Ball Lightning
what enemies cannot be knocked back? map bosses are the easiest to knockback due to their size (and thus more hits). in fact i have to run around them so these dont end up stuck in a corner. the only enemies that are 'harder' to knock around are cycloners. leap slam'ers - like oak or few exiles are frequently slapped mid-flight and pined to the wall. piety is very easy to knock around etc etc
desyncs? not here. glacial hammer desyncs, melee skills+knockback desync, cyclone+multistrike desyncs. but this? not here. i know that i shall not convince non-believers so ill leave you now and go do something more productive |
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" Devouresrs and some bosses, I just don't like relying on mechanics an enemy can have 1-0 relationship with, either he's immune or he isn't, like stun. As an owner of dual shockwave totemist I can testify knocback desyncs like hell if applied in large quantities, maps with a lot of debris on ground also complicate things, you have no idea where enemies really are and I don't like that when playing something squishier than the norm. Nothing can be more productive than mobbing to buff a freshly-introduced disappointing skill :) Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Jul 16, 2014, 6:33:37 AM
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I just wanted to add that in the last State Of Exile episode Chris mentioned that Ball Lightning was voluntarely toned down a bit more than in some internal tests to favorise small little buffs instead of a huge dumb down of the skill in future patches, and that should probably be the way they will release new skills.
We'll see, still think it's a pretty good skill if you use it well. https://www.youtube.com/user/PeipeMasta
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Was convinced enough to actually lvl the 3Dragons crit BL temlar. So far at lvl 56 at the end of act 2 merciless - it works. Not spectacular, but works quite well.
The problems are low crit coupled with mechanic of crit per cast and not per zap, plus bad choice of quality bonus. Damage may need to be tweaked slightly too. My setup BL + inc aoe + slower proj + PCoC + added cold + prolif. Because of the low crit I am forced to use added cold, because of the bad quality bonus (one like ice nova would be the best) I can't unsocket inc aoe and change it for penetration or added lightning. Plus, as you can see at least a 5L is required for comfortable play. Mana cost is insane too. Still have to use searing bond (used to lvl) on swap to deal with some rares and bosses. P.S. When it crits satifaction is great. Kinda like a crit of Arc + pack freeze from Glacial Hammer. Very nice indeed. IGNs GroovyBeard JooJooFromTheWell Last edited by Allnamestaken#7661 on Jul 16, 2014, 11:32:05 AM
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Is there any chance of a GGG reply with the ball's base radius and travel speed?
Trying to do some theorycrafting and cannot finish without these numbers. I'm attempting to back them out by analyzing videos, but it's really tough to get a good measurement. Last edited by Smodab#3923 on Jul 16, 2014, 2:28:34 PM
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" See a pic i posted some pages back,this will give you a good idea on its radious Bye bye desync!
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" I appreciate the response, but I'm actually looking for a number in units. I'm trying to find the ratio of ball speed to ball radius so I can put some actual DPS numbers up to compare the affects of IAOE and slower proj. We know they are good, but I want to see exactly how good. Without actual numbers, I can only make comparisons to the base, unsupported skill. For example, if we compare base BL with BL+IAOE+SP, the result is 100% more damage, given by (cross post from my post on reddit): " Using that formula and your 170% IAOE, you'l be getting 300% more damage than the base BL. Last edited by Smodab#3923 on Jul 16, 2014, 3:25:49 PM
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one question I have on this skill is how does one handle reflect ?
in the builds I've seen till now no one even addresses the problem with a fire and forget skill like this my impression is reflect (or even worse lightning thorns) is a major issue since you cant just stop casting like you do with say incinerate or freezing pulse. Dogs Summoner - http://www.pathofexile.com/forum/view-thread/885199
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" It doesn't do enough damage for reflect to become a problem, and people like using purity of lightning anyway as it's the most dangerous element of them all, you shouldn't even notice reflect with it. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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"Base radius 12 units, Base speed works out at roughly 36 units per second, as far as I can tell. |