1.0.0 Release Patch Notes

KAOMS HEART FOR TRADE
B/O 10 MIRROR
Just for clarification party play now gets a massive buff to finding uniques(rarity buff) and the same broken boost to orb drops as before.And they reduced the amount of gear items that drop again making it more likely that a item drop will be magic rare unique.

Errrr how is that balancing party to solo like chris said they were???
Anyway you spin that its a straight out buff to partying.

Also on a side note 60%!!!! AHAHAHAHAHAHAHAHA
grasp AHAHAHAHAHAHAHAHA
wow thats some next level balancing.


i hope its great fun playing with no auras
"Blue warrior shot the food"
Whats been nerfed with the auras is the number of them that can be run.

Has everyone forgotten that most of the auras have been given a buff in power compensate for the increased requirements?

Except Purity: that one is an out and out nerf since it both costs more and does less.

There is actual choice now, not just a question of 'can i fit XX into my mana?'

moosifer noted why this effect happened: it is all to do with mana regen rates being so low meaning that much mana is needed to cover skill use, once you cover that youre left with a buttload of mana doing nothing except making a nice blue circle on the screen.

So you get (or rather, got) eg, the typical summon build running 6 auras without EB or reduced mana requirement nodes and still able to keep the skele totem moving and the zombie wall up and everything double cursed. It only really took about 1200 mana.

To paraphrase a recent Walking Dead ep "I dont cry when my auras a gone, Im just glad to have gotten to know them."

B.
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hahahaha never seen this much fail since d3 launch
"
Degrees wrote:
legacy items existed before this patch, nerfs existed before this patch, this outcry is incredible. =D


Yes, but they weren't legacy items that were in extremely high demand. For example, let us compare a legacy Silverbranch to a Legacy Shav's. Shav's was in absurdly high demand to begin with, and now there are two different versions that new players and people who don't already have one will almost never be able to get.
"
Chris wrote:
I'll repeat for clarity - Blood Magic is stronger than it has ever been now that the auras are so powerful and you can mitigate their costs so much.


So all classes have aura reduction passives and the new blood magic keystone close to there starting place??
If not then the change is game breaking
If so then why change the aura cost at all.
"Blue warrior shot the food"
Now posting in a legend wait for it





dary thread.
"When I close my eyes, I see this thing, a sign, I see this name in bright blue neon lights with a purple outline. And this name is so bright and so sharp that the sign - it just blows up because the name is so powerful... It says, "Diamond Supporter."
Can't wait to try that Scion tomorrow! :D
"
Finnien wrote:
So players see the game on Steam, log in, and can never be competitive. Nobody who starts the game at official release can ever compete.


Compete with who? The people who have a year jump on them? They were never going to compete anyway. If anything, not doing a full wipe could be argued as an issue, but the existence of the legacy uniques doesn't change the situation the new players were already in.


Cast when Damage Taken

will this also apply to totems ?

so if a totem has this gem and takes damage will it cast a spell

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