increased effect of buffs granted by your golems per summoned golem" on the "liege of the primordial node" ascendancy node,


the text is also red in PoB on "elemancer" node "20% increased damage per summoned golem" and "25% increased effect of buffs granted by your golems per summoned golem"

example picture here:






whenever a text is red in PoB on an item or skill/ascendancy node etc, it is not being accounted for in the stats or calculations at all, what all this means in other words, is that there is a huge chunk of damage missing from effective dps calculation for this build,



you can test this easily yourself by disabling/enabling for example a stone golem or chaos golem depending on which one you use in PoB, and you will see that the damage does not change at all, if you disable a flame/ice/lightning golem you of course see the difference from their generic buffs being disabled and disabled, but if PoB was accounting for the damage correctly from our ascendancy and golem commander node on tree, our dps would increase/decrease as we disable/enable even a stone or chaos golem,


and un-allocating these ascendancy nodes only give a tiny dps increase from losing the 10% elemental damage nodes that connect to them, as you also see in the picture above,


with 4 golems active, the correct calculation for the true extra damage effective DPS added from this 3 nodes (liege of primordial, elemancer, golem commander) is = 40% x 4 + 20% = 180 % increased Damage , you can add that on a jewel for example, to see the damage difference, if you add it exactly like this "180% increased Damage" on a equipped jewel you have and save the change, it will be calculated correctly and in my case it gave an extra ~300k effective shaper dps,


its not multiplicative but additive, so the above math should be correct with 4 golems active, with more golems its even more of course, with 5 golems it would be for example 40% x 5 = 200% + 20% = 220% increased Damage


and this is not even factoring in the increased buff effect on our golems from the ascendancies, which PoB also does not account for, so the bonus crit, cast speed, and inc damage from ice/lightning/flame golem is not either being shown in our dps in PoB at all, so this build actually has quite more dps than what is apparent at first with 4+ golems, although doing the math for that is too rough for me , but maybe someone else is a math wiz and can do the numbers lol,



just wanted to share this since I think its important to know for anyone who wants to know their true dps and is using PoB to play around with gear testing etc, or considering going another variant of the build/ascendancy like using mastermind of discord for the penetration damage or something, when in fact it may not be better at all, and again if you think i'm wrong or that the dps in PoB is correct, just try what I said and disable a stone/chaos golem and you will see no DPS change, if it worked correctly the dps would increase/decrease when doing that :p


ingame character stats correctly show my life regen from stone golem with ascendancy buff at 440 life per second for example, but in PoB its always the base/generic 230 life regen from lvl 20 stone golem, no matter if ascendancies are allocated or unallocated, etc,



so for whatever its worth, we have quite a bit more dps than PoB is showing us, even more than my math above because I didnt bother to calculate the increased buff effect of ice/lightning/flame golem from ascendancy as well as the generic increased damage %, as that is too much of a headache xD



cheers anyway and if my math is off please let me know, I also messaged the PoB dev just to hopefully get the ascendancy correctly calculated in a future version or something, but if that never happens you can always edit a jewel or other item manually with the damage, anyway good luck to everyone !






Okay, I am really sorry you went through all this manual effort...but reread the Path of Building section of the guide and you'll find a link to a PoB "fork" you can download that will correctly account for the golems. I've tried it and it's definitely worth getting; it's a straight-up buff to PoB.
Last edited by WorderMostFoul#7154 on Jan 9, 2020, 3:47:57 AM

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