1.0.0 Release Patch Notes

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Vexura wrote:
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petden wrote:
Even if you could reduce 60% to like 20%, no one would reserve life.


Yeah, from what Ive seen 20% is about what it could be brought down to without investing serious points, and no one is going to reserve 20% health for ONE aura in a game where burst damage is the biggest threat.

You seem to be forgetting the Reduced Mana gem. If you're not using Blood Magic it should theoretically bring auras to 65% of its value (39%, or two auras max) whereas Blood Magic might end up being close to 85% of its value (nearly 10% per aura). If this is the case, then with 6 passive points Blood Magic will safely be able to run 1 aura of choice, maybe 2 depending on the life pool.

For those whining, I don't think it was their intention to have players be able to run 8+ auras on a single character, hence the reservation change. Besides, without the reservation change, Blood Magic builds were severely hindered on what auras they could reasonably run.
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Ypokrator wrote:
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jeanpain wrote:
Sucess builds was throw to the trash!! Spork build on get nerfs. Farewell MF build spork. This build is now useless! Sad!! Everytime a build reach sucess on game, GGG comes and mess around with all fun!


Spark dual totem build was way more efficient and overpower that other skills.

You can now try other skills rather than yolo spark. As an example ice spear is safer and does cold damage = freeze-chill and it has tons of critical. But you dont use it cause spark is more efficient and overpower.

1st you crying about no build diversity and now you crying cause they are giving it to you.
Spark build was OP thats why was successful.


I'm neither pro or nay on the patch. I want to play in it before I make my conclusion. Yet, wouldn't build diversity make ice spear or any other skill that can be used stronger, so it competes with spark, instead of killing spark.
Last edited by papas88063#7799 on Oct 22, 2013, 11:07:20 PM
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Chris wrote:

Blinded players now have minimum light radius.


A new notable called Arcane Vision has been added which adds accuracy and "Light Radius is based on Energy Shield instead of Life".


I read 29 pages, and saw no one going nuts over these changes.

Blind players losing light radius is going to be intense.


The change so many people have been asking for. A way to make LR based on ES.
"Whether you think you can or you think you can't, you're right!" Henry Ford
Last edited by Jackel6672#4463 on Oct 22, 2013, 11:15:00 PM
When you have a game with dozens of skills, hundreds of possible builds etc and yet 85% are playing spork... clearly there is something wrong with that picture.
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Jackel6672 wrote:
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Chris wrote:

Blinded players now have minimum light radius.


A new notable called Arcane Vision has been added which adds accuracy and "Light Radius is based on Energy Shield instead of Life".


I read 29 pages, and saw no one going nuts over these chances.

Blind players losing light radius is going to be intense.


The change so many people have been asking for. A way to make LR based on ES.


That actually makes sense, to me. You could still see what was happening, which isn't what the word "Blind" means. It'll be interesting, for sure.
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thundermonkey wrote:
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Jackel6672 wrote:
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Chris wrote:

Blinded players now have minimum light radius.


A new notable called Arcane Vision has been added which adds accuracy and "Light Radius is based on Energy Shield instead of Life".


I read 29 pages, and saw no one going nuts over these chances.

Blind players losing light radius is going to be intense.


The change so many people have been asking for. A way to make LR based on ES.


That actually makes sense, to me. You could still see what was happening, which isn't what the word "Blind" means. It'll be interesting, for sure.

Certainly going to make indoor encounters with Damoi Tui lots of fun!
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Ypokrator wrote:
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jeanpain wrote:
Sucess builds was throw to the trash!! Spork build on get nerfs. Farewell MF build spork. This build is now useless! Sad!! Everytime a build reach sucess on game, GGG comes and mess around with all fun!


Spark dual totem build was way more efficient and overpower that other skills.

You can now try other skills rather than yolo spark. As an example ice spear is safer and does cold damage = freeze-chill and it has tons of critical. But you dont use it cause spark is more efficient and overpower.

1st you crying about no build diversity and now you crying cause they are giving it to you.
Spark build was OP thats why was successful.


I decide what kind of build I like more. I like spork so what? Not the GGG should say what is or is not fun or is unbalanced. The GGG is looking like Blizzard imposing its opinion to the players. The GGG should do a public consultation before making these "balancing" unreasonable. I realize a policy nerf absurd. Should not leveling down! Some skill are weak? Simple, give buffs on it and dont give nerf on that is already good.
Last edited by jeanpain#4366 on Oct 22, 2013, 11:36:00 PM
ok now iv played this game amost from day one now its time to go for it all the way 15-18 hr per day im going to go for top ladder no bs gl to you all
Ew, legacy items and aura nerfs without addressing why they're stacked in the first place (all stemming from the insane incoming elemental, and to a lesser extent physical, damage at higher levels and the insane mana regen required to use 4,5,6-linked skills). No crafting changes to be seen.

Also, "You now can't use an Orb of Fusing on a fully linked item" shouldn't be considered a bug. Sometimes I need to separate the links so I get the right gem combinations.

Overall, can't say I like what I see. I'll try it out though.
Last edited by Ivanovichy#1945 on Oct 22, 2013, 11:41:40 PM
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nieth79 wrote:
When you have a game with dozens of skills, hundreds of possible builds etc and yet 85% are playing spork... clearly there is something wrong with that picture.


Yeah it means the game is full of followers and idiots, but we all already knew that.

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