Spectral Throw
Spectral throw is a bad, watered down version of Lightning Strike. It has an amazingly lower amount of end game damage, it feels like whenever you introduce new skills to the game, one major prerequisite for them is to be much worse than the skills that are already in the game.
My LS mara had 18k dps (without the shocks) and now It barely does 6K with Hatred and Anger. Since you increased the aura mana reservation, I can't use determination AND hatred+ anger like I used to. This results in a very low survive-ability and low dps. I have one of the nicest axes in the game (not the best): I specced my passive tree for most phys Axe nodes and 2h phys dmg: https://www.pathofexile.com/passive-skill-tree/AAAAAgEAAdwCcQSzCAgLYQx9EH8TTBRNFm8X4RkuGYUaOBpsG0Ub-hznIVUkqiXfJvgn7SlPME8wdzIJMn4yiTboNuk37DkOOlI62ETnRmlN2E4yUFBUSVXGV-JYY1ivWfNZ_l8_YLtkUmWnbEZu2HJscql35XgNeWh7jHzZhAyHKYx2jM-Ov49GkFWTHZWbna6iAKQZpwinhKloqW6sqq5QuJO53b6KwBrBBMGjxp7G2M9l0NDUj9rd3D3iYeNq5CLlvedS65_sOO8O8B_yL_ZI9lU= Why did I respec my perfect 18k Lightning Strike marauder? What's the point in new skills if they suck? Last edited by ganjarak#2863 on Oct 24, 2013, 1:59:15 AM
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Edit: Nevermind.
IGNs: Lochtaanin, Zhatar, Cyreah. Last edited by DarkestMessiah#6332 on Oct 24, 2013, 2:19:59 AM
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" no, but increased 2h physical damage and weapon specific will. Check out my skill tree and see yourself: https://www.pathofexile.com/passive-skill-tree/AAAAAgEAAdwCcQSzCAgLYQx9EH8TTBRNFm8X4RkuGYUaOBpsG0Ub-hznIVUkqiXfJvgn7SlPME8wdzIJMn4yiTboNuk37DkOOlI62ETnRmlN2E4yUFBUSVXGV-JYY1ivWfNZ_l8_YLtkUmWnbEZu2HJscql35XgNeWh7jHzZhAyHKYx2jM-Ov49GkFWTHZWbna6iAKQZpwinhKloqW6sqq5QuJO53b6KwBrBBMGjxp7G2M9l0NDUj9rd3D3iYeNq5CLlvedS65_sOO8O8B_yL_ZI9lU= |
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I don't know weather the skill is viable endgame or not (maybe you are right and it does suck), but a few things I notice from your post is you are comparing apples to oranges. Its like saying rf spork totems suck because the dps max is around 10k (pre nerf).
lightning strike sometimes pierces and spectral throw always pierces lightning strike hits each enemy once per attack and spectral throw can hit several times supposedly, 2 handers have been rebalanced with new affixes available so your axe probably is not "nearly the best axe" anymore perhaps your support setup could use optimization? |
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It's not oranges and apples, these two skills are similar in terms of passive tree build- both use phys dmg nodes and both are projectiles. Lightning strike with multistrike does 3 *instant* hits with 3 projectiles each= 9 hits under a second. Spectral throw does only 1 projectile and it takes time for it to boomerang back. As I said, it's a weaker, watered down version of lightning strike.
Edit: right I forgot to mention that LS can shock too, thus, again multiplying the dps. Last edited by ganjarak#2863 on Oct 24, 2013, 3:29:31 AM
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" i've been thinking about the same question: If we use ST+incAOE+SlowerProjectile and Amplify in passive nodes - - probably it'll strike 2 times on way forward and 2 times on way back, so it doubles DPS but i've got no SlowerProjectile to test it 8( |
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I have a question about the Iron Grip Keystone.
The text is worded as: "Strength grants +0.2% melee physical damage per point, which is converted to ranged damage with this passive. Every 10 strength points you have give you +2% melee physical damage." Nodes with melee physical damage are not affecting ST dmg - yet people claim that iron grip does work? Is it true? And why does it work? Sometimes i could imagine the game to be a bit more consistent in its mechanics. Especially new players often have a hard time with this (see questions in ingame chat). Reach out and touch hate.
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" Iron Grip = the increase from physical damage to strength applies to projectiles. What's so hard about this? |
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whats hard about it, is that the keystone uses the term melee physical damage while nodes with melee physical damage are not working. it does not say physical damage as you did in your reply.
So i take it that the text is accurate but the important part for ST is only "which is converted to ranged damage with this passive"? The term ranged damage is not found anywhere else on the tree because ranged dmg in every case means bow dmg so the nodes always read as "x increased physical dmg with bows". And the rest "Strength grants +0.2% melee physical damage per point. Every 10 strength points you have give you +2% melee physical damage." just describes the strength mechanic that is in place without this keystone. Reach out and touch hate. Last edited by Hastur667#5066 on Oct 24, 2013, 5:07:32 AM
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I quoted that from the passive tree itself. Mouse over iron grip to see.
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