Cast on Crit

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MortalKombat3 wrote:
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Kavlor wrote:
Anyone thought of simulating Charged strike from Diablo 2,shame there are no spear weapons though.

Lightning Strike + Staff weapon? Pretty same idea, and viable combination.


That's more like Lightening fury.Sparks on CoC would more simulate CS from D2.
when cast on crit procs a spell, that spell does use mana, right?
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EomMage wrote:
when cast on crit procs a spell, that spell does use mana, right?

no, it's free cast
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SunnyRay wrote:
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EomMage wrote:
when cast on crit procs a spell, that spell does use mana, right?

no, it's free cast


Like Summons and Totems.
All of sudden everyone is crying about how OP CoC build is. It is as "op" as facebreaker build, righteous fire build, summoner build, discharge build, BoR...

I believe people are just complaining about it because of its visual impact that can drop many player's FPS, sometimes even making their game crash.

In order to cast a lot of times you need a lot of critical nodes making you either give up on dmg (spell/element nodes) or survivability (hp/es/evasion/armor nodes). Most people complaining never tried the build, some of them just see others playing and think "zomgOP!!!" while others are saying complete nonsense like "if the spell linked to CoC crit it can activate the gem aswell..."

Now people are talking about a nerf.... please take a good look on the gem before just nerfing for the nerf, just because people are crying out loud about it. Just compare with other builds like facebreaker/discharger 1 hitting everything, BoR 7L builds and so on.
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pelife123 wrote:
All of sudden everyone is crying about how OP CoC build is. It is as "op" as facebreaker build, righteous fire build, summoner build, discharge build, BoR...

I believe people are just complaining about it because of its visual impact that can drop many player's FPS, sometimes even making their game crash.

In order to cast a lot of times you need a lot of critical nodes making you either give up on dmg (spell/element nodes) or survivability (hp/es/evasion/armor nodes). Most people complaining never tried the build, some of them just see others playing and think "zomgOP!!!" while others are saying complete nonsense like "if the spell linked to CoC crit it can activate the gem aswell..."

Now people are talking about a nerf.... please take a good look on the gem before just nerfing for the nerf, just because people are crying out loud about it. Just compare with other builds like facebreaker/discharger 1 hitting everything, BoR 7L builds and so on.


With godly gear, Cast on Crit is simply too powerful in comparison with other builds while still retaining over 5k es/life. People are finally reaching that point with their cast on crit builds and other people at endgame are starting to notice the difference.

I suggest that you stalk this guy "http://www.pathofexile.com/account/view-profile/Ineedajob2"
specially his lv91 character "IWillLowerFPS". Party with him then tell me again that Cast on Crit is not overtuned at wealthy endgame.
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Oh, i thought the link was a video of him playing =/

But, "With godly gear"... i mean... with godly gear any build is "op". Just the other day i saw one guy with 6k ES killing dominus in a few seconds with spectral throw. So, should we nerf spectal throw aswell?

Here is the video: http://www.youtube.com/watch?v=zlrjUQTmj4Q

"people at endgame are starting to notice the difference"
So basilly it is a "oh no, his build is stronger than mine, nerf it now"? I see people with discharge and facebreaker builds killing everything in maps before the group have a chance to get close to the mobs, so should we nerf them too?

The gem is fairly new, so maybe it need an adjust, but i think they need to be very catious on that before a unreasonable nerf. It is really unmotivating playing when the build you are using may get super nerfed for no reason because others are complaining.
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mazul wrote:
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pelife123 wrote:
All of sudden everyone is crying about how OP CoC build is. It is as "op" as facebreaker build, righteous fire build, summoner build, discharge build, BoR...

I believe people are just complaining about it because of its visual impact that can drop many player's FPS, sometimes even making their game crash.

In order to cast a lot of times you need a lot of critical nodes making you either give up on dmg (spell/element nodes) or survivability (hp/es/evasion/armor nodes). Most people complaining never tried the build, some of them just see others playing and think "zomgOP!!!" while others are saying complete nonsense like "if the spell linked to CoC crit it can activate the gem aswell..."

Now people are talking about a nerf.... please take a good look on the gem before just nerfing for the nerf, just because people are crying out loud about it. Just compare with other builds like facebreaker/discharger 1 hitting everything, BoR 7L builds and so on.


With godly gear, Cast on Crit is simply too powerful in comparison with other builds while still retaining over 5k es/life. People are finally reaching that point with their cast on crit builds and other people at endgame are starting to notice the difference.

I suggest that you stalk this guy "http://www.pathofexile.com/account/view-profile/Ineedajob2"
specially his lv91 character "IWillLowerFPS". Party with him then tell me again that Cast on Crit is not overtuned at wealthy endgame.



No build will surprise me if its in standard league where there is shit ton of legacy items and mirror worthy rares...
it has to be fixed ... 3 ex worht of gear ( quill rain and a 5l) and u can clear 78 6 ppl maps 2 screens ahead in 2 seconds .. plzz tell me how this is any way balanced. make it a 6l add life leech and lightning coil for survive and u are done. only thing stopping this shit atm is frame lags for party and not even that stops it for real if the using guys pc is strong enough.

clone discharge the same thing just not as powerfull but still way to much dmg for what it costs. the gem itself it may not have to be nerfed but the way it works with ek and discharge HAS TO BE FIXED.

it is, was and will allways be possible to break the game. but it sohuld never ever be possible so cheap . Addiotionally the game engine is just not ready for this gem. the coc builds are plain and simple horribly annoying to play with due to massive lags / and whole screens turning into one color from all the effects triggered. We played around with it a bit and if u want to u can easily create so many proccs that it disconnects 90% of the current players becuase their pcs just cant handle the lag it causes ( try firestorm e.g. very not funny). im Actually surprised there are so little trolls doing this to pub grps atm sinc eusually if ppl can troll around and fuck with other poeple they will...
Ingame @FlubbyEverywhere domination or @Flubbyy default
Massive dmg spectral throw guide: http://www.pathofexile.com/forum/view-thread/705757/
Old anarchy rich poeple specc: http://www.pathofexile.com/forum/view-thread/508331 (Flickercharge low life ele cleave)
I don't agree with the posts about nerfing the gem (at least in general). Most of the issues here are purely Softcore league issues.

Hardcore leagues find CoCS weaker because of the reliance on a proc, the lag, the reliance on many required non-survival skill tree nodes, the deadly result of reflected damage that is hard to control, and the usage of six-links all dedicated to dps to get a strong result.

Softcore leagues have easy gear requirements comparatively (in both acquirement and need), but this makes the argument of "easy-to-get godly gear" almost moot because it is the same for many builds. Softcore also favours CoCS's dps-over-survival style strongly because dying is just a minor setback. Is it really a problem that this gem is good in Softcore leagues with high levels and godly gear? Pretty much everything that is balanced is this way anyhow - the only difference is that it might be very slightly easier to reach.

If you look at the less godly gear you'll find that it isn't that strong compared to some gems - especially with only four-links. If the gem must be nerfed, that nerf must only hit godly gear as it would unbalance lesser gear otherwise. One option is to restrict multiple spells (or maybe only multiples of the same spell) from being activated by links - i.e., cyclone|faster attacks|CoCS|EK|EK|EK is very strong (although squishy), but cyclone|faster attacks|CoCS|EK|not-a-spell|not-a-spell is not (but possibly better for survival). This would hit six-link gear quite strongly on the dps side, but would have no effect on non-six-link gear.

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About the lag, there may be some way of mitigating this by grouping multiple casts within a window of time into one cast that has the accumulated damage of all the casts within that window of time. So, maybe it would only do a cast every 100ms instead of say 20 casts within that period of time. I doubt incrementing a counter 20 times in 100ms would cause lag, but casting a spell (especially a gmp/lmp one) 20 times in 100ms might very well do.

There are a few negatives of this though; since all the damage is done in one cast, reflect would be more dangerous for some builds (armour with EK, fire-spell with arctic armour, etc), while status effects would be stronger. Further, because the casts procced by an attack on multiple opponents within this time would only result in one spell, single-target spells (can only think of one: Ice Spear, and that only under certain conditions) would possibly result in much overkill on one target rather than sending out many single-target spells. Similarly, small/concentrated-aoe spells (cold snap, for example) would suffer from the same issue unless the target group is very clustered. Still, 100ms is only 1/10th of a second (therefore, still ten casts a second), so it may not be noticeable - and in either case, better than lag, right?
Last edited by Aimeryan on Jan 7, 2014, 9:00:26 AM

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