Maximum life become 1: I don't understand ..

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twentygold wrote:
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Rainbowvomit wrote:
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theseb1er wrote:
This is all in the title, what does it mean ? You only have one health ? This sentence is in the talent Chaos inoculation.
Sorry if I ask a silly question but the search function bring everything but not the answer.


/send a bottle of beer for the one who answer.


Is this serious? Everything in this game can be understood if you read.

Holy fuck this question is blowing my mind.


I put Pierce support gem with my Hatred gem and it didn't seem to add the pierce chance to all shots while Hatred aura is active.

There is nothing stating that this wouldn't work that way, but plenty of stuff stating that it will.

Turns out, not everything in this game can be understood by reading.


Case in point. I've tried to figure out which gems can combine too and having issues. Best I've determined is that it has to say "SUPPORT" in the gem type to be able to link to something.
I'm surprised people keep saying it makes you immune to chaos, that's no longer the case, chaos simply doesn't go straight to your health anymore. So without the energy shield regen node chaos is very much a counter to a CI build, especially if you've also forgone Ghost Reaver.

Again, you are not immune to chaos damage, it just gets taken out of your energy shield rather then your health pool.
"Do or do not, there is no try."
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Koiglumth wrote:
You also get a permanent 50% stun resistance as during any time you have shielding (even without this passive) you have a 50% chance to resist any stun that would land on you. Going the chaos inoculation route however you won't be investing much in +hp so you'll have an inherently low stun resistance so I guess this just kinda balances things.

Something of a finer point but yes, totally relevant. When you use CI, stun mitigation is based on what would be your life total normally and increasing your life total with passive nodes and gear will marginally affect your chance to be stunned when you are not avoiding it outright 50% of the time.

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LVader9 wrote:
I'm surprised people keep saying it makes you immune to chaos, that's no longer the case, chaos simply doesn't go straight to your health anymore. So without the energy shield regen node chaos is very much a counter to a CI build, especially if you've also forgone Ghost Reaver.

Again, you are not immune to chaos damage, it just gets taken out of your energy shield rather then your health pool.

This is not accurate, to my knowledge. Some people get confused because there are few sources of pure chaos damage in the game. Chaos damage is many times mixed with physical or some other damage type so the impact to energy shield is confused with chaos damage being absorbed by the energy shield.

If the player is not immune to chaos damage why does the keystone say very clearly "Immune to Chaos Damage"?

edit: added reply to LVader9's post
Last edited by Ladderjack#2496 on Jan 25, 2013, 3:46:37 PM
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LVader9 wrote:
I'm surprised people keep saying it makes you immune to chaos, that's no longer the case, chaos simply doesn't go straight to your health anymore. So without the energy shield regen node chaos is very much a counter to a CI build, especially if you've also forgone Ghost Reaver.

Again, you are not immune to chaos damage, it just gets taken out of your energy shield rather then your health pool.


Incorrect. Look at the passive tree yourself. They tested the change you're talking about in Alpha, but that never made it live to Open Beta.
Oh damn, so that explains it. I followed CI's changes right up until OB hit, so silly me just assumed they kept it at it's nerfed state. Yay for making a fool of myself. :)
"Do or do not, there is no try."
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twentygold wrote:
I put Pierce support gem with my Hatred gem and it didn't seem to add the pierce chance to all shots while Hatred aura is active.

There is nothing stating that this wouldn't work that way, but plenty of stuff stating that it will.

Turns out, not everything in this game can be understood by reading.

Regarding the bold part: which stuff states that? Because I'm pretty sure none does. The various passive and gem descriptions are actually pretty precise and to the point, they literally do what they say - nothing more, nothing less.

No support gem linked to an aura transfers its effects to attacks made while the aura is active. The game doesn't work that way. Support gems only add their benefits to the direct effects of the skills they are linked to.
Last edited by Exxar#6008 on Jan 27, 2013, 2:37:20 AM
Double post.
Last edited by Exxar#6008 on Jan 27, 2013, 2:36:27 AM
One important source of Chaos damage is self-inflicted: Blood Rage.

The synergy between CI, Ghost Reaver, Blood Rage and Flicker Strike still looks pretty terrifying, actually.
You forgot one big adavantage is that with life at 1 you are considered at the same time on low and full life. Meaning node adding damage on full and low life are effective at the same time and all the time.
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smiiters#6028 wrote:
You forgot one big adavantage is that with life at 1 you are considered at the same time on low and full life. Meaning node adding damage on full and low life are effective at the same time and all the time.


This isn't true - being at 1/1 life is not considered low life (it was being counted as low life due to a bug that was fixed).

You do get "on full life" benefits, however.

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