Holy Flame Totem

Thanks for the info. I've noted them down for once open beta work is out of the way.
I've tried every support that should work with Fire Totem and put together a list of all that did not show up on the tooltip. Along with the original 4 I mentioned, LMP, GMP, Faster Proj and Knockback I have found out that the following do not list on the tooltip.

Fire Pen
Cold Pen
Lightning Pen
Quantity
Rarity
Chance to Ignite
Elemental Proliferation
Blind
Chance to Flee
Increased Critical Damage (I know flame totem has no base crit but you can still make it crit with the crit weakness curse)
Increased Critical Strike
thanks very much! I'll add those to the list. looks like flame totem is missing a set of modifier groups that should apply to it.
I'm planning a build that uses Flame Totem with Added Cold Damage to apply double elemental weakness with Elemental Equilibrium. Since Flame Totem attacks so fast it's a very reliable way do this. My question is, what is the best Support to make it hit as many targets as possible? Since it's a projectile, I think LMP, GMP, Fork and Chain all work, but which one would be the best? Also note that damage reduction from support is a non-issue since I only use the spell to apply EE, not as means to do damage.

I watched BotW13 and GMP didn't seem to add that much AOE. If that's the case, LMP would probably be even worse. So it's likely a choice between Fork and Chain?
don't think anything will solve the point of the totem only targeting near itself. and mana cost gets silly.

fork and chain both can extend range via reseting distance traveled. faster projectiles increases distance. chain works in smaller groups while fork doubles projectile count. chain might be your best bet as it makes projectiles aim directly for next target of the chain.

if i was just trying to get totem to get something further away while there are foes at all ranges, then chain. but for reliable reapplication for those in its range, then fork. both cases a multi projectile and faster projectile support.
Last edited by soul4hdwn#0698 on Dec 16, 2012, 1:14:36 AM
As far as I know, Flame Totem projectiles have 100% pierce.
As for coverage, an LMP is probably not bad, add faster projectiles for more range.
Obviously, the targeting is still not improved.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

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Isn't a "no" better than an ignore?
Just so I understand, If I have 10% Elemental Dmg, 10%Spell Damage will Flame Totem also have it or will it have its own stats?
I'm not sure if spell totem casts, but I think it does.
Totems take all stats from you, unlike minions, with the exception of totem specific stats like lifetime and detection range.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

___
Isn't a "no" better than an ignore?
I am using a flame totem templar and the enemy target is bugged when they are in a door way or next to a wall. Please fix this GGG
using this skill with my lvl 50 Infernal blow fire marauder and I think it is quite nice.

some Problems I dicovered:

- In dungeons the totem doesnt work quite often (if you place it near walls, objects..)
- The sound is a little bit loud AND anoying after some playtime


@ soul4hdwn: i didnt notice any effect using fork with flame totem


can increase the dmg with increased projectile dmg nodes and/or point blank?

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