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how bout fixing desync so ppls actually can play properly without thinking when they gonna get butt fucked by the game
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So, about time to give my Feedback...
Spoiler
I came from D3, got bored from the grinding there.
Downloaded PoE on Steam to give it a try till RoS release. But instead of playing RoS as originally intented (I preordered it with the Currency I made with RMAH sales) I got hooked with PoE, lol. The Domination/Nemesis leagues where about to end when I began with PoE. So I chose to start in on of the permanent leagues to learn the basics. Also I started right away with HC, cause in D2/D3 I also played some HC. Played selffound and with a very few exceptions solo. Char was a Bow Ranger, Progression was very slow due to "drop mechanics based on economy", but at least I got it to Merciless Act 3 in the 3rd try. (1st try died to Dominus' Blood Rain in norm due to not knowing the mechanics, 2nd try died due to overconfident facetanking Crematory Piety and all the mobs with a Spectral Throw-Scion). But HC-League felt kind of being out of the Loop, cause all the Streamers where playing the Leagues. So I started in Ambush, cause I didn't like what I saw from Invasion (1 shot rips, Alt + F4 @ Invasion Bosses etc.). And also I wanted to try out some of the juicy DPS-Nodes, I thought an SC League is better for going that way. I decided to try out a Dual Wield Ranger, cause the DW-Nodes alway looked tempting when I played Bow Ranger. @ Act 3 Cruel Progression stucked, cause not enough DPS due to drops and also not very tanky Char. Tried Leap Slam Marauder as next Char. But @ Act 2 cruel I didn't want to play a Melee anymore. Reason: DESYNC! Especially when you play sf and your char doesn't deal good dps. Desync makes my already very slow killing stuff SF-Melee-Chars killing stuff much more slower. So I decided to make a new Char again, a ranged Char. Saw the Streams of Willywonka, playing Searing Bond and Flame Blast. Inspired by this I chose Flameblast as main DPS skill, cause it looked efficiant. But instead of SB i chose to raise zombies as meatshields, and Flame Totem instead of Searing Bond because it has some fire and forget Utility. Made it to Act 3 Merc then (solo sf all the way) with just 1,4k Life (1,8k now). Desync is not so much an issue with Flame Blast and Minions. Died 1 time after opening a Strongbox (I always have small Graphic Freezes after opening Strongboxes, also when approaching a Rogue Exile, my screen freezes for 1-2 seconds). All other deaths happened in Corrupted Zones. I know I'm not the only one having these little graphic lags, I saw these also at Twitch.tv. My résumé so far: - The Setting is really dark and gothic compared to D3 (@Lunaris 3 even maybe a bit too much for my taste. At least, after farming Piety Cruel with my HC Ranger for almost 1 week to prepare for Dominus, I needed some time out from the game) - I really like the Skilltree/Gem-system. It gives some depth and makes me wanna roll new characters to try out other versions of a build or focusing on other Key Nodes or things like that. At least this was the thing which got me hooked to PoE instead of going back to RoS. (A pity that because of some endgame encounters focusing on Life Nodes seems mandatory, especially in HC, at least this is what I've learned from watching streams and reading forums) - Corrupted Zones: I like the idea, interesting concept. Reminds me of Uber Dungeons in Median XL. Some bosses are a bit op though. - I tried to give trading a chance, but the Spam-Bots in the trade chat annoyed me so much, that I decided to leave Trade Channel for good and continue sf all the way. Searching or bumping trade forums was never my kind of thing, also back in D2. SF is absolutely possible in PoE, at least with a Summoner/Caster, but I think when I'm ready for endgame content with the all the characters I want to, the league will be almost over, lol. - Sceptre/Dominus are much harder then everything before (not taking Corrpted Zones into account). Even Lunaris/Piety are a cakewalk compared to Sceptre/Dominus. And also much harder then everything after until maybe Vaal Oversoul in the next difficulty, which is the next significant gear check (for the Bow Ranger e.g. I had to care about getting enough HP/mitigation to not getting killed by accidently getting hitted from the rocks. - Desync is not much an issue for my Flame Blast/Raise Zombie-Witch, but for my Melee Chars it's really a pain - I'm thinking about giving Invasion a try. But from what I saw, one needs always be prepared to make instant use of logout-makro, eh? Not sure, if I like that concept. - But at least I have to give GGG a big compliment for: A company that continuously works on a F2P game, with almost weekly patches/updates, and also the affinity to the community, that's really remarkable! |
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BAD, very bad. Confused tree,
Lo diré en castellano, porque es la segunda lengua más hablada en el mundo (y porque si lo digo en inglés no me va a entender ni dios). Este juego es una pasada gráficamente y una mierda a la hora de jugarlo. Después de empezar dos personages y de ver que pasado el nivel 10 los había hecho mal... me he pasado dos horas mirando tutotriales en youtube para ver como hacer un mago, un asesino y un paladin. Imposible. Hay tantos puntos de experiencia absurdos (magia, fuerza y destreza) que cuando ya has ido por un camino que no es, no hay vuelta atrás, y las 6 horas de juego que te has pegado se van a la mierda. dan ganas de quemar el personage. Y es dificil acertar porque no sabes las magias que te van a salir, no sabes las armas... y menos aun se te ocurre cuando empiezas, que las habilidades del principio mejor no tocarlas. En fin, un autentico lio. Y me defino como un jugador RPG de toda la vida. Por cierto, hay muchas habilidades pero son todas iguales. TODAS!!!! te vayas donde te vayas del arbol de habilidades son todas de 8 a 10 puntos de , vida, mana, magia (fuego rayo hielo psiquico), y puntos de vida en los minions. Todos ellos repartidos por todas partes para que parezca que son distintos. Hay formas mucho más interesantes de hacer un arbol, y la que habéis hecho no lo es. Es desesperante. Y ahora decirme que os lo diga en inglés.. XD anda y pagar un traductor. Ale. no lo juego en la vida, que forma de perder el tiempo. Menos mal... que era gratis. | |
Usually I am very sceptical concerning free to play games. Simply because in my personal experience many f2p titles were not so good. That said even in the larger pay-to-play branch good games are scarce.
But PoE is really a pretty awesome game. Whoever liked Diablo 2 will instantly love PoE. In a time where there is really not much innovation in games anymore it is good to see that GGG implemented some fresh ideas in terms of how skills/abilities work. GGG seems to understand that there has to be some depth to the gameplay, a game 'outside' the actual action part of the game, so that a player really has to start to pay attention the the items, their jewl slots, what kind of abilities work well with other abilities. Changing properties or items and so on. This makes the game much more enjoyable than a 1 : 1 copy of the Diablo 2 gameplay. It uses the basic concept of an argp but enhanced it in a lot of very fun and captivating ways. I have played as a summoner and just finished my first playthrough on normal. The summoner is a fun class and I also played it a lot in D2. And while I like this class I also started a dual wielding duelist for the melee experience. The only problem is that the desync issue takes away much of the fun for me when playing a class that has to jump into hordes of monsters. It is playable even with the desync issue but I decided not to do it because it would spoil a probably awesome experience. I want to wait and see if they can implement what was mentioned in this video... https://www.youtube.com/watch?v=8y-QFqRHoPM at some point. Even though the video interview is half a year old and the desync is still pretty bad. At least that's my impression. Playing as a summoner those issues are not as gamebreaking. Usually you do not jump into mobs and try to avoid close encounters anyway. So with this class I am having a lot of fun as I just don't really feel the desync. In merciless andd/or hardcore the desync could possibly be a problem even as a summoner. But it is truly - and sadly - a waste if you asked me as it limits a player like me ( I just need spot on hit registration and accurate/instant movement/hit feedback otherwise it annoys me too much)to classes like the summoner or possibly mage-like configurations which I haven't tested yet. I listened to all the arguments in the video and I can even understand the developers reasoning; that you either face cheaters or rubberbanding. Both problems can potentially break the game. There seem to be good arguments for both sides. For somebody like me who likes to play alone the anti cheat argument is bad dwl. So I wish they had an offline option like D2 had so that you could play without any desync problems whatsoever by yourself. But that's notwhat they had planned for this game so I understand that's an impossibilty. So my first impression of the game after about 20 hours: Pro: - Great reimagining of the basic/classic arpg experience introduced by Diablo 1 and 2 - Fantastic monsters, effects, abilities with big encounters against hordes of monsters - visually very appealing, cool bosses, kazillion items of all kinds, a lot more influence on the 'loadout' by allowing the player to basically modify anything and everything - addictive, fresh and innovative spell/gem/skill/item realization which enhances the addictive element of an already addictive (less complex) Diablo 2 experience - simply fun 'gameplay' Con: - Desync renders a melee class pointless for me. I do realize many ppl can overlook, ignore or somehow play 'around' that issue. While that might be possible it would take away the awesome experience a 98 % desync-free poe experience would provide for me with a melee char. And I do not want to spoil that experience when it might be fixed/solved at some point in the future. So, all in all I can say that you guys at GGG did a fantastic job. And personally I think you have even managed to challenge the Lord of arpg himself hehe. You really have some talented ppl in your crew. The summoner class is so much fun right now that I can, for now, even overlook the disappointment of not being 'able' to play melee classes. Without the desync issue I would give the game a higher rating even than D2 as I love the complexity and the freedom of choices as well as the awesome general feeling/gameplay fun. Last edited by on3da on May 11, 2014, 9:37:25 PM
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(I was told to post this here)
My review of PoE, called: F2P Beta, an attitude not a title. " (I now know about action prediction with desync and etc) TeamSpeak: 104.206.199.149 - all friendly Poe'ers welcome, American+Euro+others, spam message Zell_Naga. cheers mates. Last edited by Zell_Naga on May 26, 2014, 4:10:23 PM
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in the last announcement it was mentioned how the SOV feedback was understood. i dont know where to find this feedback but ill just blog my own right here.
there are somethings i really like: -vaal orbs these are just pure genius. more specialization for the interested without any obligation. there are somethings that have the right idea -extra (hard) areas also no obligation here. but it somewhat limits the builds that can actually kill (uber)atziri&co successfully and this narrows the build variety. there are somethings that have the wrong idea -atziri uniques these items are a complete new ceiling by themselves. especially the gloves are disgraceful. they allow stacking dmg without any further concern for poe unique mechanics one is challenged to build around. low life builds using bloodrage become unbound and their eventual gear is limited to the crown of eyes, the shavronnes body armour and one of 2 shields. this is really killing the build variety and ingenuity. why is simply stacking (crit) dmg and hp being rewarded?????? |
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Gotta love this game, reach cruel and got this:
IDK i can't play, i'm sad :/ | |
" This is probably coming from your ISP, I've not experienced that recently. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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I don't know, it only happens to me on cruel ..
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To play well and to be good at this game you need to be very familiar with this kind of games..
First I have to say I am a NOOB! :/ I can play yes but... My characters are very basic because I just don't understand all thoses Vaal and corrupted items and gems...and yes i've read somes tips but still need explanations about a lots of features. Peoples in-game don't like to answer noob question and don't like to explains all thoses abbreviations they'r using in chat...for example, What is farming, what is vaaling an object? Some people told me to return to play Diablo3 cause i'm too noob... I don't catch it, I'm noob in diablo too... I usualy play FPS games so there is big differences between these kinds of games. So my first impression is: This is a GOOD game, graphics are awesome! spells are very nice to use,skill tree is very cool but I think as a newcomer it may be hesitant to make the move from another game to Path of exile Please don't tell me to shut up, or anything else like this I'm tired of this! Thank you! and keep making good work like this! |