Enki's Arc Witch Memorial Page
One short question about mechanic to all (maybe Enki will have time as well):
Please, take a look on my Gloves. It's pretty nice, but i have "supported by lvl 20 traps". Using Lightning Spire Trap, this one affix is useless. So here comes my question: In this particular case, is it worth to change Lightning spire to something diffrent? Or maybe the setup should be somehow changed, as this could be a nice 5L gloves. Or it's pointless, and i should be looking for another gloves? Currently, Lightning spire (in PoE) shows ~13k dps, while replacing it with my lvl21 Arc gives ~16k dps. But as far as i noticed, Lightning spire last for few sec, while "Arc trap" will have just 1 use and disapear... |
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Ummmm, look what a 1 chaos Stygian can do with the appropiate Jewels. I got 100k+ damage and more life at the expense of some resistances, the performance is now better than with a 4 exalted Stygian belt! Last edited by ArisFuser on Apr 3, 2019, 5:23:53 PM
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What are EO procs? Its stated in the gear section under Inpulsa
Last edited by TooTriggered on Apr 3, 2019, 6:25:19 PM
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" EO is Elemental Overload, notable buff from passive skill tree. Proc is what triggers something. So for this build, or any that uses EO, any critical hit is an EO proc. |
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Hey guys!
Just wanted to ask is it better to get all abyss jewels for sockets or kinda 50/50 them with regular ones? For example, is it worth having this regular jewel when I just can get an abyss one with better dps? Currently I feel like it does and I want to buy 2 of these for like 1ex each before I'll start looking for good abyss jewels, but I need your opinion on this one since most people that I asked about it told me that abyss jewels are better overall.. But why do regular jewels even exist then? xD Rarity: Rare Viper Curio Viridian Jewel -------- Item Level: 69 -------- 14% increased Lightning Damage 5% increased Attack Speed 6% increased maximum Life 2% increased Attack and Cast Speed -------- Also when Im checking any items on PoB it says that with %Cast Speed mods I'll always get more dps than with %Spell/Lightning Damage.. I don't understand where it's coming from since our Arc already casts in like 0.2 seconds.. | |
" The best way to scale dps in this build is via cast speed. Thats why you see the numbers in POB rise so much with just a little extra cast speed. Abyss jewels are good. However its important to look at the average spell hit damage aswell. You dont want to hit like a wet noodle. Gotta hit hard and hit fast. These are abyss jewels id consider. I've excluded conditional dps mods that can roll since they are an unreliable source of dps when bossing. and you don't need that extra dps to clear out trash mobs. https://www.pathofexile.com/trade/search/Synthesis/lXj0w6hV http://poeaffix.net/jw-hypnotic.html#id | |
Can anyone tell me some advice about the hard bosses? I mean I can't clear
(red elder? uber elder or whatever its called, and mastermind) Shaper? not there yet though, also I have 14/15 memory map fragments if that helps. You can check my gear at my profile / passive skills for jewels etc. I just seem to die so easy (like getting one shot by red elder? or whats he called and getting frozen in place or the tentacles that slam the ground one shots me so I even use all my portals of the map to try to kill him. I have Immortal call on lvl 3 and cast when damage taken on lvl 1 is that wrong?. have 4700 hp and 2900 energy shield, 31k dps(tooltip) but it increases when I use the potions and get a critical strike. I don't have any enchantments on my gear (the "of light" on gloves or anything) is that it or is there something that can help me improve my chances of beating him would be really helpful. Thanks for reading this and meyby even trying to help me :). Last edited by fichi on Apr 5, 2019, 10:08:01 AM
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" Have to agree with what L3thvl said above--cast speed is a powerful damage multiplier if you're dealing with a spell you're repeatedly casting. When it comes to tough boss fights, you should be whirling around with quick stops to cast, as this is Enki's strategy and therefore probably the best one for a build designed around his playstyle. Enough increased cast speed means you may be able to squeeze an extra cast of arc out before you are forced to keep moving. That's a huge incremental damage increase, which is why cast speed is one of the two weapon mods he's marked as mandatory. (Mind you, the increase is in DPS only, not actual damage per hit.) Back to your jewel above, that thing is awesome for this build. You'll maximize the benefits of it if you can reroll it to get 7% maximum life and 4% attack/cast speed, hopefully even keep the good attack speed roll (lightning damage roll doesn't really matter). Einhar's bestiary is great for this, or divine orbs, if you have any to spare. Enki does touch on the abyss vs regular jewel decision in his guide. If you can get a hypnotic eye jewel with top-tier values for flat added life, ES, and lightning damage to spells, it will probably provide a bigger boost to those stats than you'd be able to get from a regular jewel. These work well for shoring up weaknesses (and are also fantastic for getting that crucial cold damage to spells somewhere in the build). You also get at least one "free" abyssal socket in your belt, so you want a minimum of 1 good abyss jewel. However, to speak to Enki's point, mobility is at least as important in this build as pure offense or defense, and regular jewels are a very easy and effective way to buff your character's nimbleness, as there are a ton of attack and/or cast speed modifiers available on them that apply to this build. The extra 1k DPS or 100 life from that abyss jewel won't do you much good if you're too slow to dodge the Shaper's projectiles. Last edited by WorderMostFoul on Apr 4, 2019, 12:30:22 PM
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which stats on inpulsa's are most important for higher rolls.
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" I would say - all 3 :) But if you really have to sort them: 1) Increased dmg when you shock (we almost always shock, so perm buff) 2) Max Life 3) effect of shock Effect of shock is also pretty important, but bosses already reduce that hardly, while regular mobs will be one-shot (sometimes 2 shots). But there is very small difference between those 3, as we are using 100% of everything in inpulsa's arsenal. |
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