The new ladder website - current state
"Reverted back, dividing total solo race points on the amount of races participated was fail. I'm thinking of reducing points for RNG-'fun' races by 3 times so they have less impact on solo races ladder. Also with new points formula
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S7 solo ladder looks like this
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o_o
Tried counting best five solo races results - doesn't works because there is like 5 people on first 5 position with 2500 points. Need a good way to evaluate races results that appear less than 2 or 3 times in whole season.
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The ones with 1/2/3 in a gray circle on the right
"Sorry cant understand this message :x alt art shop view-thread/1195695
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I think I misunderstood the "points." I just saw your formula that gives points based on ladder position; I thought you meant actual points, that is, a burst race gives 2 points for being level 5.
Burst races could then give a maximum of 10 points (2 points for 5, 6 points for first in class, 2 points for rank 1), it is worth a lot less than a 1 hour solo, which could give 23 points (10 for level, 10 for first in class, 3 for first overall). This would skew the average to be lower. However, if I'm understanding correctly with your formula, this doesn't matter. I still think burst races should probably be valued less overall if they aren't already, but I don't know if others would agree. |
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The amount of points given is based on records, the fact that there is a lot of races of same type prevents random people to be on the top (like this #1 scion on position 255). And this set of races that happen once per season is a problem now. They make my position higher than people's with lots of records who play 10 times better than me. Its need to be fixed, but when I fix one problem, others appearing Kappa
alt art shop view-thread/1195695 t.me/jstqw for contact Last edited by jstq#1440 on May 19, 2014, 5:41:12 PM
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I am not a statistician.
By-hand formulas like this don't personally strike me as all that useful or interesting. Example: exilestats.com. Any of these non-standard ranking systems someone comes up with is arbitrary. I prefer simple, cold, hard, normalized numbers. So how do we do that? Again, IANAS, but with the data you have/access to, i don't think it would be very difficult to rank players based on: avg percentage of the all-time record for any given racetype+class combination. You could average these percentages for their overall "skill level". What you would end up with in the overall ranking is something like: 99.91% Throzz 99.70% cwu 99.00% Helman 98.22% Morsexier 85.37% jstq ... Character archive: view-thread/963707
HC: 96 RIP SC: 95 97 96 100 95 96 97 98 95 97 P2: TBD 3.26: TBD |
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Sounds pretty hard :) Might try to put this system into points distribution formula
or maybe it's not
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formula is : 500*(curr_char_exp / best_char_exp) Something really wrong here Or its just the most participation-dependent formula ever o_O Did some great improvements on files structure so now I need to upload 6 times less files than before. Now when you load a specific race, you load all characters and overall table at once. If you switch between characters, you browse same loaded file so its open instantly. Added all seasons. alt art shop view-thread/1195695 t.me/jstqw for contact Last edited by jstq#1440 on May 19, 2014, 9:12:24 PM
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looks fantastic.
Its funny watching me go from places 21, 2, 4, 16 etc etc. I'm sure we can refine it as we continue. "When I close my eyes, I see this thing, a sign, I see this name in bright blue neon lights with a purple outline. And this name is so bright and so sharp that the sign - it just blows up because the name is so powerful... It says, "Diamond Supporter."
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Boof at #1? No further refining necessary imo
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" "When I close my eyes, I see this thing, a sign, I see this name in bright blue neon lights with a purple outline. And this name is so bright and so sharp that the sign - it just blows up because the name is so powerful... It says, "Diamond Supporter."
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If you want a reliable list you need level exp caps and sorted by class and divide by the amount of participations one time with and without rips.
Somebody reached level 35 4 times in 30 events will receive a worse ranking than somebody reaching 32 10 times in 20 events. You can give each level a linear score. Then you generate a sequence for each user. You set up something like that: If you count rips too set them to 0. Totalscore = Capscore1 * x1/(Total-Rip) + Capscore2 * x2/(Total- Rip)..... Create a list after you collected results. Either by level or an XP area. The less levels you include the more punishing it will be for certain players. If you record from 1-42 you are fine for 1-3h soloraces. If you record from 30-35 it won't include most players and good racers in a 85min race will be punished because each time they died it will consider them the same as level 1 character. Dying would improve the score in the riplist. Your last formula will just favor constant racers that's why Helman is lowranked TagPT is high ranked because his results barely differ. You can easily break this in a simply race. Example Strand Race: A player only killing hillock in every race will have 500 pts added each time he reached 155 exp. Somebody having a level 3 record and the rest is level 2 will receive less points. |
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"I want exact opposite - one best result matter more than 50 average results. Still trying to understand your formula
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Here's the current sig races ladder in a primitive
I want my sig race ladder top look the same, and the participation amount (like tons of 4+ places) just slightly vary position of ppl with same amount of points on this primitive ladder. So I did little adjustment again in the point-position formula And sig race ladder now looks like this Still have no idea how to evaluate non-top results that is very close to top record (just look at templar records). Maybe if current result is more than 85% of top-1 record, evaluate it on special formula? alt art shop view-thread/1195695 t.me/jstqw for contact Last edited by jstq#1440 on May 20, 2014, 11:12:27 AM
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