1.1.0 Patch Notes - Sacrifice of the Vaal

So no direct change to Iron Reflexes so far (as announced after the 1 week Nemesis race)?
I'll bet new Marauders(and others) skill tree layout isn't improved but nerfed like all crap in this patch. Random nerfs(lol at Rainbowstrides) and 180% changes in game mechanics covered by hype.

Btw I can't see any info about incrased global loot drop values. All together with nerfed (legacy) item quanity it means less items drop. Thtas very nice indeed.
Hate community since Aug A.D.2012. Distrust developer since 0.11.0.
Last edited by el_hombre_loco#3405 on Mar 4, 2014, 5:26:08 AM
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Miracle_9 wrote:


For sure, they will play in a new league. BUT HOW ABOUT 4 MONTHS LATER?

I'm not a whining bitch. I got two BORs, 297/217 and 288/219. I got mirrored items. But how come a new player beat my current gear? RMT?
I just think of others. In another way, my current gears' price will be still rising. But will a new player be happy when a BOR or AA drops?


And, you invested 2 years of you life into this game? Or at least 3+ months.
How do you expect that a newbie comes and becomes richer than you by playing this game for few weeks ?

Get your facts real, guys. :) Also, be honest pls, there are some fantastic uniques that are abundant and dirt cheap: Kaom's Primacy, Lighting Coil, Searing Touch, The Blood Reaper, etc etc.

Sure, some newbies can get lucky, and get a Kallandra drop, or they can get Kaom's Heart, or get 6Links easily.

But, they need to invest TIME into this game if they want their characters being super geared. The game is balanced.

And by the end of next season, if they invested 4 months into this game, they can surely get some uniques that will become legacy in the future.

Existing of legacy items is good, because you can get the normal versions for much cheaper. It's quite fine and subtle.
Proud Crusader of Hardcore Leagues.
ooooooooooooooooooooo patch notes!!!!!!!!!!
Hardcore is how we play ™

Best ladder ranking so far: OhSnapIsRerolling, rank 85 HC Nemesis League
why VP nerf, why ;_;
IGN: cowshut
All Support Gems now support values up to level 30.


What does this mean?
Pants of Textile
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jamesl wrote:
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NagiSoi wrote:
Vaal pact nerfed for ci but ci got buffed es nodes, but then again vaal pact is a buff for life based chars since you can use pots :)


this guy understands


Amen, sure, people need to pay more attention to details. :)

I don't see any serious nerfs in this patch, more like tweaking. I like how Vaal Pact looks now.
Proud Crusader of Hardcore Leagues.
Ha, I was right, no fix to desync. Weird no one mentioned it yet, guess i'm the only one that cares about smooth gameplay?

As for the nerfs, ggg doesn't want you guys to have it easy killing stuff and they want you to take your time killing stuff, like really take a lot of your time to kill stuff. Because if you kill too fast you might get bored too fast, i guess they haven't considered the downside that if you kill too slow you'll get bored even faster (guess if someone does kill to slowly it's their build that sucks and it falls under ggg's design which is: "it's ok for some builds to suck" , but isn't the % of builds that suck too high?)

Maybe i over-exaggerated a bit but some build did get nerefed hard either by damage or cast/attack times and will fall under the over-exxagerated part.

I get what they want to do with their game, keep it old school and hardcore, but things don't work that way. They're bussiness making profit from microtransactinos but the sooner they realise that dissatisfied players won't buy them the beter.

So what do devs of games atleast in arpgs need to get in their head? It's quite simple really, reward player for their time, by not giving them crap, no upgrades, useless legendaries that don't even have any build enabling capabilities in a decent ammount of time. Decent being like 4 hours not 100-500 hours. That's the thing d3 got right with loot 2.0 imo, even though legendaries are now boa they atleast drop very frequently and the rare items that drop are usually usable aswell.

Just as in business time=money it goes aswell for players that they won't spend a lot of time on a game if they don't get enough fun out of it.

That's my take on it, you can either agree or disagree, but i'm sure all of you will partially agree.
IGN: FoughtBledAndWeptForGod, WoE_HitoZ

stream: http://www.twitch.tv/hitokirizoro
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nikals wrote:
All Support Gems now support values up to level 30.


What does this mean?


I'll take a stab and say corruption can increase support gem levels hence the need for higher max levels.
In game contact @MajorAsshole

Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27
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Doomsdxy wrote:
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Chris wrote:
Version 1.1.0: Sacrifice of the Vaal

[li]Spell Totem and Ranged Attack totem now have multiplicative cast and attack speed penalties.[/li]

[li]The wheels of primary defenses around the Scion opening area have been changed to allow fast lateral progress. The values of the life wheel have been reduced. The Elusiveness notable has been removed.[/li]
[li]The effectiveness of early Scion passives have been reduced.[/li]


WTF are you guys doing? Nobody uses Totems anymore.
Scion doesn't need to be nerfed at all.ST wasn't even good.
Just give the Shadow Tree and Marauder tree an Overhaul and be done -___-.
Stop nerfing everything, or it'll come out like 11.0 (The Depression Era of PoE)


ST wasn't even that good ?

LOL

EVERYBODY muled ST for races

ST was EASY mode for leveling
Etup SLEPT his way to level 90 hardcore using ST

and true, nobody uses totems NOW, but with the increase to spell damage and the increase to elemental damage you're going to see a lot more totem usage

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