We welcome First Impression posts! Please be nice to those posts.
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Hey Bitchy, that was a fun read, welcome to the POE community.
Was nice to see that the new mechanics not only throw off veteran players but fairly newbies to the game. Appreciate it, hope you will conquer the walls of RNG and have a more relaxing ride ;) GL HF in Wraeclast. |
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" Thank you, I appreciate the welcome. |
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I'm rather new to this game, but not a new gamer, and I feel like there are some real onboarding issues with this game. The learning curve is really very steep.
Builds. I made some mistakes while making my first build, because I just went into the game blind and the Ascendancy classes didn't support what I was doing. There really should be a refund skill points option if you're level 50 or under. What would be even better, would be a complete "on the rails" tutorial mode. One for each of the six classes. (You need to be experienced for Scion anyway so we can ignore her). The "on the rails" mode would lock you in to picking certain skill gems, equipment and Ascendancy class. You'd still be free to make your own choices but it will always highlight the right choices to make for your build. The idea is to teach new players how to make a build rather than letting them figure out what to do. Mechanics. The game has really far too many mechanics for its own good. I understand its part of the appeal of the game, but again, it's hard to grasp for new players. I just got up to mapping and there's the option to do Beastcrafting, Delving, Incursions, Betrayal, Prophecies, and there's also the random Abyss, Legion, Breach and Blight encounters. I wouldn't suggest to remove them, but it should be made clear that they're optional and also state what rewards you're able to ultimately get from them. I really still have no idea what is available from doing well in Betrayal and Incursions. It may even be worthwhile to turn some of these mechanics off during a particular league. (Keep everything on in Standard) Elemental things. I had a Tier 7 Map which was Twinned with Elemental Equilibirum and my character dealt 3 kinds of elemental damage with normal attacks. The twinned boss had elemental resistance. I spent somewhere around 5 - 10 minutes running around barely surviving just trying to beat that boss. I also encountered this 30% elemental damage reflected map. The first few mobs I killed reflected the damage and killed me instantly. I could not do that map at all. I guess this is more of a damage reflect thing, which really doesn't make sense to have it at 30% when my damage is somewhere around 10x the value of my life! Controls. I'm playing on PS4 and there's so much that could be fixed here. 1. There is no dedicated use button. This is the X button, but you can also assign a skill to it. So now you have the situation where you might want to pick up something, but use a skill instead, or want to use the skill, but end up picking up something instead. It should be dedicated only for actions. 2. There's no movable cursor in any inventory screens. Having a movable cursor would make things so much easier! It's especially hard to equip skill gems since the gem just goes all over the place when you try to move it to the right socket. 3. Using the R1 button to craft things is just weird. Again, give us a movable cursor instead of using the right stick to pick an item from that list. The right stick should still scroll the list, but you should pick things from it using the cursor. An even better solution would be to not show your inventory on the left side and leave it as a list of items. You pick the item with X and then your cursor is now in the second menu where you pick the crafting mod. 4. Assigning skills. This should be done from the SKILLS section in the menu ONLY. And use a movable cursor for that screen. That saves you having to redesign the UI and you won't need to use R3 for assigning skills. Then, you can free up the R3 button to have a separate function, like weapon swap. Instead of it being R3+R2, which is just weird. 5. Please take a look at Final Fantasy XIV for inspiration. It's a great example as they successfully migrated a PC MMO control scheme onto a controller. There are other things like the skill gem system and some quirks with the item system, but I know they're changing all that for PoE 2 anyway, so no point commenting on it at the moment. :) I actually think that there's a lot going on in the game that's good and it is fun for the most part. It does get pretty tense when the number of enemies start to increase. The artwork has been good, though a bit grotesque in places. The story is rather interesting as well, I didn't expect it to turn into slaying gods towards the end. They let you revisit the areas from Acts 1-5 again in Acts 6-10 and you get to see how things have changed, most of the time for the worse! The complexity is really the game's best and worst selling point. I do think it's a good thing to be complex in an age where there aren't many complex games, just that there needs to be a fairly robust learning system in place as well to ensure that newer players aren't just overwhelmed and stop playing. It does look like they're on the right track with PoE 2, though. I could go on about some other things, but I've probably wrote enough for now. 😅 |
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I heave an idea for PoE 2<<< Ascendancy, bring a "Vampire Witch" plz full stuck off blood transform he to a sexy Vampire Princes with a whip ;)
whit bat skills and more ^^ Last edited by Firebirdy#7895 on Jan 11, 2020, 8:23:03 AM
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Gave the game a pretty good go.
Supported to third level of support, though you do not count the league before even though it was the day before, I let this go, but make note, that's petty. Game is very good, with the major drawback of very little guide, and a toxic community to attack anyone asking for guidance. Also when I say the game is very good, i mean that in the sense of the skill gem system, and items etc, very much in line with dungeon seige of years past. Where the game fails miserably and where I uninstalled is the crafting system, or possibly the un-ending lack of guidance in regards to alva, jun, cassia, or anything at all. Check my time played, it was considerable, I started on numerous leagues trying to understand the rules and gameplay. When I finally reached a level where I needed to get a 6link item, i had my 6 link chest. I spent 60 fuses and my chest was worse than when I started. I won't be part of a gatcha game and call it an mmo, or whatever you want to call it, but I do not play gatcha games. That's just ridiculous the amount of time I put in to earn those fuses... sorry, it's a very differing opinion on how games should be run, and this type of behavior is unacceptable, and it's not something that's a design flaw, it's design intended, and you have the support I gave, but I'm actually sorry I gave it after experiencing this. Game uninstalled. |
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ggg ? will learn to develop ....
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The worst league ever made in POE !!! GO play other games !! quickly !!
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" +9000 |
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+1 for vamps :D
Mercenaries master craft service Mercenaries My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Mercenaries veiled crafting all service all crafts mods Mercenaries SC master craft service Mercenaries SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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After playing quite a bit to get a grasp on the way things balance in the game, Fusings are way too rare a resource for their necessity in the game. Due to their horrific ease of disappearance, they should at least be on par with Jewelers Orbs where if you turn in a 4 or 5 linked item, you get that back in fusings. I have played a ton in Metamorph and have never cleared more than a 100 yet... Makes no sense. If the RNG of getting 5 or 6 links were better, then maybe this would make sense. But GGG is already claiming 1500 or so can make a 6 lined item (if you get the recipe), which there is no way I have ever gotten that many in a league. To force us to get that many by the majority of it being bought is a really bad design. |
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