Elemental Buzzsaw & Static Strike - Solo the entire game, quickly and cheaply 1.1.0 update
" Can u link your gear/gems and the tree, AS IS, so I can do the math on that and see if I actually get your correct DPS. Because the same math I did for my lvl82 shadow got my DPS correct within 10 points (minor rounding issues). |
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" I experienced pretty much the same thing. Against mobs there is almost no difference between LS and ST, but against high HP single targets ST is definetely stronger because you can hit with all three projectiles. Also LS tooltip dps is a bit misleading because it shows only the melee dps of it, not the projectiles. At least that's what I observed. So to sum it up, it's probably not worth switching to LS. The slight gain of dps against groups doesn't make up for the loss of evasion on a hybrid chest or even tabula rasa imo. Regards. |
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I'm quite sure that ST does not shotgun. Hitting a boss with all 3 projectiles will do nothing for you. The only thing that's relevant for your damage output is whether the returning blade will hit again.
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" So you're saying that there's no difference between hitting with with all three projectiles and hitting with just one? I find that hard to believe. |
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" http://www.pathofexile.com/passive-skill-tree/AAAAAgAAA5YEswW1DH0QfxGWFE0XLxmFGYoaOBqPHNwdFB2qIuokPCSqJLAnqSftLYMvbzGeMgkyiTWSNuk7KDwtRnFJUUrITeNVxlXWV-JZ81pSWm1gQ2TnZp5sRm49bqpvnnC7cmxyqXflfNl9dX_GgKSDCYbRiPGPRpBVkyeXBptdm7WiAKZXpwinXKeEqJqpbqxZrKq0DLXytz64k7vjwBrDOsSixPbGnsauykrN6s9l0NDTftQj2RPhiONq52Po1uw48B_yl_Pd9tr60vsJ_gr-j_66 12,447 dps |
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" The third official GGG post in ST feedback thread indicates it: http://www.pathofexile.com/forum/view-thread/547108/filter-account-type/staff If you find it that hard to believe, just test it for yourself. Find a big boss, go far away so you only hit with 1 blade. Then go to face and hit with all 3. You'll find that your killspeed is the same. Shotgunning it would mean three times the damage output, so this should be easy to see even without accurate measurement tools. Once you're past the idea that ST can shotgun and think of it as waste compared to skills like Fireball, you'll see the potential to always kite and never have to go to face with your enemy unless you want to. |
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" I believe there is a .3 second delay between the time you get 1 hit from a ST salvo until you can get another hit from the same salvo. What I have noticed is that when a boss is at less than max distance, each salvo hits 2 times, once out and once back. I have done enough bosses to get a good feel as to the pace of life drop once the boss is getting hit by both outgoing and incoming throws at the same time. However, when I put the boss at max ST distance, the health drops much, much faster. I believe that this is due to the time spent hovering at max distance. So middle projectile hits boss at front of hit box, .3 seconds later same projectile is at back of hit box hovering and hits the second time, then .3 seconds later the same projectile hits front of hit box during return to me. For this to be possible, there would have to be .6 seconds between the time the projectile reaches the boss, until it passes the same point on the way back. I think this is reasonable and it is even possible that the projectiles are hitting 4 times. I do not believe that 2 or more are hitting at the same time (shot gunning) in either direction. Last edited by Daarknight#7656 on Jan 29, 2014, 1:07:44 PM
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Hitting at max distance is indeed more powerful. But also quite hard to achieve consistently, at least when playing solo and without freeze or other crowd control. Especially with projectile speed, which makes the blade go to the edge of the screen. For that purpose having no projectile speed could actually be beneficial; but then again that would really harm the maximum pack size spread across a screen you can attack. I think it's an interesting game mechanic to hit more than twice at max distance, but not one that's very practical as long as you play this build solo.
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Just wanted to say that I have found this thread and the build very helpful, as I am relatively new and this was my second character. Yesterday I was finally able to achieve all 5 auras and 75% capped (its a little more for fire and lightening) all resists, plus a decent chunk of evasion at 37% chance to evade. I feel much stronger and have good dps / survivability. All in all I'd say the build has only cost me 4 exalts so far.
The only things I've done differently is I use Whirling Blades instead of Leap Slam, as its easier to roll the colors to link with evasion gear and I find that I desync on mobs much less. I also use Double Strike instead of spectral throw on my culling + mf boots because I find it easier to finish off mobbs with, due to how fast it attacks. Thank you for this build, I've learned a lot from it :) |
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" Awesome colors on pure evasion gear. Especially on the shield :D |
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