Holy Flame Totem

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Make sure you concisely state your character build, level, and other complimenting abilities you have when you talk about a skill - The more we know about your character, the better we can understand your feedback.
Balance & Design
Last edited by Stacey_GGG on Mar 13, 2019, 8:42:44 PM
Last bumped on Dec 8, 2023, 11:25:21 PM
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and this game keeps getting beter and better... XD love it!

testing a RF maruder running on low life always so this looks great!

Q1: does it damage per second or per cast? causei see a cast speed of .08 and it'f it's doing 44-67 damage at lvel one un supported....
Q2: how would we increase it's range/ area besides passives?
So many build ideas... no time....
Last edited by Simony on Sep 20, 2012, 8:10:19 PM
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Simony wrote:
and this game keeps getting beter and better... XD love it!

testing a RF maruder running on low life always so this looks great!

Q1: does it damage per second or per cast? causei see a cast speed of .08 and it'f it's doing 44-67 damage at lvel one un supported....
Q2: how would we increase it's range/ area besides passives?


It damages each "cast", but it also has a damage effectiveness of 10%, so its damage (and of supports) is reduced heavily for each of those rapid casts.

wonder how this reacts to chance to knockback...
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soul4hdwn wrote:
wonder how this reacts to chance to knockback...

no, blind! oh man....
So many build ideas... no time....
anyone knows how this skill compares to Fireball with Totem support gem?
There are two kinds of people, those who do the work and those who take credit. Try to be in the first group, there is less competition there.
This skill is amazing but I've noticed a few things about it:
1) It gets damage bonuses from items that normally just add some damage onto physical attacks, like Glinting etc. However this is only listed on the DPS hover on the skill bar - in the character screen it is not listed.
2) It will try to attack enemies outside its range. Not sure if bug.
3) Something severely limiting its effectiveness in mass engagements is that it takes a long time to switch between targets.

Fireball Totem is much slower fire rate, with better potential range and individual damage tics.
Last edited by DoubleSmiggins on Sep 21, 2012, 6:28:28 AM
Now we need the Fire ability as a blue gem for Fire Mages ;D
it seems to frequently stop casting for long periods of time(much more than any other totem skill) and doesn't snap out of it until it receives damage or is recasted

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Fireball Totem is much slower fire rate, with better potential range and individual damage tics.


try added lightning damage on flame totem ;)


favourite looking spell in the game by far :)
Spoiler

Faster projectiles really helps the range on these. I liked this totem so much I made a new character just for them :)


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