Enki's Arc Witch Memorial Page

Thank you L3thvl and WorderMostFoul for tips and explanation on how it works. I really appreciate ur help guys! :)
@Zeratul_PL
LS Traps damage shown is average damage per hit, not DPS, that's why the number looks really low compared to what it actually deals. Can't think of any skill that would be better to use in this case, you may still get the 10% Trap Throwing Speed the support gems gives, if not then either reroll, sell or just ignore it for now.

@ArisFuser
The real cost of that belt is getting two proper jewels, and the opportunity cost of losing another resistance slot, unless you have some on said jewels.

@exxxydawg
In addition to what the others said, i'd just like to go more into detail about this a little bit.In general, each jewel type has their pros and cons.

Regular jewels have more mobility-related affixes and increased damage% modifiers, of which all except for Spell Damage% also buff our Inpulsa explosions. This is great to take out rares/bosses right with the pack they spawned in, most notably in Delves or Beyond maps. The downside is that increased damage% (=additive) modifiers get less effective the more total increased damage% you have, which for example is also the reason why Wand/Sceptre implicits aren't as impactful for us as they seem.

Abyss jewels mainly have flat damage modifiers, which are added directly to base damage before all multipliers, but are also affected by damage effectiveness. This means in our case, you only get 80% of the value added to Arc and 70% to LS Trap. In a normal setup for this build, a T3 added flat damage mod is about equal to an increased damage% modifier on regular jewels, which have no affix tiers. Another pro for Abyss jewels is that they can roll Shock Effect, which is a 2% more damage multiplier (=multiplicative) for us until we reach 150% total.

The jewel you've linked is really good for this build, i'd just try to divine until both attack speed modifiers are at max value, if you can afford to do so.

@fichi
Might be time to invest into a 6L rare or Shroud of the Lightless, can't see anything else wrong with your char. If you check out my SSF Synthesis char, i've done both red Elder and Mastermind with it so it should be possible with yours too. Maybe try out some different Pantheons for those fights.

@LysergicDiethylamide
Gear is overall fairly good, Inpulsa would be a good upgrade now. Besides that, try to roll the right flask affixes and farm a boot enchant, also upgrade Pantheon if you haven't yet. Also get towards Written in Blood asap, the 0.4% Es leech you took in Ethereal Feast is also not needed.

@JulianSlink
Only ilvl84 and Shaped is needed for the affixes we want. Sorcerer Gloves are significantly cheaper (30c vs. 10ex) and give a bit more ES.

@menides
It's a good idea, the issues I have with it are that it takes away what i'm intended with the "How to look for & buy Gear" Miniguide, which is learning how to look for specific things, and that some scummy people would eventually take advantage and just buy up all cheap stuff to resell it for more.

@yakoob
Congrats! Yeah i'd annul the second dagger despite that T2 Ele as Chaos, could possibly open up a different suffix choice than 5% double damage chance on the other dagger or at the very least sell the craftable base.
twitch.tv/enkivt
The Eternity Shroud could be a good gear for our build I think. Does anyone agree?
Last edited by JGonzaga on Apr 5, 2019, 12:58:02 PM
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So I finally got my 3rd exalted orb today, sitting at probably around 4 ex total if i traded for another. Wondering if it is worth it to spend most of that on an Inpulsa's? And what rolls should I be looking for optimally? Thanks in advance!


unless its a great inpulsa or you dont have anything else to upgrade (take a look at enki's what to upgrade tips), sure. a more budget-friendly option, however is to get a cheap inpulsa and use https://pathofexile.gamepedia.com/The_Jeweller%27s_Touch (You will create a fully-linked five-socket item with a single Jeweller's Orb)

you will spend less than 1exal for a 5link inpulsa, and lets you upgrade other things until it is time to get that 6L
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menides wrote:
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So I finally got my 3rd exalted orb today, sitting at probably around 4 ex total if i traded for another. Wondering if it is worth it to spend most of that on an Inpulsa's? And what rolls should I be looking for optimally? Thanks in advance!


unless its a great inpulsa or you dont have anything else to upgrade (take a look at enki's what to upgrade tips), sure. a more budget-friendly option, however is to get a cheap inpulsa and use https://pathofexile.gamepedia.com/The_Jeweller%27s_Touch (You will create a fully-linked five-socket item with a single Jeweller's Orb)

you will spend less than 1exal for a 5link inpulsa, and lets you upgrade other things until it is time to get that 6L
Oh damn, I didn't know about this prophecy! I will most likely end up doing this then when I get off work if I can get a low socket Inpulsa, and I'm assuming this prophecy is somewhat expensive. Still probably a lot cheaper than an already 5 or 6L one though. Do I just need to buy the prophecy then add it to one of my 6 prophecy slots and then the first jewlers I use with it active it will work?
Last edited by LysergicDiethylamide on Apr 5, 2019, 2:11:15 PM
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menides wrote:
"
So I finally got my 3rd exalted orb today, sitting at probably around 4 ex total if i traded for another. Wondering if it is worth it to spend most of that on an Inpulsa's? And what rolls should I be looking for optimally? Thanks in advance!


unless its a great inpulsa or you dont have anything else to upgrade (take a look at enki's what to upgrade tips), sure. a more budget-friendly option, however is to get a cheap inpulsa and use https://pathofexile.gamepedia.com/The_Jeweller%27s_Touch (You will create a fully-linked five-socket item with a single Jeweller's Orb)

you will spend less than 1exal for a 5link inpulsa, and lets you upgrade other things until it is time to get that 6L
Oh damn, I didn't know about this prophecy! I will most likely end up doing this then when I get off work if I can get a low socket Inpulsa, and I'm assuming this prophecy is somewhat expensive. Still probably a lot cheaper than an already 5 or 6L one though. Do I just need to buy the prophecy then add it to one of my 6 prophecy slots and then the first jewlers I use with it active it will work?


The prophecy is like, 10c atm.
Yes, you need to do just that.
Hi all , do we need 20% quality on Lv21 Arc, Lv21 Lightning Spire Trap and Lv21 Discipline?
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Zeratul_PL wrote:
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hi i'm following this build and i'm lvl 50, i have a few questions : why in lvl 6 take another dash ? do we cast out flame dash ? is whirling blade better ? it forces me to take a dagger instead of wand and doesnt seem to do a lot of damage after a liitle bit of use. also i got zealotry and wrath early to lvl them but will i ever be able to use them ? all my mana is taken already. if so when ? cant seem to see it in the rest of the levelling part of your guide. awesome guide though, i'm enjoying it ! (also why do you tell us to try to get attack speed in act6 ?) lots of things to learn in this game


Hi,
It's like that:
1) Whirlwind blades are our movement skill - we use it whole the time to move around the map faster than "by foot"
2) Flame Dash is only to jump over opstances, kile rivers etc, as whirlwind will not cross them
Non of those 2 is in any terms, our sourve of dmg.

As you will progress futher on, you will be able to run
1) Enefable+blasthemy (sorry for wrong spelling, can't check now) - curs + support with transform it to debuff aura
2) Discipline - increased ES
3) Wrath OR Zealotry - you will not be able to run both of them (unless you would like to remove both 1 and 2)

According to Attack Speed (AS) - this is to modify your whirlwind skill. The more AS you have - the faster Whirlwind will work = you will be able to move around faster. Early on, this skill doesn't seems to be usefull, as it's not much faster than walking. But alter on, you will noticed that you are almost always using this, and now walking anymore :)

If you would like to see the difference, write to me ingame (Arc_bringer_pl), i should be online areound 5 or 6PM until ~12pm (+1 time zone, EU eastern). I'm will give you a little show, how it's with Whrilwind lvl 1 and no tieams, and then with lvl 20 + faster attack + my inventory (while i still have almost nothing to AS at all)



ok thanks for your reply, so i should also keep flame dash ? but i'm kinda running out of sockets and spells (you can only have 8 spells in your spell book at the same time right ?) i found it troublesome to get a 3 linked red socket item in my stuff and a 2 green 1 red linked item for whirlwind / immortall call setup also when should i replace herald of thunder with wrath / zealotry for now i'm running the curse aura and discipline + herald of thunder. also i took mind over matter quite earlier than the guide said (30% of damage taken goes to energy shield) is it a problem or is ok ?) i'm pretty ahead in levels since i did some memory nexus and other stuff during the early acts
Last edited by pachathelazyone on Apr 5, 2019, 8:35:05 PM
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ok thanks for your reply, so i should also keep flame dash ? but i'm kinda running out of sockets and spells (you can only have 8 spells in your spell book at the same time right ?) i found it troublesome to get a 3 linked red socket item in my stuff and a 2 green 1 red linked item for whirlwind / immortall call setup also when should i replace herald of thunder with wrath / zealotry for now i'm running the curse aura and discipline + herald of thunder. also i took mind over matter quite earlier than the guide said (30% of damage taken goes to energy shield) is it a problem or is ok ?) i'm pretty ahead in levels since i did some memory nexus and other stuff during the early acts


You replace Herald of Thunder with Wrath/Zealotry when you have taken all the "Reduced Mana Reserved" nodes. There's a cluster of it just below Zealot's Oath to the left, and one node near the right of Eldritch Battery.

Mind Over Matter is usually taken after Act 10 and you need decent energy shield for it to work, people says to have energy shield equal or more than 43% of your life. Also, you'll want to take Zealot's Oath so that when your energy shield runs empty from getting hit you're not a sitting duck and be able to use Whirling Blades away.

2 green 1 socket in daggers is possible with a few chromatic orbs. For 3 red sockets best way is to use the socket recipe that you can get from delving. It costs 120 chromatic orbs for 3 sockets of the same color.
Are the videos in the guide before the major nerf to arc?

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