Snapshotting
i hope for these few things as a result from all of this snapshot balance.
1. improve summon passives {DO NOT REBALANCE BASED OFF ITEM!!!} if anything make all summon uniques legacy summoner items and improve the none legacy. 2. increase %value of aura passives. make REAL group of aura passives in-between duelist/ranger. also one to the left of the hp globe in-between mara and templar. 3. make RF less dependent on requiring snapshoting. obviously this is why it has gotten to this point...so fix the dam skill finally. its gettin old. reduce the burning damage to u and enemy the on each side by something. finally making the skill more accessible to those who choose to use it. examples: if necasary make rf damage to the enemy no longer based off life like searing bond. 1. spell damage amount to 35% - 54% add this to leveling the skill(.5%-1.05% life regen per sec) 2. enemy burn for 45% of ur life per sec. 3. change quality bonus to this! A .5%-1.05% to max fire resist [quote="Mark_GGG"]damage modifiers don't can currently can't apply to degen.[/quote] "Getting all life nods on passive tree should give additional survival, not the mandatory basic survival." .\1.2/ ..\3/ [img]http://ertaislament.files.wordpress.com/2010/08/pentavus.jpg[/img] Last edited by leighferon on Jun 18, 2014, 9:44:11 PM
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" How about the explosion from Explosive Arrow? Tin foil hats are a lie propagated by the aluminium industry.
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Like the poison cloud, it's a direct effect of the skill being used by the trap mine.
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Summoners require more skill gems then other classes. And snapshotting gave them "room".
Without snapshot, there has to be another way to give them room without sacrificing support gems. As with another post, Minions rely almost exclusively on gems vs gear for there power unlike other classes. This is a huge loss. And uniques for minions?...word. Personally there should not be any low level minion uniques because those are the source of power beyond gems. And I like the idea of minions being "specialized", which you have to choose between specializing in skeletons, zombies, spectres, skulls, etc. This opens up a lot of doors for GGG I think and the players. And would also clear up a lot of clutter that summoners have to deal with. | |
Yay!
I was concerned because the explosion has its own crit chance etc. Long live the not-so-popular EA Trapper! Tin foil hats are a lie propagated by the aluminium industry.
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Really looking forward to seeing how they will change summoners. If they balance it properly it will be a great QoL improvement for sure. Not having to snapshot everytime one logs on to be able to do anything.
Seems like a huge project to me. I would expect GGG to change a bunch, if not most, of the summoner uniques, passives and gems. I myself have been doing a lot of snapshotting on multiple summoners in the past couple of leagues, and its true that you can get by without it, but once you get to 74+ maps it really starts to feel lackluster especially if you're running with a grp. In grps its just embarrassing without snapshotting - period. I've played summoner a long time 'cause I enjoy the playstyle and dont like to just mash 1-2 buttons, like a lot of the topend builds. Which brings me to the amount of gemslots that are needed as a summoner - this is another major reason snapshotting is/was needed. I would like to be able to run 4-5auras, Flesh/Bone Offering, Lightning Warp, Convocation, Rejuvenation Totem, one curse and perhaps even a Vaal skill if its not asking too much. Now, if I want all or just some of these I have to swap out gems for me to have enough room for them, its that simple. On top of that I wont be able to link any support gems with these skills (Faster Casting, Inc Duration etc.), which is a bummer aswell. Just to be clear, I totally agree that snapshotting should be removed, but the summoner will need some serious changes for it to be HC/endgame viable afterwards I reckon. Keep up the good work GGG \o/ :) | |
" Thanks for the reply, I look forward to these changes :) | |
Finally! IMHO snapshotting is cheating!
Keep the good work guys! | |
" Could you clarify this a little bit? Lets say I have Fireball linked to Remote Mine and Trap. Are you basically saying that once Fireball casts, it will lose the more damage multiplier from Remote Mine since it cast from the Trap instead of the Mine, essentially making Remote Mine + Trap support combo pointless? | |
" I completely disagree with this post content, I do not want to have overpowered summoners as of today. All those proposals would make it completely imba. Removing the snapshot is a fine balancing on itself and I do not want zombie with 12k HP that insta rape any bosse when I am afk. The only thing that have to be balanced are summoner unique, most of them will never be played because the gain is not significant vs the drawback to use them. IGN TylordRampage Last edited by Malone on Jun 19, 2014, 3:56:11 AM
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