GGGs reasoning on not making a SFL?
" Dude, I said many of the people posting are the same people. 54 for pages written by alot of the same people :) Im out now, said I wouldnt participate in this for a while. Just had to say this. Have fun :) Edit: To the guy below me. Pretty sure you should read a couple of post back of what you were commenting on in the first place, and you will realize exactly what I mean by you having a low level of comprehension, lol. Last edited by kussekurt#5253 on Jul 26, 2014, 5:33:28 AM
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" 1. I never read any1's post history on this game forum, FYI. 2. I don't know how your story about you playing HC-style explains the contradiction with having HC league while you could do it HC-like in standard anyways, but at the same time using this exact statement for SFL-play style against creating SFL itself. 3. I'm pretty sure you do not fully understand what "comprehension" means. Last edited by Barium#7356 on Jul 25, 2014, 8:19:32 PM
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When people say to SFL.
Because low probability of treasures found. People are forced to trade. Diablo3 is good. Wisdom Drop system worth learning. You have the option not to play SFL. But, someone need SFL. Someone want to play SFL. Last edited by play2013#2819 on Jul 26, 2014, 11:07:35 AM
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" You are absolutely correct that data is important when making a decision -- informed decisions are (or should be) the cornerstone of each business decision that is made. That being said, this is not data that is even slightly useful in a business setting other than possibly kicking off a business case to examine the possibility at most. Even if every single post in this forum was a unique user agreeing with the topic, it still might not make good business sense....it's a tiny fraction of the player base. I personally believe a lot of the people who frequent GD rather than playing the game are those who are unhappy with something (not all, just an opinion too). A majority (IMO) of the players play the game when they have time rather than posting on the forum. (Brings up a second question of what is wrong with us?) It's good to hear that you work in process enhancement, possibly BPE if I understand correctly. That means you at least understand the impact of developing/supporting multiple baselines in a production environment. It is not an undertaking that should be taken lightly and should absolutely be backed by sound business decisions because of the additional development time, additional baselines to perform testing against...etc. You most certainly understand the development lifecycle in your current position. What you may not have access to is the financials of the business as a whole, or the data that goes into making enterprise level decisions (assuming, no idea). Even beyond the business driven decision, there is the core focus of the business and the game. If you have read Good to Great, or several other books that refer to what makes a business survive (let alone make significant headway into a market) includes many factors including being true to your core values -- maintaining focus and passion in those areas. Loss of identity can cause irreparable harm to both the products and the morale of the organizations. Something to take into account at least in terms of what basically eludes to a vision statement for the game: Path of Exile is an online Action RPG set in the dark fantasy world of Wraeclast. We're a small independent team of hardcore gamers based in New Zealand and have created Path of Exile as the game that we'd want to play ourselves. It is designed around a strong barter-based online item economy, deep character customisation, competitive PvP and ladder races. The game is completely free and will never be "pay to win". Although this is not some scripture written in stone, it is the vector they have chosen. This model has proven successful and has even created a profitable company according to the recent article published in New Zealand. Basically what this whole movement proposes is stepping away from their core message to their customer base (very very risky, last resort territory), maintain additional baselines of their product baseline (most definitions of SFL include more than just disable party and trade); with little basis to do so other than a vocal group on the forum (a small minority compared to the aggregate player base). POE is successful in their current model. Anecdotes do not undermine that success. 'Lets try it and see what happens' is quite possibly one of the worst ways to make a decision of this magnitude IMHO. EDIT (sorry, could not help it) SFL = Thanks for all the fish! Last edited by Nubatron#4333 on Jul 26, 2014, 12:58:20 PM
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^
lel, let's all SFL fans read this thing up here. it sounds like the final answer. this thread ain't never gonna die! ♦▲◄▼►▲♦
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Never pay to win yet people are forced to buy currency from 3rd parties? I was happy that gold didnt exist here but it just seems to have failed to prevent botters from ruining this game. :(
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I find it hilarious that only in POE do people beg on their knees for a SF mode. In no other game have i ever seen or heard about this.
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" The SFL threads get way more posts than any competitive PvP discussion. In fact, i don't think I've EVER seen a PvP thread in general or feedback. The PvP forum (yes, there is one!) looks like it gets very little traffic. PoE's economy is currency based, not barter based. Does Chris even have time to play PoE anymore? They were all about "loot tension", but relented and now permanent allocation is the most popular loot distribution. They relented on the 1MHC race. If you really want to include it, they even let Garnia add a pay-to-respec option in their version of the game. THAT got a lot of attention on these forums. So, like you said, nothing set in stone. ༼ つ ◕_◕ ༽つ Give moar Power Creep Pls Last edited by Druga1757#1370 on Jul 26, 2014, 3:53:35 PM
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" Wrong. Its greed based. |
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" Apparently you didn't play D3 pre-ros. It was non-stop. Ruined the game for me. But then I moved on and found poe. So in a strange twisted sense, I owe sfl'ers a debt of gratitude. Thanks? Thanks for all the fish!
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