Enki's Arc Witch - dead for now

Hi everyone.

I have a problem with survivability on tier 11+ maps, especially with syndicate members.

Could you take a look at my character and give me some advice?

My current budget is 250c.
Hey, newish player. I've had a bit of currency to spend so I decide to try and roll a decent helmt. I've been fossil crafting on this helmet.



I'm wondering if I should stick with this or continue to roll it until I get T1/2 spell damage with a high life roll, some resists and the 'Nearby Enemies have -9% to Lightning Resistance' mod or level 18+ Innervate.

I'm also looking for some overall gearing advice. I figured that when I swap to a new helmet I should redo my wise oak balance and try to get a few more damage and mana mods in where I can.

If we have +1 level of socketed gems for Inpulsa, isn't it more damage to do Empower + added lightning damage than Empower + hypothermia?
"
Fuuchouin1 wrote:
If we have +1 level of socketed gems for Inpulsa, isn't it more damage to do Empower + added lightning damage than Empower + hypothermia?

literally two times worse (19.6% added lightning vs 40.9% hypothermia)
"
Vashot wrote:
Hi everyone.

I have a problem with survivability on tier 11+ maps, especially with syndicate members.

Could you take a look at my character and give me some advice?

My current budget is 250c.


High level syndicate are going to be a bit dangerous, as they are basically a variable number of bosses with variable abilities and gear that can summon adds, and may have popped out of nowhere at short notice while other mobs are around.

That said - these points may help:

1 - Chaos resist is big on them, trade 5% life points from the bottom ring for 4%-8% life + 4-8% chaos resist in the upper left (purity of Flesh ring), and try to grab a bit more on gear. (This also helps with a couple other bosses).

2 - Try a spire trap glove. Being able toss a trap and focus more on dodging and less on arcing can help you avoid their more dangerous attacks which are intended to be dodged, and it knocks them and adds out WAY faster than arc alone. It's great on any boss, complementing arc very nicely.

Even a 4 link Spire works well, but grabbing shaper gloves with adv traps and fast casting makes it 6 link potent... and there's probably a good pair available for a few handful of chaos.

http://poe.trade/search/homonakihasika

I'm sure there are other things you can do with the rest of your chaos, but these two cheap steps are likely to get you far by themselves.

"
blg_RealiZe wrote:
"
Fuuchouin1 wrote:
If we have +1 level of socketed gems for Inpulsa, isn't it more damage to do Empower + added lightning damage than Empower + hypothermia?

literally two times worse (19.6% added lightning vs 40.9% hypothermia)


what about setups without inpulsa? I don't have one and my 6L arc is

arc-empower-spell echo-controlled destruction-lightning pen-added lightning damage

Should I change to hypothermia?

"
shiroeneko wrote:

what about setups without inpulsa? I don't have one and my 6L arc is

arc-empower-spell echo-controlled destruction-lightning pen-added lightning damage

Should I change to hypothermia?


you should only use level 4 empower in +1lvl to socketed gems chest or +2lvl to duration gems with vaal arc. And doesn't matter if it's inpulsa's or not

In every other situation you should use gem setup, that is recommended in the guide

Your chest is not corrupted and you are using lvl 3 empower
Your lvl 3 empower gives you 10,7% DPS, lvl 20 hypothermia gives you 39% DPS

481k vs 604k DPS, quite the difference I would say

it should be pretty easy to recolor your chest, you should definitely do it
Last edited by blg_RealiZe#1295 on Feb 6, 2019, 12:00:16 PM
"
BlastingMouz wrote:
Hey, newish player. I've had a bit of currency to spend so I decide to try and roll a decent helmt. I've been fossil crafting on this helmet.



I'm wondering if I should stick with this or continue to roll it until I get T1/2 spell damage with a high life roll, some resists and the 'Nearby Enemies have -9% to Lightning Resistance' mod or level 18+ Innervate.

I'm also looking for some overall gearing advice. I figured that when I swap to a new helmet I should redo my wise oak balance and try to get a few more damage and mana mods in where I can.



If the helmet is below ilvl84, I'd probably keep that roll and use it while trying to roll a better helm that's capable of rolling tier 1 lightning damage to spells. If it's ilvl84 or higher, I'd try for a roll with tier 1 lightning damage along with high life and one high resistance roll, with room to enchant either mana or more resistances, depending on what you need. If you get another damage mod on top of all that, you've already hit the jackpot, as such a helm would probably be worth 10+ exalts.

As for your gear, I'd ditch Bubonic Trail in favour of boots with high life and triple res, one being chaos. I know the guide mentions Bubonic Trail as a good pair of boots, but that was before chaos resistance became that much more important due to Syndicate encounters, and boots is an excellent slot to get it from, since you won't miss it when you swap to Kaom's Roots for Uber Elder. You can also get high resistances much easier on boots and good damage affixes much easier on abyss jewels. The amount of more impactful affixes you sacrifice to get the 40% damage from using 4 different jewels is easily compensated by good Hypnotic Eye jewels with flat lightning damage rolls, plus those can have up to 50 life which translates to up to 140ish effective HP after percentage based increases are applied.

Another quick fix you could do is reroll your Basalt flask to have 2 uses during boss fights. While you're at it, I'd move the bleed immunity from that flask to either the Life or the Sulphur flask, because with only 1-2 charges, you might find yourself unable to remove bleed on some maps/delves with Vulnerability curse, tons of Bloodlines magic packs or tough enemies (e.g. red beasts) with corrupting blood.
@sny83 thread
Spoiler
"
sny83 wrote:
"
BlastingMouz wrote:
Hey, newish player. I've had a bit of currency to spend so I decide to try and roll a decent helmt. I've been fossil crafting on this helmet.



I'm wondering if I should stick with this or continue to roll it until I get T1/2 spell damage with a high life roll, some resists and the 'Nearby Enemies have -9% to Lightning Resistance' mod or level 18+ Innervate.

I'm also looking for some overall gearing advice. I figured that when I swap to a new helmet I should redo my wise oak balance and try to get a few more damage and mana mods in where I can.



If the helmet is below ilvl84, I'd probably keep that roll and use it while trying to roll a better helm that's capable of rolling tier 1 lightning damage to spells. If it's ilvl84 or higher, I'd try for a roll with tier 1 lightning damage along with high life and one high resistance roll, with room to enchant either mana or more resistances, depending on what you need. If you get another damage mod on top of all that, you've already hit the jackpot, as such a helm would probably be worth 10+ exalts.

As for your gear, I'd ditch Bubonic Trail in favour of boots with high life and triple res, one being chaos. I know the guide mentions Bubonic Trail as a good pair of boots, but that was before chaos resistance became that much more important due to Syndicate encounters, and boots is an excellent slot to get it from, since you won't miss it when you swap to Kaom's Roots for Uber Elder. You can also get high resistances much easier on boots and good damage affixes much easier on abyss jewels. The amount of more impactful affixes you sacrifice to get the 40% damage from using 4 different jewels is easily compensated by good Hypnotic Eye jewels with flat lightning damage rolls, plus those can have up to 50 life which translates to up to 140ish effective HP after percentage based increases are applied.

Another quick fix you could do is reroll your Basalt flask to have 2 uses during boss fights. While you're at it, I'd move the bleed immunity from that flask to either the Life or the Sulphur flask, because with only 1-2 charges, you might find yourself unable to remove bleed on some maps/delves with Vulnerability curse, tons of Bloodlines magic packs or tough enemies (e.g. red beasts) with corrupting blood.


Thanks for the advice.

The helemt is ilvl 85, so I'll continue to roll it. I feel pretty comfortable dumping a few more ex into it. With fossil crafting I'm getting something that looks like that every 3 to 4 rolls.

The Bubonic Trail dropped for me, so I just ran with it. I havn't looked to much at replacing them because the give 4.5% of my damage, 300 life, and the extra sockets (didn't need the links without the Lightning Spire trap). I havn't need any axtra chaos resist so far, the syndicate encounters have been more about good reaction time to interventions. That being said, the archers do chunk me for ~70% of my hp.

Replacing the Bubonic Trials with rare boots seems like a good idea. I can get a pair of boots that covers the life loss, 2 resists, and move speed. With an empty suffix I can get 30% effect of shock from the crafting bench(30% increase to effect of non-damaging ailments). Since I'm lossing 10% shock with my 2 worst abyssal jewels, the additional shock covers ~2.7 of my damage loss (gets me to 49% min increased shock damage). So I just need to cover the other 2% damage, so I can craft a better dagger to replace my first one and I have 2 more more suffix slots to play around with on my ring.

Selling the Bubonic Trails should cover rolling the helmet, ring, and boots. Anything left over can go towards getting a 21/20 lightning golem and then to a new dagger.

Thanks for the heads up on the flasks, feels a lot better against maps with bleeds.
can someone help me with my build im rly new to poe and thats my second char. i dont know how to upgrade and have rly low budget atm, just around 200c. you can check on my profile. i think its rly expensive to upgrade and i dont know how to get that much currency from here on. especially my daggers need upgrade but its too expensive atm i think.

Report Forum Post

Report Account:

Report Type

Additional Info