Spectral Throw
This skill is extremely well balanced. Even in early game it is not overly strong when you consider the speed and inflexibility of the missile. Its a unique skill that has unique support variations.
Does anyone know if using a maxed slower projectile gem will keep a 2 handed spectral throw missile entirely within the point blank bonus range? |
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Messy info in this thread and clarification needed.
I would like to know for sure in one answer: 1: How does faster and slower projectiles and faster attacks work with ST? 2: How does ST work with LMP/GMP regarding hiting enemies with all or just oneprojectile(s) on the way away and too you? 3: How many hits per second does ST do? 4: Can you throw several ST:s eventhough the first one has not finished yet? (High attack speed with Slower Projectiles) Thank you in advance :-) IGN: Hydralin
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" About point blank we can find some informations from GGG staff here. From those informations I can't say about the return part of the attack but the "close range" part of point blank is pretty, well, close (<=20 it's like cleave range). It means melee fight all the time to trigger the bonus of point blank. |
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" Its a fun skill. So your statement is not true. Early in the game 50% damage effectiveness seems fair but later on things get more difficult. I think low level rare weapons are op, not thiss skill. | |
" Take a look at the wiki page for Spectral Throw, some of this is answered there, yet I'm not sure how accurate the info is (it is not a site run by GGG, afaik). 1. Faster will extend the range (probably to the edge of the screen), slower will shorten the range. I'm not sure if the total duration of the flight time is changed at all, it may be the case that the projectiles are on screen longer by using either of these gems (and can therefore do more potential damage each). 2. According to the wiki an attack can only hit an enemy only once every 0.3 seconds. I'm not sure if that means the entire attack or just a single projectile. Confirmation on that would be useful. 3. See #2. This will also depend a lot on your attack speed. 4. Yes, there seems to be no limit, it is gated by your attack speed, projectile speed and your character movement. You can achieve even more of them being active by throwing some and the using a movement skill (leap slam, etc.) to get farther away from your projectiles and then throw some more, etc. |
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And then there's the massive confusion I feel when it hits a monster standing adjacent to me twice on the projectile's return trip. My best guess it has nothing to do with my knockback stat, and everything to do with the size of the projectile. I'ma assuming it's large enough to hit the guy from far enough sometimes that it has enough time to pass through the no-hit timeout and get an extra hit from the projectile's tail.
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This skill is way too powerfull... i do 3 to 5 times more damage than other spells using a averange 2H Mace.
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" I agree--Master of the Arena says "+2 to Melee Weapon and Unarmed Range" which suggests that it affects range of melee weapons regardless of skill used. Otherwise, the description should be changed to something like "+2 to Melee Attack and Skill Range." Passives that have "melee physical damage" don't--and shouldn't--affect Spectral Throw, because it is projectile damage. | |
Question regarding ST:
Do passives that give % Physical Damage for specific weapon types or handed-ness apply to this skill? I read the wiki (http://pathofexile.gamepedia.com/Spectral_Throw) and seems ambiguous. For example say the Executioner passive states: "12% increased Physical Damage with 2 Handed Melee Weapons" I would lean towards thinking that the passive WOULD apply for ST skill, but I wanted to be positive before I spec into any passives worded this way. TIA |
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"read this thread or the wiki article again. It's not ambiguous at all in the wiki. Fresh cakes for all occasions. Delivery in 30 eons or less Call 1-800-DOMINUS Remember - 'Dominus Delivers' Last edited by Xapti#6455 on Oct 30, 2013, 4:15:25 PM
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